Idea's fixes and thoughts..a list

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lirael
Posts: 17
Joined: Sat Sep 25, 2004 1:38 pm

Idea's fixes and thoughts..a list

Post by lirael »

Well the patch is not too bad but thats not really what this post is about this is about things i have noticed that i feel could use some tweeking, here they are

1. Blind.. blind works as it should now except if its blind y does it still walk straight towards u? i feel it should wonder about a bit more unless ur making noises like fighting it.

2. Sleep.. sleep does just that and works nicely except.. it shouldnt agro when it wakes, i feel that it should sleep for about 30secs and if u want to pass by the sleeping mob while in agro range then u should have to WALK to keep quiet and not wake it but if u run it wakes and of course agros u as u r in agro range but if ur outside agro range it shouldnt chase u (after all it was asleep so how did it know u were there? )

3. Madness.. also works well but this should also make the mobs attack other mobs in close prximity to it e.g if 2 mobs attack u and u mad one of them it should be as likely to attack the other mob the same as u or itself, and the attacked mob can decide who to attack u or its friend :)

4. Stun.. might be just a bit bugged but when i stun something it still walks towards me.. ER? stunned things cant decide whats up or down so y can it still walk?

5. Resists on affliction spells is silly as is the length of time they last. e.g. cast lvl 5 madness on a lesser izam and it lasts about 20 secs after that u cant cast on it again with the same affliction as it resists it , that silly and going on that basis shouldnt offensive spells also be resisted after 1 or 2 hits?

6. Compass Target..When u select target in compass and the mob dies it reverts back to pointing north, please stop this i want it to stay on target so when i target another mob i dont want to have to keep going to compass to get its distance from me, please change this so it stays on 'target'.

7. Concentrate.. A great idea i like it BUT... the costs added to spells is way too high, would be fine if u lowered the cost of casting the basic spell but u didnt, now we have to find another 65 odd points from somewhere fo just lvl 5,needs a little balancing.Also adding it seems to make matters worse not better , have a look when making spells at the % failure, it goes down adding concentrate not up :/

8. Mob corpses.. wow! they vanish so fast that as a mage i have difficulty getting to them before they vanish.And y dont frahar drop loot? are they special?

9. Destroyed outposts.. acts like the buildings are still there but theres nothing there anymore.. used to have piles of broken buildings but now nothing :/

10. View gets stuck on horizontal plane and u cant look up or down until u waggle ur mouse around like a deranged madman.

11. Fighters/mages leveling too fast? u increased the damage they do and we do but this hasnt really solved anything, best way to make people lvl slower would have been to increase the mobs hp, eg kizoars have way too little hp so y not double or triple it (eg vigilants) because if it takes twice as long to kill it will do twice as much damage and take u twice as long to lvl, i understand that some mobs didnt hit hard enough but that shouldnt mean that u cant solo a yubo, cant believe u thought double damage on all mobs would help matters :/

12. Agro range.. why are some mobs now agroing from over 150metres away? lol if this is too common u wont be able to explore anything,e.g. stand west of clopper hill where people always went to kill scary cloppers and as soon as u get to that spot 7 dangerous cloppers come from over 150m away to agro u? wtf?

13. Something to mark out fellow guild members in a crowd, u just cant find them.

Well i shall leave it at that for the moment although i have other ideas these i feel are the most constructive and important, im not a harvester or really a crafter so if one or 2 of u types would like to add ur list (not complaints) to this thread it may prove useful to others :) but please read all this thread before submitting a post we dont need lots of the same idea over and over.

thankyou for ur time :)

Lirael
Last edited by lirael on Fri Nov 05, 2004 12:17 pm, edited 1 time in total.
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valkyry
Posts: 40
Joined: Fri Oct 08, 2004 4:26 am

Re: Idea's and thoughts..

Post by valkyry »

Something that as a Healer just *aaaargghhh!!* aggrevates me.

Healing someone. They die.
Sometimes they are unselected. So you have to click their name again.
Go back to healing.
You heal the dark red bar all the way down and they are "alive" again with 10HP.
And then it UNselects them again!!

So you have to quickly click on their tiny name (the group window could be 150% the length, increasing size of names) by which time they have been re-aggroed and killed again.

The lady who was doing the pulling for us today would get killed, resed, killed, resed. Not because she was a low level player (lvl 120ish) but because there was a very unpredictable downtime as to where I would think I was healing her, but her name was not selected anymore.

I assume this happens to all Healers?
Is it intentional? If yes, what the heck?

