mikwana wrote:Actually... Ranged fight is good.
Huh? There aren't a lot of us who have 'range fighter' as a title option, but since I do let me put my limited but very painful grind of experience on the topics to work. (Edited for tone and content once I saw the poster has some ranged experience.)
however, you need a good weapon, and well crafted ammo. It's the same as Melee
Lets look at this objectively. On those occasions that I use q50 choice ammo (9 mats per 12 clip) - I prefer saving good mats for armor, since you only need 2 clips of mats plus some fiber and sap for q50 armor you can sell at 40k per set - my damage ends 90% up the way up the damage bar when I craft it - yes, I use choice oath bark. I use a a q50 weapon that is made of choice mats except for my barrel and pin, made from ragus parts as that is the only way to get range up to 80% with damage at roughly 50%.
Haven't tried excellent mats. Not sure I want to waste them on ammo.
Damage is roughly 75 per shot per rifle round...at about 16 shots a minute. When I've made an all choice max damage weap my damage goes up to about...77 per shot.
My 1H q50 lance does about 95 per attack, at 20 hits a minute. My 2H q50 pike does 128 per attack, 19 hits a minute. I didn't use max damage/speed mats for either.
Base damage even without the stanzas is far lower. And if you choose the wrong ammo for a target it will be even lower than that...and btw, piercing doesn't armor pierce.
, just more expensive.
That much is true. Cost me 2m dappers to go from 21-50 even using a few tricks.
A difference, however, is that you need mental balance, not str to wield ranged weapons. In addition, those 'aim at x' options are VERY usefull when using ranged weapons, especially when PVP (all those who don't wear gloves beware!), or fighting other humanoids, since most of them don't wear helmets, you can negate any armor they have. Many critters also have a single weak spot, the trick is finding that spot.
I have yet to notice much of a difference most of the time using aim stanzas. Granted, I have head and leg shots (stun/slow is what I try for), but by the time I get one of those rare stuns with a header the mob is already on me and I'm using a peashooter. This is also nothing that I can't accomplish better with melee weapons, including aiming at hands (although I will admit I hadn't thought about that one.) As I get more skill points I will try to find that magical 'weak spot', and will probably screw around a little tomorrow with throwaway stanzas that I can reset after patch.
Ranged combat is also good for those mages who run out of stamina. Whip out a pistol and continue to deal decent damage while safely out of range.
I assume you mean run out of sap. Several problems here. Range with a pistol seems to be capped at 30 meters - not the 50m of acid 1 - and nothing in the tree can be used to stop or turn a mob if they decide to come up to you (I actually have put fear on my pistols but rarely take the time to use it.) Second, if the mob gets up close and personal you will get clobbered while you're equipping a pistol from a mage staff. (Although, in fairness, if you're a mage wearing light armor you're toast if the mob decides to melee you anyway.) And we've already established ranged damage stinks...a full 1/3 of acid 5 with a good amp, or 1/2 without one. More useful sitting and recovering sap than shooting if you're in a group.
During raids (soon to be happening regularly) launchers and autolaunchers will become HIGHLY prized.
We'll see about the frequency of raids...I'm not holding my breath.
As far as launchers and autolaunchers, I hope the raids occur near stables as you frankly can't carry enough ammo - too much bulk - for more than about 30 shots or so...and they are a nice way to pick up massive aggro but not kill stuff. I'll take mage bomb over it any day.
Keep in mind, a fighter using an increase damage that misses half the time due to dodges/parries/just missing, is still dealing about the same damage as the rifleman who rarely (if ever with the increase accuracy) deals.
Or you can do what most of us melee types do and do a custom A3D3 stanza that has acc attack/inc damage in one stanza, miss far less frequently, and deal massively more damage per second.
I've posted my suggested fixes for ranged elsewhere. More range, more damage, more ranged specific skills. Enough said.