Hi All,
This question came up in chat tonight... for the skill resets, will our starter packs be taken into account?
Ex:
Magic 3: Root/Fear/Acid and Heal ... thats at least 80 sp
Melee 3: Damage inc/Shielding/Taunt/Accuracy ... thats 40 sp
Depending on the starter packs you made your character with, you could be down(or up) lots of points if the resets only take straight skill values from our trees.
Just the example above makes someone lose/gain 40 sp. I hope starter packs are being looked into.
Are Starter Packs in Skill Reset Equation?
Re: Are Starter Packs in Skill Reset Equation?
i'm sure they took into account the skills gained from starter packs. Game devs usually sit down and plan out and discuss designs and decisions before actually implementing them and I'm sure that Nevrax took this into account while in one of their meetings. I can't imagine them overlooking this. =)
Re: Are Starter Packs in Skill Reset Equation?
It will probably recalculate your Skill points based on the levels you have gained in each skill. A 3 pack mage at level 20 magic will not have more skill points in magic than a 3 pack fighter at level 20 magic.
Two options they have to deal with the different packs are:
1) You automaticly start with the skills from the new pack setup which will neither increase or lower your *earned* skill points.
2) We get to pick starting packs again which again neither increases or lowers *earned* skill points.
Two options they have to deal with the different packs are:
1) You automaticly start with the skills from the new pack setup which will neither increase or lower your *earned* skill points.
2) We get to pick starting packs again which again neither increases or lowers *earned* skill points.
Re: Are Starter Packs in Skill Reset Equation?
syneris wrote:It will probably recalculate your Skill points based on the levels you have gained in each skill. A 3 pack mage at level 20 magic will not have more skill points in magic than a 3 pack fighter at level 20 magic.
Two options they have to deal with the different packs are:
1) You automaticly start with the skills from the new pack setup which will neither increase or lower your *earned* skill points.
2) We get to pick starting packs again which again neither increases or lowers *earned* skill points.
Actually, being a programmer, I'd suspect they'll go the simplest approach, which is to not factor in starting packs at all. Basically, whatever skill trees you have open remain open, you just get all of your points back.
It gets complicated quick if not -- Consider a char with start pack F/F/M who divested points from F to get Harvest and Craft later. It's not possible to refund those 50 points spent on Harvest to Fight without wiping all of your Harvest skills when considering start packs.
Instead, I would assume that the char that goes F / F / F and later divests in M and H to be EQUAL to the character that went F / M / H with start packs -- eg they should have the same total points to spend, assuming all skills are at the same level.
If that makes sense... Otherwise, you have all kinds of dependency trees, and it gets tough to "undo" the points to refund.
Re: Are Starter Packs in Skill Reset Equation?
I, for one, hope that is the case. I went C/C/C, bought harvesting, and got fight & magic for free. Free fight, as everyone should know, only takes your fist or dagger (and a handy yubo) to gain. Magic I gained through the use of an enchanted weapon; and I as only want to cast heal (& use blind-enchanted weapons) I've never bothered with buying the start or acid 1.btamilio wrote:Actually, being a programmer, I'd suspect they'll go the simplest approach, which is to not factor in starting packs at all. Basically, whatever skill trees you have open remain open, you just get all of your points back.
If they did reset everything, and they assumed I bought magic & fight, I'd be out nearly 100 SP. Many people I know would at least be out the 40sp (fight pack#1 gives inc dmg 1, which cost 10sp if you don't buy the start, 50 - 10 =40) for fight. Not the cheeriest prospect
WackyAnne
Guild Melinoe
Atys Harvesters
Last edited by splatula on Mon Oct 25, 2004 5:49 pm, edited 1 time in total.
Re: Are Starter Packs in Skill Reset Equation?
Without knowing how much information they keep track of, it is not possible to say how they are going to do this. There are too many ways to spent points across trees to just simply refund all skills in one tree at their previous value however I have a feeling this is what will happen anyway and you will not get a true SP refund from exactly where you spend the SPs. So if you spent 40sp on HP from harvesting tree, it might get refunded to your fight tree. Again .. this is just a guess. Only they know what they are tracking. For all I know they have kept track of everything and can reset only the skills in each tree (without resetting the purchase of another tree).
My only hope is that they test it very well before doing it.
My only hope is that they test it very well before doing it.
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JesDyr - The Dead Forager
JesDyr - The Dead Forager
Re: Are Starter Packs in Skill Reset Equation?
Also, from what I understand they are making some changes to the starter packs themselves, meaning, we will more then likely have to repick them as well, and then we'll get our SP to blow in a shopping spree of skill point goodness. I feel sorry for those trainers....
Chuangtzu
Re: Are Starter Packs in Skill Reset Equation?
Its very easy to keep track of, you simply calculate the SP from all the levels you have in each area. It doesn't have to be refunded by figuring out what skill or what tree, they can simply just get rid of all your skills and give you the calculated SP according to all the levels you have in each area.jesder wrote:Without knowing how much information they keep track of, it is not possible to say how they are going to do this. There are too many ways to spent points across trees to just simply refund all skills in one tree at their previous value however I have a feeling this is what will happen anyway and you will not get a true SP refund from exactly where you spend the SPs. So if you spent 40sp on HP from harvesting tree, it might get refunded to your fight tree. Again .. this is just a guess. Only they know what they are tracking. For all I know they have kept track of everything and can reset only the skills in each tree (without resetting the purchase of another tree).
My only hope is that they test it very well before doing it.
Re: Are Starter Packs in Skill Reset Equation?
And this will still not solve the issue of purchased trees. Well it will but basicly you could get some free SP by not purchasing a tree after the respec, yet you would still have the levels and SP from that tree.korin77 wrote:Its very easy to keep track of, you simply calculate the SP from all the levels you have in each area. It doesn't have to be refunded by figuring out what skill or what tree, they can simply just get rid of all your skills and give you the calculated SP according to all the levels you have in each area.
It would be good for the people who leveled various trees but didnt really want them for anything other than SP.
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JesDyr - The Dead Forager
JesDyr - The Dead Forager
Re: Are Starter Packs in Skill Reset Equation?
Um.. some people seem to think that you will get to use SP from one skill in a different area. That doesnt' make any sense.
In other words, if you have 40 melee and 30 range, you'll get a total of 480 "Fight" skill points (200 for levels up to 21, 190 for melee 22-40, 90 for range 22-30). Now, while you could re-assign some of these only to the melee skill tree (this is a poor example, since there isn't really any difference at this point between the two), you can't take those and spend them on, say, magic.
As for the starter packs, since those are having an over-haul as well, I'd hope that they were all evened out (so that they all get equal points use) and we get to pick those anew as well, or we get 'refunded' the same ammount of 'general' skill points that can be used as we see fit.
In other words, if you have 40 melee and 30 range, you'll get a total of 480 "Fight" skill points (200 for levels up to 21, 190 for melee 22-40, 90 for range 22-30). Now, while you could re-assign some of these only to the melee skill tree (this is a poor example, since there isn't really any difference at this point between the two), you can't take those and spend them on, say, magic.
As for the starter packs, since those are having an over-haul as well, I'd hope that they were all evened out (so that they all get equal points use) and we get to pick those anew as well, or we get 'refunded' the same ammount of 'general' skill points that can be used as we see fit.