I have experimented about an animal - very much it was not pleasant that they have made.
To life at an animal began is well a little, are killed in 3-4 impacts instead of 50 .
That is very bad - all fight began simply on success, absolutely depends nothing on you. If an animal which brings 500 XP, has got all impacts, and you have missed the mark 2 or more - you a corpse. If you have got all impacts, and an animal have missed the mark a couple (you dodge, an animal miss, etc.) - you have killed him.
Earlier though fight was long, but as a whole depend on your level and submitted to statistics - that is if to beat correct an animal you him destroy 100 % as all miss and dodge were on the big interval of time and as a whole corresponded{met} to your level and miss to a rating.
Now fight only on success - from you depends nothing, fight lasts half-minutes a maximum, everyone miss the enemy or yours turn an outcome of fight.
It is delirium. I think, at the current status at an animal should be lives on percent 30-50 more, and to beat they should in 3-4 times is weaker - then fight will be shorter, but nevertheless within the framework of your account LVL and skuils.
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With such balance PvE began to remind very much PvP - all is solved for seconds
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Harvest : -
I 125lvl
At me in a set all on move Geintal + Region Spelizatsion-
Also that I receive - explosion on 945
My general{common} health 950
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I start to dig again and again gas168damage in sec
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AND YOU WANT TO SAY THAT HAVE BROUGHT WHAT THAT PROSPECT - NO
DEVELOPERS THAT DID - HAVE KILLED GAME
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I ADVISED ALL IN RUSSIA TO PLAY ONLY IN THIS GAME - NOW I HAVE NOT ADVISED IT EVEN TO THE ENEMY
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Admin-www.Atys.ru - The Saga of Ryzom - Russian support
Patch 1 +\- All
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Patch 1 +\- All
Leader - Russian Alliance - Fyros
Admin - www.Atys.ru
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Admin - www.Atys.ru
http://www.atys.ru/templates/sgwg/images/logo.jpg[/img]
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