Crafting and penalty
Crafting and penalty
When I use crafting skill to craft Q25 weapons with Q25 store materials, I always get Q24 weapons. I don't wear any armor at this time so is it possible that there is other penalty with crafting that I'm not aware of?
Re: Crafting and penalty
Same thing happens to me.
I've also seen several people selling ql44 items(most likely trying to make ql45 items). I think it is just some odd bug bug - probably a rounding error when it does its calculations.
Try to stick to items whose ql are multiples of 10 I guess
I've also seen several people selling ql44 items(most likely trying to make ql45 items). I think it is just some odd bug bug - probably a rounding error when it does its calculations.
Try to stick to items whose ql are multiples of 10 I guess
Re: Crafting and penalty
You can craft some ql25 weapons with a ql40 (or ql30, don't remember, but its possible) craft plan
Less xp, more money back
Less xp, more money back
Re: Crafting and penalty
Were you wearing heavy armor while crafting? If your penalty from armor/load is too high, then the items you make won't be of as high quality as you would expect. I made a ton of q 19 armor untill I figured that out.makia wrote:When I use crafting skill to craft Q25 weapons with Q25 store materials, I always get Q24 weapons. I don't wear any armor at this time so is it possible that there is other penalty with crafting that I'm not aware of?
Re: Crafting and penalty
Could also be either 1) your death penalty (although I'm not entirely sure of this) or 2) your encumburance. I find that if I have over 60-something %, I get one or two q-levels lower than normal.
Isabow
Isabow
Re: Crafting and penalty
Factors that effect crafting:
Weight and bulk in bag (the fuller you bag the higher chance of degrade/failure).
however there is a 'bug' with crafting ql25 shop mats.
if you use ql25 mats +ql30 Skill = ql24 result
However I believe ql25 mats + ql50 skill = ql25 result.
Its an issue, that should be fixed, but has been around for ever
Either stick to crafting in ql10's eg 10/20/30/40/50/etc
or try the next skill level up from ql30 till you find the one that make ql25.
(I need did work out why the shops sold ql25 its such a strange number in a world where 10s are magic numbers)
Weight and bulk in bag (the fuller you bag the higher chance of degrade/failure).
however there is a 'bug' with crafting ql25 shop mats.
if you use ql25 mats +ql30 Skill = ql24 result
However I believe ql25 mats + ql50 skill = ql25 result.
Its an issue, that should be fixed, but has been around for ever
Either stick to crafting in ql10's eg 10/20/30/40/50/etc
or try the next skill level up from ql30 till you find the one that make ql25.
(I need did work out why the shops sold ql25 its such a strange number in a world where 10s are magic numbers)
Re: Crafting and penalty
I am thinking, hit points of the crafting tool are used too.
Using a "degraded" tool at lower levels makes no difference (maybe because of rounding). But using a 18 of 20 HP crafting tool on q50 items I only get results of 49 at max.
Rounding seems to be a main problem in all fields of crafting. One point more or less is seen instantly. And I am sure, there are some bugs/mistakes in coding here.
Using a "degraded" tool at lower levels makes no difference (maybe because of rounding). But using a 18 of 20 HP crafting tool on q50 items I only get results of 49 at max.
Rounding seems to be a main problem in all fields of crafting. One point more or less is seen instantly. And I am sure, there are some bugs/mistakes in coding here.
Re: Crafting and penalty
Zeras, you are very right about the bugs. I know of a few, don't know of all of them.
I didn't know about the encumberance affecting crafting, if this is so, it makes having multiple packers or an apartment all the more important. Although I have yet to break the ammount of daps to buy an apartment yet, I do have one packer and poor beast, he is at full capacity almost all the time.
I didn't know about the encumberance affecting crafting, if this is so, it makes having multiple packers or an apartment all the more important. Although I have yet to break the ammount of daps to buy an apartment yet, I do have one packer and poor beast, he is at full capacity almost all the time.
Re: Crafting and penalty
lyrah68 wrote:Zeras, you are very right about the bugs. I know of a few, don't know of all of them.
I didn't know about the encumberance affecting crafting, if this is so, it makes having multiple packers or an apartment all the more important. Although I have yet to break the ammount of daps to buy an apartment yet, I do have one packer and poor beast, he is at full capacity almost all the time.
A load of these bugs have been fixed.... time to check them all again
Re: Crafting and penalty
Still exists. I reported this 2 months ago. *sigh*makia wrote:When I use crafting skill to craft Q25 weapons with Q25 store materials, I always get Q24 weapons. I don't wear any armor at this time so is it possible that there is other penalty with crafting that I'm not aware of?