I'm glad to see the devs listened - a little bit - on harvesting. Now its time to discuss crafting issues.
For those of you who aren't big crafters, there were a number of changes that were, well, disastrous. And most haven't been discussed on the board. Let me illustrate what's changed...and then talk about the effect.
1. Prices for harvested mats are up. That's known given the harvesting changes.
2. Purchase prices for wondermats are up about 20%. Example: q50 mats at 100 fame used to run 751 per item. Now they run 866.
3. Prices that NPCs pay for items are way down...almost 50%. Example: a q50 earring (requiring 2 mats) used to sell for over 1000 dappers per earring. Now it sells for 466 dappers.
4. Failure rates for a number of items are up in a big way. Example: a 75th level crafter attempting to make a q70 magic amp previously had a 70% chance (defined as partial/full success...more like 4 in 10 chances for a full quality item.) Now, they have a 40% chance.
5. Crafting missions now pay out 1/10th of what they did before.
What does all of this mean?
Income for young crafters just went away. #5 means that the way most of us paid to level up in crafting is gone. Prior to the patch, most craft missions ended up giving you 2x the cost of purchased mats if your fame was up, plus nice experience in what you crafted. Now, you get 1/5th of the item cost back for doing a mission, which is even less than what the NPCs pay.
Grinding for young crafters now costs 3-6x as much, meaning its unlikely you'll see many more crafters around. #2 and #3 mean it should cost you about 2-3x what it used to cost to grind mats. #4 adds a much higher failure rate. Net net - somewhere between 3-6x costs to level.
The combination of fewer crafters, more expensive mats, and higher failure rates mean item prices are going way up. #1 means mat costs to crafters are probably double. #4 means item failures are way up, probably adding another double to prices. Fewer crafters...well, supply and demand will make things even worse.
Just thought everyone should know why your item prices are going way up, and if you care about it, you might want to say something.
Item prices going way up - patch 1 crafting disaster.
Re: Item prices going way up - patch 1 crafting disaster.
Oh, one more negative. Packer bulk being limited to a little over a bag means we can't stockpile mats, which is not good either.
One positive...q100 mats will get the few of us that make 80 or so up to 120 as long as we have other income. There really won't be that many though given the costs to go up.
One positive...q100 mats will get the few of us that make 80 or so up to 120 as long as we have other income. There really won't be that many though given the costs to go up.
Re: Item prices going way up - patch 1 crafting disaster.
Are any of these issues being addressed in today's patch? Half of them sound like bugs, and if they don't get fixed...well, we'll talk about that later.usinuk wrote:Oh, one more negative. Packer bulk being limited to a little over a bag means we can't stockpile mats, which is not good either.
One positive...q100 mats will get the few of us that make 80 or so up to 120 as long as we have other income. There really won't be that many though given the costs to go up.
Re: Item prices going way up - patch 1 crafting disaster.
usinuk wrote:3. Prices that NPCs pay for items are way down...almost 50%. Example: a q50 earring (requiring 2 mats) used to sell for over 1000 dappers per earring. Now it sells for 466 dappers.
Thats because you half now half later if you leave your sell price at the default.
(thats if someone buys your items)
Well they are fixing the patch today.. so please stop with the moaning until after the patch.
I understand your concearns and sympathise with you, but please wait.
Magorz - Fyros
Re: Item prices going way up - patch 1 crafting disaster.
Wrong. That's not the case if you unclick the sell on market option to sell directly to the NPC, which you do when grinding. Those prices are down over 50%. Please don't post misinformation. Yesterday I spent 1 million dappers grinding 11 levels of earring quality so to meet the need created by the changes for higher end jewelry sets. Pre-patch it would have run about 100k. How many people have 6m dappers sitting around they're willing to spend on making other players happy to increase their hps by 50 points?maggers wrote:Thats because you half now half later if you leave your sell price at the default.
(thats if someone buys your items)
Flaming me doesn't solve the problems they've created. Pull my post history. My comments on this patch have been constructive, not 'I'm gonna quit if you don't...' or 'Fighting is too hard'. I don't like a lot of the balance changes in the patch, but I'm willing to give it time and my experience on ATS has taught me many of the complaints are by people who haven't tried different ways of getting around an issue. That said, in this instance, I tied together a calm, reasonable list of issues and bugs raised that haven't been brought up in a single post before, that can't be gotten around, and you call it moaning? Shame on you.Well they are fixing the patch today.. so please stop with the moaning until after the patch.
