I'm impressed

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sadneb
Posts: 31
Joined: Sun Oct 03, 2004 9:17 pm

I'm impressed

Post by sadneb »

... with the gm's being in game for the stories last night. It is refreshing to see the current trend of make the game, make the money, the heck with the players not being followed here. A small step but one that shows promise.
kamagi
Posts: 154
Joined: Tue Sep 28, 2004 12:22 pm

Re: I'm impressed

Post by kamagi »

I must admit I'm also very depressed.
ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: I'm impressed

Post by ctusk »

sadneb wrote:... with the gm's being in game for the stories last night. It is refreshing to see the current trend of make the game, make the money, the heck with the players not being followed here. A small step but one that shows promise.
Hmm, some players are screaming "don't introduce these patch1 changes" , some are trying to make suggestions to fix/remedy the situation, some others are quitting.

Did one little story make you overlook that? Did they have a lot of brownies during the storytelling or what?

So far the developers are not listening to what the community has to say about their game changes, nerfs and re-balancing schemes. It is very much "the heck with the players, this is our sandbox".
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: I'm impressed

Post by mikwana »

ctusk wrote:Hmm, some players are screaming "don't introduce these patch1 changes" , some are trying to make suggestions to fix/remedy the situation, some others are quitting.
The number of players who come to these forums much less post, is a fraction of the ones who actually play, most of them being the powergamers or the bored at work.

Some will complain about any changes no matter what they are. Most of us have faith that the devs are actually doing their job and might, just might have more knowledge of exactly how things changed than all of us.

The devs are listening very much, and are doing what they think is best. It may not be how *you* would do it, but then, you arn't the one getting paid to make it are you? Threats to leave/quit/burn the place down if X doesn't happen arn't usefull. Send an email, don't post to the boards since those won't get a reply, and voice your issues that way, and request feedback, it's likely to have a much more positive effect.
joffy
Posts: 49
Joined: Sun Sep 26, 2004 11:36 am

Re: I'm impressed

Post by joffy »

I don't actually see myself absolutely anything wrong with patch 1 :S
Whats bad about a list of improvements? Call me stupid but this confuses me.
ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: I'm impressed

Post by ctusk »

mikwana wrote:The number of players who come to these forums much less post, is a fraction of the ones who actually play, most of them being the powergamers or the bored at work.
Hmm, let's see. I played all weekend. I went around the whole world, which isn't very large to begin with. I went to the GM events. How many people did I see. If you get lucky it topped 100. Even with 1000 active subscribers it net's to $15k per month, hardly enough to pay the CSR personel.
You are right, not many are reading the boards or posting here, but there aren't many playing either. And guess why that is the case ...
mikwana wrote: The devs are listening very much, and are doing what they think is best. It may not be how *you* would do it, but then, you arn't the one getting paid to make it are you?
Nope, but I am the one *paying* them. That's generally the case in a service provider to customer relationship.
mikwana wrote: Threats to leave/quit/burn the place down if X doesn't happen arn't usefull. Send an email, don't post to the boards since those won't get a reply, and voice your issues that way, and request feedback, it's likely to have a much more positive effect.
There is no threatening. It's a game. I used to like it, it showed promise. Content was promised and not delivered, rather than that the elements of the game I did like were changed into something that makes it not worth playing anymore for me if they stay this way. At that point I leave, as many others do as well. If they do not listen to their customer base it's the end of the business, simple as that. It's that kind of control that your paying subscribers actually do have over your subscription based service. Period.
sadneb
Posts: 31
Joined: Sun Oct 03, 2004 9:17 pm

Re: I'm impressed

Post by sadneb »

ctusk wrote:Hmm, some players are screaming "don't introduce these patch1 changes" , some are trying to make suggestions to fix/remedy the situation, some others are quitting.

Did one little story make you overlook that? Did they have a lot of brownies during the storytelling or what?

