Hit damage on mobs is totally out of wack

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sigmor
Posts: 7
Joined: Sat Oct 23, 2004 9:02 pm

Hit damage on mobs is totally out of wack

Post by sigmor »

Little test that i did tonight

Fight one hard kippie, 2 magic users, 1 fighter, we are all lvl 55-60.

got agro from 2 vulgar the fighter with 1000hp died before we could even hit the heal button, he has good heavy armor, and good weapons.

i got hit twice for 275 while casting(have 550 health total)...group whipe in less than 10 seconds...

Huh ok what the hell is wrong with this picture? ok i can do 240 damage with my acid 5 spell and kill it pretty fast but the pace of the game now is simply ridiculous, it eather you kill it in 5 seconds out group whipe....

And forget solo....unless you want to make 20 xp at lvl 55 :(

Have you guys got the same problems? I'm loging for now to hear more about the situation...
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exelsiar
Posts: 142
Joined: Fri Oct 01, 2004 2:00 pm

Re: Hit damage on mobs is totally out of wack

Post by exelsiar »

thats why you pull the kipee away from the heard so that you dont get jumped by others...
Exelsiar; Fyros jack of all trades, and slaughterer of many things
Exmalous; Matis mage
EzRabi; Zorai harvester and crafter for the newblands
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fiach
Posts: 984
Joined: Thu Sep 30, 2004 6:01 pm

Re: Hit damage on mobs is totally out of wack

Post by fiach »

exelsiar wrote:thats why you pull the kipee away from the heard so that you dont get jumped by others...


But the herd sight range is increased and they seem to "jump" better....
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