A suggestion on the upcoming implementation of the 'Close Combat Crafting'

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zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

A suggestion on the upcoming implementation of the 'Close Combat Crafting'

Post by zzeii »

With the new listing of the patch 1 notes on warcry,

it has come to the realization that many amp crafters feel that all their hard work will be for naught with the opening of this new craft branch under melee crafting. It would seem to be a possible accurate assumption that daggers may fall under this as well. Thereby making all the hard work of people who raised these respective trees (1h melee craft for daggers, and 2h melee craft for amps) to become a waste if they had no wish in raising these crafts beyond the purpose of crafting daggers/amps.

To rectify the situation of having all this hard work wasted, the option for those, who have raised what will now be considered a useless craft to these hard working players, to be able to shift their respective level in these skill branches to the new close combat branch, would be optimal. Now those who had shifted these skills would also have to accept the dropping of said skill branch to 51 to offset this. Yes, this would cause issue with those people who want to raise 2h/1h weapons along with amp/dagger, hence why the option would be there for it.

I don't forsee any way of pleasing all the myriads of peoples circumstances out there, but this would seem to be a feasible(sp?) and good answer to the current 'crisis'. And another step in Nevrax to prove agian to its customers that they do listen and are willing to work with the suggestions given.
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overide1
Posts: 117
Joined: Fri Sep 24, 2004 5:39 am

Re: A suggestion on the upcoming implementation of the 'Close Combat Crafting'

Post by overide1 »

simply make the stanza unlockable by both crafting trees. i don't actually have it but isn't it just a stanza? it just requires melee crafting.

so why not just make it like the extraction stanzas of foraging that cross all 5 foraging trees.
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zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: A suggestion on the upcoming implementation of the 'Close Combat Crafting'

Post by zzeii »

overide1 wrote:simply make the stanza unlockable by both crafting trees. i don't actually have it but isn't it just a stanza? it just requires melee crafting.

so why not just make it like the extraction stanzas of foraging that cross all 5 foraging trees.
It will be available with melee craft X, but trying to make a q150 amp off a skill that is 51 is for all intensive practices, impossible. Meaning all the work that the crafter had put into raising their 2h/1h craft up well over 100 will be useless til they get their close combat crafting up to an appropriate level, which takes alot of work under the current system (less with the new one, read my theory about this at http://ryzom.com/forum/showthread.php?t=4467 .)
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: A suggestion on the upcoming implementation of the 'Close Combat Crafting'

Post by svayvti »

or add the gloves to the game, but the leave magician staff in as well.

Would even be nice if they'd increase the quality of the staff to 250 and make sure both go all the way up. What is wrong with people having a choice of which amp they'd like to use?
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Svayvti
Former Pilgrim of Atys
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