Calling me a 'moaner' is an odd way of sympathizing. I would be happy to wait if anyone had bothered addressing some of these issues in the GM responses but so far almost every post has been either on harvesting or mob strength.I understand your concearns and sympathise with you, but please wait.
These issues will affect every player in the game that doesn't want to fight naked with their fists shortly, and while I don't like to sound like a broken record, many were known and reported on ATS. Its my belief that several of these, if not all, are outright bugs caused by differentiating what vendors pay for basic versus supreme mats...overseers paying less than mat costs makes no sense as a change. If they are bugs, crafters as a class got substantially more bugs than anyone else this last patch, its unconscionable that QA let the patch out in that state, and given these are newly introduced bugs they should be at the top of the priority list.
And if they're balance changes, we need to have a rather urgent discussion.
Last edited by usinuk on Thu Nov 04, 2004 3:06 pm, edited 1 time in total.
Re: Item prices going way up - patch 1 crafting disaster.
Ooooh I am sorry Mr Uber Player.
Your the one Mis-Informing others.
Your the one clicking off the option to sell at a higher price.
Your the one Moaning like a little kid.
Just quit and get it over with oh and can I have your items ?
^^^^^^^^^^^^^^^^^^^^^^^^
Now thats a flame.. see the difference ?
Now pick yourself off the floor and notice the only one posting on your thread is me. What does that tell you ? No one is listening but me and Im a sad Bas*ard who is sitting here bored at work.
Oh if you want more flaming.. please ask and you shall recieve
Your the one Mis-Informing others.
Your the one clicking off the option to sell at a higher price.
Your the one Moaning like a little kid.
Just quit and get it over with oh and can I have your items ?
^^^^^^^^^^^^^^^^^^^^^^^^
Now thats a flame.. see the difference ?
Now pick yourself off the floor and notice the only one posting on your thread is me. What does that tell you ? No one is listening but me and Im a sad Bas*ard who is sitting here bored at work.
Oh if you want more flaming.. please ask and you shall recieve
Magorz - Fyros
Re: Item prices going way up - patch 1 crafting disaster.
Oh that last post is supposed to be sarcasm but I have this odd feeling your an emotional person and you are going to take it very bad.
Well here is a sypathy post.
Maggers you are not listening, he had some valid points.
No leave him alone and get on with your work. Your evil pure evil.
Well here is a sypathy post.
Maggers you are not listening, he had some valid points.
No leave him alone and get on with your work. Your evil pure evil.
Magorz - Fyros
Re: Item prices going way up - patch 1 crafting disaster.
You just don't get it, do you. The 'option' to sell at a higher price is THE PRICE YOU CAN SET AT AUCTION. (Which works, even if the message you get is wrong when someone buys an auctioned item.)maggers wrote:Your the one clicking off the option to sell at a higher price.
This does crafters trying to level up no good, since no one wants to buy 100 q20 boots of nothingness except an NPC, who will pay less than 1/2 of what they did before.
Heck, I'm not emotional. I'm right. And the only emotion I'll have is chuckling when other crafters who read this will sell you stuff at 20x what they used to for you being a jerk.
Re: Item prices going way up - patch 1 crafting disaster.
This is good, this is good, positive anger ..
Now usinuk, how long have you two been together ?
Maggers, plz dont interrupt,its his turn to vent
just kidding.
Btw, i put 5 suits of ql 40 armors of nothingness up for sale at 5x the Npc price, they were all sold within 1 day .
Now usinuk, how long have you two been together ?
Maggers, plz dont interrupt,its his turn to vent
just kidding.
Btw, i put 5 suits of ql 40 armors of nothingness up for sale at 5x the Npc price, they were all sold within 1 day .
Am i supposed to write something witty here ?
Re: Item prices going way up - patch 1 crafting disaster.
Ok end of flame war. My apologies, seems I picked a flamer who outsmarted me
Calling me a Jerk.. come on you can do better than that
Oooh Cheezy the Pantless one.
Anyhoo .. /whistles and runs away :@
Calling me a Jerk.. come on you can do better than that
Oooh Cheezy the Pantless one.
Anyhoo .. /whistles and runs away :@
Magorz - Fyros