So far the developers are not listening to what the community has to say about their game changes, nerfs and re-balancing schemes. It is very much "the heck with the players, this is our sandbox".
Game for a few years, Perhaps you'll see that one patch does not make or break a game. balance is achieved over time. To see a gm in the game , active with the player base, is a sign that Nervax is attempting to keep their word to the community. Actually I would loose respect for Nervax if they did listen to the less than 1% of the community that is screaming and making with the "I quit". Players tend to think in terms of what is best for me right now rather than perhaps this is a necessary change to make a better game in the long run.
ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: I'm impressed

Post by ctusk »

sadneb wrote:Game for a few years, Perhaps you'll see that one patch does not make or break a game. balance is achieved over time.
Balance in a modern MMORPG is expected at release time. Five years ago it was ok to be slightly unbalanced and have problems at release. New genre, new technology, unforseen problems. Ok. Everquest got away with it, Anarchy online had a horrible start, DAOC had no items on mobs nor populated dungeons for months. Yes, I played them all. From the beginning. People accepted it because they liked the new genre and the new games enough to cope with it. Nowadays this is not acceptable anymore.

What Nevrax has released here is a prime time example of an unfinished product, unbalanced, released before it was ready most likely due to pressure from the publisher or lack of proper funding to continue the development cycle. They promised content and did not anticipate the speed with which the powergamers would go through the existing content ( which is very slim ). So far so good.

What is not good is their solution to the problem that we see in patch 1.
sadneb wrote: To see a gm in the game , active with the player base, is a sign that Nervax is attempting to keep their word to the community.
Bogus. Of course there is a GM, but the GM's are a) hired CSR personel, b) cannot do anything about any of the serious issues in the game. I don't blame them for that, they are just doing their job and that pretty well.

However this does not make up for the lack of game content and nerfing that is going on.
sadneb wrote: Actually I would loose respect for Nervax if they did listen to the less than 1% of the community that is screaming and making with the "I quit". Players tend to think in terms of what is best for me right now rather than perhaps this is a necessary change to make a better game in the long run.
Wake up and smell the bacon dude. It's not 1%, its more around 50%+.

But what the heck, enjoy the game if they survive, good luck ...
jeffhill
Posts: 56
Joined: Wed Sep 29, 2004 9:20 am

Re: I'm impressed

Post by jeffhill »

I think nevrax is listening... lets see
1. Added lots of user initiated features to patch 1
2. Added a download option ( which is now international )
3. Added a friend to buy option
4. Fixed the lag problem pretty damn quick
5. Lots of little things that show to me they are listening

All you ppl having a whine and threatening to leave ( tactics a 5 year old uses when he can't get his candy ) because you cant finish the game in a few weeks, have a think about why they are balancing the game. If your not happy with it or incapable of understanding past your own ego, go to the next game and whine in their forum, which Im sure you will in a few weeks time.

Can we make a seperate forum called Complaints or Game Balance Discussion ?
Frankly Im getting sick of reading all the whine posts, and if ppl want to whine, please give them a place to do it. But not here please
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drech
Posts: 76
Joined: Thu Oct 14, 2004 4:57 am

Re: I'm impressed

Post by drech »

jeffhill wrote:I think nevrax is listening... lets see
1. Added lots of user initiated features to patch 1
2. Added a download option ( which is now international )
3. Added a friend to buy option
4. Fixed the lag problem pretty damn quick
5. Lots of little things that show to me they are listening

All you ppl having a whine and threatening to leave ( tactics a 5 year old uses when he can't get his candy ) because you cant finish the game in a few weeks, have a think about why they are balancing the game. If your not happy with it or incapable of understanding past your own ego, go to the next game and whine in their forum, which Im sure you will in a few weeks time.

Can we make a seperate forum called Complaints or Game Balance Discussion ?
Frankly Im getting sick of reading all the whine posts, and if ppl want to whine, please give them a place to do it. But not here please

I will say this: Nevrax must have thought at first they would be able to get away with the release of an unfinished product given the history of MMO launches. Once it hit the shelves and people started calling them on it, they seem to have been responding very well. But more than any other MMO company, they are in fact responding. Just not to the critical needs.

I can only imagine the critical fixes taking longer than small fixes (since they change the way the game is played, ouch), and I bet most companies are scared to death of making the kinds of changes that SoR needs. For them, it's damned if you do, damned if you don't.

Not a position I would like to be in.
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