Worth it? Not worth it? (skills)

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babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Worth it? Not worth it? (skills)

Post by babaloui »

Just thought I would start a general opinion post about skills. Please post any input that may help others withthe patch one skill respec.

Attack after Dodge or Parry -crucuial IMHO to conserve stamina. Keep one of them at current level.

Life Aura- not really any better than keeping metabolism maxed..which you should do anyway.

Increased damage-Principle skill that should not be kept current with level but slightly below (for efficiency sake) IMHO

Bleed - a great but subtle still that works well with circular attack. I actually killed mobs after I died because they were bleeding. like inc. dam. keep slightly below level imho.

Circular attack- will make the difference in mass attacks, Not a primary skill but you should have it. Very cool with bleed.

Self Heals- keep at least near current level. Remember you can alter stanza to combine all self heal (hp, stam, etc). Dont leave home without it.

Anti Melee aura- I had a mes of points so I bought this at skill level 2 (70 points total) It was incredible for (I swear to you) no more than 3 seconds. Then it vanished. It could have just been a bug but I will not be taking this on a respec unless they change it.

Speed ups. Will save you if tings are tight. Take it if you have points to spare.

Aimed shots- at this time this skill is a complete waste of points. I havent seen it work once.

Ignore armor- havent used it...anyone know?

Bezerk- not cost effective, not very useful imho as far as I can see it being applied. Better ways to spend points.

Tons of other skills and lots of people more experienced than I, please add or correct where appropriate.
Thanks
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stellus
Posts: 356
Joined: Thu Sep 23, 2004 8:38 pm

Re: Worth it? Not worth it? (skills)

Post by stellus »

How about Feint and War Cry?
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Worth it? Not worth it? (skills)

Post by babaloui »

stellus wrote:How about Feint and War Cry?
I havent tried either one. Hopefully someone else can or try it before patch one since we are getting a respec anyways.
sulbe
Posts: 32
Joined: Thu Sep 16, 2004 7:21 pm

Re: Worth it? Not worth it? (skills)

Post by sulbe »

I know it's a little cryptic how they explain their skills but if you right click on the actual skill stanza within the skill you'll see exact detail. For instance the Anti Melee Aura tells you how many seconds that particular level of aura will cover. The second level covers, yes, 2 seconds.

I understand that the front description doesn't explain much but they had to do that because you can add whatever you like to that action to make it do whatever you want. They wrote a basic explanation, then gave the details in the stanzas ... look, you'll find them. I'm not sure how you can justify being jipped because the explanations where there when you bought them.

All the skills you listed have their own effective purposes:

Life aura: for 180 seconds, you get a boost in your hp/sta/focus/sap regen. yes the timer is 30 minutes, but every once in a while, that extra 12-18 points per tick really helps.

Aimed Shots: These do work. I've had several instances where, when using an aimed shot, I hit that particular part of the mobs body. I had greater success slowing a mob or stunning it with a melee weapon using these skills.

Ignore Armor: coupled with Increased Damage, you'll not have to switch out your pike or spear when fighting a pierce resistant mob. It does work.

Another great skill for melee is Slow. If you like to use maces, you can slow your mobs a great deal. It sure saves on hp!

I'm not trying to flame you or make you feel bad. I'm just saying that the skills have their purpose and they do what they're supposed to. Yes, getting your skill points back is a nice thing to have, but that throws out personal responsibility altogether.

What happens 6 months down the road and people start complaining about more mixups because they didn't read the actual stanza explanation? Should they respec then as well? The explanations of the skills are there.

I would understand if the explanations were unclear (no time limit, damage, benefit listed whatsoever) or non-existant to have a respec ... but I guess I'm wrong about this because everyone seems gung-ho about the whole respec deal.
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evalisa
Posts: 351
Joined: Wed Sep 29, 2004 12:16 pm

Re: Worth it? Not worth it? (skills)

Post by evalisa »

feint will give you a stamina free attack (its a 50 point credit at lvl 1 feint (fight 50)
BUT you will lose an attack first (you have to feint attack then feint credit attack if you get me)

so your attacks will be 1/2 the speed but you can use much mroe specials in it
----
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Worth it? Not worth it? (skills)

Post by babaloui »

sulbe wrote:I know it's a little cryptic how they explain their skills but if you right click on the actual skill stanza within the skill you'll see exact detail. For instance the Anti Melee Aura tells you how many seconds that particular level of aura will cover. The second level covers, yes, 2 seconds.

I understand that the front description doesn't explain much but they had to do that because you can add whatever you like to that action to make it do whatever you want. They wrote a basic explanation, then gave the details in the stanzas ... look, you'll find them. I'm not sure how you can justify being jipped because the explanations where there when you bought them.

All the skills you listed have their own effective purposes:

Life aura: for 180 seconds, you get a boost in your hp/sta/focus/sap regen. yes the timer is 30 minutes, but every once in a while, that extra 12-18 points per tick really helps.

Aimed Shots: These do work. I've had several instances where, when using an aimed shot, I hit that particular part of the mobs body. I had greater success slowing a mob or stunning it with a melee weapon using these skills.

Ignore Armor: coupled with Increased Damage, you'll not have to switch out your pike or spear when fighting a pierce resistant mob. It does work.

Another great skill for melee is Slow. If you like to use maces, you can slow your mobs a great deal. It sure saves on hp!

I'm not trying to flame you or make you feel bad. I'm just saying that the skills have their purpose and they do what they're supposed to. Yes, getting your skill points back is a nice thing to have, but that throws out personal responsibility altogether.

What happens 6 months down the road and people start complaining about more mixups because they didn't read the actual stanza explanation? Should they respec then as well? The explanations of the skills are there.

I would understand if the explanations were unclear (no time limit, damage, benefit listed whatsoever) or non-existant to have a respec ... but I guess I'm wrong about this because everyone seems gung-ho about the whole respec deal.

I have no idea what you are talking about. This is a post regarding if a skill is worth the skill points practically speaking. I didnt state that I wanted a respec because for any reason relating to skill description. I thought it would be helpful to get others opinions who havetested the skill. Its not a complaint about SoR . Some skills may work well in a certain combo with others which isnt completely obvious. Some skills just dont deliver on the points invested.

Anti Melee may say it in the explaination, however the explainations arent always accurate (sorry they arent). So IMHO 50 points for 1 second of no damage is ridiculous.

Aimed doesnt work I tried it for a straight week. I landed crits everywhere except where I was aiming. I think that description states 75% chance of success off the top of my head. Its not worth the skill points. Not at this time-not when there are much better skills to be had. I have as high a level head shot as I am able to get.

My life aura gives me one more per tick than my metabolism level allows and its not even maxed-not 12-18 maybe your life aura is much much higher than mine but I regen very fast with high metabolisim. Purchasing Bezerk would be a better choice-at least the things you are fighting will die and you wont sustain any more damage. So imho, for any who are considering it, life aura isnt worth it.

Finally I dont agree with your assesment that all the info for the skills are there or that they are working as intended-at least in a way that is obvious at this stage of the game.
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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Worth it? Not worth it? (skills)

Post by seedyman »

babaloui wrote: Ignore armor- havent used it...anyone know?
IA work just fine, obviously useless if opponent don't resist peircing.
e.g. if I get 23(53) as a dmg number it changes to just 53.
It's a peircing only skill, though, so if you're getting 23(53) on a bash or slash, just switch to another weapon class.
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
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