And speaking of Healers. Where's my lil' title gone? *sniff*


Anyways.
Peace.
Trueheart.
Original Leader of Phaedrea's Tears
Matis Forager and Healer
Reborn on Cho.
blacke
Posts: 25
Joined: Wed Sep 29, 2004 4:15 pm

Re: Idea's and thoughts..

Post by blacke »

valkyry wrote:Something that as a Healer just *aaaargghhh!!* aggrevates me.

Healing someone. They die.
Sometimes they are unselected. So you have to click their name again.
Go back to healing.
You heal the dark red bar all the way down and they are "alive" again with 10HP.
And then it UNselects them again!!

So you have to quickly click on their tiny name (the group window could be 150% the length, increasing size of names) by which time they have been re-aggroed and killed again.

The lady who was doing the pulling for us today would get killed, resed, killed, resed. Not because she was a low level player (lvl 120ish) but because there was a very unpredictable downtime as to where I would think I was healing her, but her name was not selected anymore.

I assume this happens to all Healers?
Is it intentional? If yes, what the heck?

And speaking of Healers. Where's my lil' title gone? *sniff*


Anyways.
Peace.
They are unselected everytime they die, just like the mobs are when they die. And I feel with you, it is very frustrating when a puller gets on a death-jojo. That's why I only watch the team window now during hunting, at least when we actully fight.
Essefara - Proud High officer of Phaedrea's Tears.
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valkyry
Posts: 40
Joined: Fri Oct 08, 2004 4:26 am

Re: Idea's and thoughts..

Post by valkyry »

Oh of course. I hardly even see the amazing looking spell animations etc.
Always have eyes fixed on the group(team) window.

I am more curious to know why this happens?
Everything that happens in a game is done intentionally (bar bugs),
thus a Dev must have said "when someone dies they are unselected. Then when their 'coma' reaches 0 they are unselected again."

Just seems... well...
Trueheart.
Original Leader of Phaedrea's Tears
Matis Forager and Healer
Reborn on Cho.
lirael
Posts: 17
Joined: Sat Sep 25, 2004 1:38 pm

Re: Idea's and thoughts..

Post by lirael »

yes this is one i forgot to put down and u are right its incredibly irritating that death to life / life to death u lose the target , please nevrax fix this its stupid and causes lots of death
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Idea's and thoughts..

Post by hivewasp »

my kingdom for a way to quickly select specific team members from the keyboard... even if it's a macro.
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valkyry
Posts: 40
Joined: Fri Oct 08, 2004 4:26 am

Re: Idea's and thoughts..

Post by valkyry »

Yup, put numbers 1-8 down left hand side of team window.
#1 = F1 or keypad 1 (or macroed key)
#2 = F2 etc.
Not hard. And would make healing sooo much more efficient.

As it is, clicking finicky little names in the team window just isn't a good system.
Trueheart.
Original Leader of Phaedrea's Tears
Matis Forager and Healer
Reborn on Cho.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Idea's and thoughts..

Post by rushin »

lirael wrote:yes this is one i forgot to put down and u are right its incredibly irritating that death to life / life to death u lose the target , please nevrax fix this its stupid and causes lots of death
get's my vote ;)
rushin ~ asleep
lirael
Posts: 17
Joined: Sat Sep 25, 2004 1:38 pm

Re: Idea's fixes and thoughts..a list

Post by lirael »

Also bomb is nerfed beyond belief :'( now its just a way to waste sap and hp as it does nothing really of any use.
Also why did u change the way resists worked from the beta? ie if u were lvl 80 mage and tried to land spells on lvl 150 mob it mainly resisted but if u cast on a lvl 20 mob it hardly ever resisted.. this seemed absolutly spot on and a great way to manage resist effects but now? good grief a suckling yubo shouldnt be able to resist a lvl 100+ mages' spell, thats just silly.

Now that ive played the game over a few days after the patch im still bored as theres noone to team with so i have to solo (forced to.. ironic really as nevrax is trying to make us group with their patch but noone plays in the morning so i have to solo (probably because of the patch)).

why dont arma drop loot anymore?

My birthday today and even at 12 noon none has even replied to my 'hi all :) ' in region :'( so not much chance of teaming today either till the evening (and guess what? im going out :) )

not the birthday present i was hoping for from nevrax looks like im forced to harvest.. boring...and i still cant find a mob i can actually kill that gives me over 400xp (remember before u flame me that there are gaps in the tree from killing one mob and getting xp to the next mob to get xp from, that u cant kill because u are yet to get the skills to kill it therefore u often find for a few lvls u are stuck between mobs that are too easy and mobs that are too hard )
Last edited by lirael on Fri Nov 05, 2004 12:13 pm, edited 1 time in total.
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