Making Weapons

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troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Making Weapons

Post by troll16 »

Can anyone tell me why my first toon could make 5 x L20 two handed swords all made from the same L20 choice materials with a damage of 75. When my second toon makes 1 L20 two handed sword (exactly the same material spec. as the previous 5 mentioned) with a damage rating of 60 - max 90 and then another L20 two handed sword still using same material spec. with a damage rating of 36. The dmg 36 one was made when the crafting skills were 5 levels higher than when the 60 - 90 max sword was made.
yoni69
Posts: 8
Joined: Sat Oct 23, 2004 9:24 pm

Re: Making Weapons

Post by yoni69 »

Firstly, ignore the damage stat, that refers to the damage that you would do with the weapon, with regards to your current fight lvl. The meaningful stat is the one for max damage, which is the maximum damage that the weapon will do (other than using extra actions etc), and is the same regardless of who is using the weapon.
So, sifting through your post, you made 5x Q 20 swords, and each had a max damage of 75, and you used exactly the same mats to craft them all. Fine, all seems as expected here. You then say that you made 2 more Q 20 swords, both using exactly the same mats as previously but one turned out as having max damage 90 and the other as max damage 36 ? This is not possible. You must have either used different mats, a different plan, perhaps a different crafting stanza, or the weapon was degraded (in the case of the 36 max damage one), and didnt turn out as a Q20 weapon. Weapon stats are only dependent on the mats used to make the weapon and have nothing to do with the crafters level. If you craft exactly the same type of weapons with exactly the same mats, the weapons will all come out exactly the same.
troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Re: Making Weapons

Post by troll16 »

All swords were made from 8 x Big Shell, 4 x Dzao Fibre, 4 x Yana Nodes and 4 x Oath Bark all the materials were choice ql 20 and the swords produced were all ql 20. The only possible difference is either the crafting level or the crafting plan. Now the first 5 I think I used a crafting plan of L30 where as the other 2 I used a crafting plan of L20, but I don't see why this should be a factor.
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borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Making Weapons

Post by borg9 »

troll16 wrote:All swords were made from 8 x Big Shell, 4 x Dzao Fibre, 4 x Yana Nodes and 4 x Oath Bark all the materials were choice ql 20 and the swords produced were all L20. The only possible difference is either the crafting level or the crafting plan. Now the first 5 I think I used a crafting plan of L30 where as the other 2 I used a crafting plan of L20, but I don't see why this should be a factor.

Its a major factor.

Crafting a ql20 sword (any item) with a ql30 crafting skill. The game classes the craft as a degraded item (ql20 of a possible ql30). You will find that the item properties are reduced by approximatly 1/3.

When making an item say ql40 - use a ql40 skill, otherwise (despite the game saying perfect craft) it is classed as degraded.

Bug or not is down to your view point.
Relocated to www.unnatural-selection.org
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troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Re: Making Weapons

Post by troll16 »

Ok, but does that explain why using a Q30 plan to make a Q20 sword the 5 produced were identical, although 1 was enchanted. While making the other 2 Q20 swords using the Q20 plan these were totally different.
It seems to me that using the Q30 plan to make a Q20 sword results in a stable spec, although you gain less xp. Where as using a Q20 plan to produce a Q20 sword you end up with a totally random spec.
troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Re: Making Weapons

Post by troll16 »

I went back into the game intent on making 2 more swords, 1 with a crafting plan of Q20 and the other with the Q30 plan to see what would happen. Any way got into the game took another look at the sword spec. and to my supprise the 36 dmg has become 92 dmg. Is there a minor bug somewhere? The 60 - 90 max was noted just after making it, but in use became a 92. So it would appear that the process is working but checking the spec. directly after making the item may not give you the correct spec.
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silverio
Posts: 79
Joined: Tue Sep 21, 2004 2:26 am

Re: Making Weapons

Post by silverio »

troll16 wrote:I went back into the game intent on making 2 more swords, 1 with a crafting plan of Q20 and the other with the Q30 plan to see what would happen. Any way got into the game took another look at the sword spec. and to my supprise the 36 dmg has become 92 dmg. Is there a minor bug somewhere? The 60 - 90 max was noted just after making it, but in use became a 92. So it would appear that the process is working but checking the spec. directly after making the item may not give you the correct spec.
some stats are cached in your client and that bug is visible wehn trading with somone he can see stats of item tat he have previosly in trade wisndow, basicly i offered fey armours and they was all with +50 hp and when i added better one with 55 hp ql 110 in trade window client was still seeing old armour stats...
Silverion Zorai ...
Circle of Light
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