I was just moseying along in the roots (out of Bounty Beaches, Trykerland - and more like running for my life) when I happened across what appeared to be ancient archways leading into a destroyed city.
Upon further examination (more runs-for-my-life) I noticed that there were several, and that each was distinctly different.
One was most assuredly a Zorai encampment, and another was very similar to the statues surrounding the Corsair outpost - as well as other places of interest in the Tryker mainland.
Also, I saw a Kami statue, and a few other things I couldn't quite figure out (sorry, i was still running for my life).
Plus, I found my NEW favorite creature!
c6_boss_creature *grins*
This is all a great big wonderful story for later - much later. Some of you were there, and I give out my utmost gratitude. I feel as though I was the first in last out of a 5-6 hour journey. You guys know who you are, and you will be named - in time.
- N
Ancient runes!!
Re: Ancient runes!!
Do you mean c6_rgtot_boss_creature? They are cool. Once (still?) inviseble guards of the boss Tyrancka Tyrakoo, next to the Aedengate Workshop in trench of trials / Land of Umbra. Yes, they are great. Either invisible or attacking through walls. In case it really doesn't matter, since they seem to range attack over 100 meter without a problem. 
If you like those, you should try to get into the northwest of trench of trilas, to be more exactly - Eerie Valley - where you'll find Kitinega_rgtot_boss_creature (30 to 50 of 'em), the visible but stuck-in-movement bossguards of Kirokoo, the Kirosta boss.
The'll kill you within 100m as well.

If you like those, you should try to get into the northwest of trench of trilas, to be more exactly - Eerie Valley - where you'll find Kitinega_rgtot_boss_creature (30 to 50 of 'em), the visible but stuck-in-movement bossguards of Kirokoo, the Kirosta boss.

I have a dream
Re: Ancient ruins!!
Yup, that'd be what I meant.feilan wrote:Do you mean c6_rgtot_boss_creature? They are cool. Once (still?) inviseble guards of the boss Tyrancka Tyrakoo, next to the Aedengate Workshop in trench of trials / Land of Umbra. Yes, they are great. Either invisible or attacking through walls. In case it really doesn't matter, since they seem to range attack over 100 meter without a problem.
If you like those, you should try to get into the northwest of trench of trilas, to be more exactly - Eerie Valley - where you'll find Kitinega_rgtot_boss_creature (30 to 50 of 'em), the visible but stuck-in-movement bossguards of Kirokoo, the Kirosta boss.The'll kill you within 100m as well.

- N
Re: Ancient ruins!!
There's Some more to the west of (Min ho?) the southern most city of Zorai, They're pretty rocks that are all painted in a valley full of Izam and Mektoub. I was wondering what they do too
pretty neat huh?

Re: Ancient runes!!
Oh, stuff like this you'll find all over Atys. Just keep your eyes and mind open.
In the primeroots you'll find totems from Kami and from Kitin, as it seems. Maybe them had once the place, the meaning, like the Karavan in present. But then you'll find Karavan altairs and Kami ones, but no Kitin ones - just like outside.
There is plenty of stuff still to figure out.
You'll find huge skeletons - or at least parts of 'em - around the world. E.g. up the Great Boulder Tunnel in Maiden Grove/Witherings. Half way up you'll find a massive skull, that's just to big to belong to anything we know on Atys and one of those strange wells. On the top you'll find some graves and another Kami totem. On top of a totaly strange natural formation, right next to some ancient gigantic skull and 20m above ground - what better place could you find for a few graves and a totem?
There are several of strange places all around the world. Most fun to explore might be Witherings, at least if you don't want to fight every few steps. Whit little patience you'll get everywhere in Witherings
On the other continents, you should take a group with you, since the most interesting places are inmid or behind lots of aggros.
In the primeroots you'll find totems from Kami and from Kitin, as it seems. Maybe them had once the place, the meaning, like the Karavan in present. But then you'll find Karavan altairs and Kami ones, but no Kitin ones - just like outside.
There is plenty of stuff still to figure out.

You'll find huge skeletons - or at least parts of 'em - around the world. E.g. up the Great Boulder Tunnel in Maiden Grove/Witherings. Half way up you'll find a massive skull, that's just to big to belong to anything we know on Atys and one of those strange wells. On the top you'll find some graves and another Kami totem. On top of a totaly strange natural formation, right next to some ancient gigantic skull and 20m above ground - what better place could you find for a few graves and a totem?

There are several of strange places all around the world. Most fun to explore might be Witherings, at least if you don't want to fight every few steps. Whit little patience you'll get everywhere in Witherings

I have a dream
Re: Ancient runes!!
Cool stuff. I've not been able to get that far in.neiana wrote:I was just moseying along in the roots (out of Bounty Beaches, Trykerland - and more like running for my life) when I happened across what appeared to be ancient archways leading into a destroyed city.
Upon further examination (more runs-for-my-life) I noticed that there were several, and that each was distinctly different.
One was most assuredly a Zorai encampment, and another was very similar to the statues surrounding the Corsair outpost - as well as other places of interest in the Tryker mainland.
Also, I saw a Kami statue, and a few other things I couldn't quite figure out (sorry, i was still running for my life).
Plus, I found my NEW favorite creature!
c6_boss_creature *grins*
This is all a great big wonderful story for later - much later. Some of you were there, and I give out my utmost gratitude. I feel as though I was the first in last out of a 5-6 hour journey. You guys know who you are, and you will be named - in time.
- N

FYI:
Runes are letters, usually of an alphabet no longer used.
Ruined builds and stuff, are Ruins.
</pedant>
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
Re: Ancient runes!!
You'll have to excuse my mistake. It was, after all, written after 6ish hours of trying to get from the Lakelands to the jungle.seedyman wrote:Cool stuff. I've not been able to get that far in.
FYI:
Runes are letters, usually of an alphabet no longer used.
Ruined builds and stuff, are Ruins.
</pedant>

- N
Re: Ancient runes!!
Eewww, dain bramage indeed. (did you make it?)neiana wrote:You'll have to excuse my mistake. It was, after all, written after 6ish hours of trying to get from the Lakelands to the jungle.
- N
btw: Many people seem to honestly not know the difference, figure I'd provide the public service annoucement.

Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
Re: Ancient runes!!
I did make it. I was the last one.seedyman wrote:Eewww, dain bramage indeed. (did you make it?)
btw: Many people seem to honestly not know the difference, figure I'd provide the public service annoucement.![]()

I think that is because a lot of people don't pronounce ruin "roo-in" and thus it sounds like "roon" - so when people see the word, they connect it that way.
Easy mistake, as most of what language we learn, we do so by hearing a word in context. Spelling either comes from guessing or by connecting it with a word they see later in the same context.
- N
Re: Ancient runes!!
I found this a while ago.
http://img54.exs.cx/img54/8496/odd4.jpg
http://img31.exs.cx/img31/3447/odd2.jpg
http://img31.exs.cx/img31/4075/odd6.jpg
http://img31.exs.cx/img31/5303/odd7.jpg
Brightness and contrast adjusted because of the prime roots light levels.
Anyone have some ideas?
(No I wont say the GMs name. My death was my own fault for not looking.
)
http://img54.exs.cx/img54/8496/odd4.jpg
http://img31.exs.cx/img31/3447/odd2.jpg
http://img31.exs.cx/img31/4075/odd6.jpg
http://img31.exs.cx/img31/5303/odd7.jpg
Brightness and contrast adjusted because of the prime roots light levels.
Anyone have some ideas?
(No I wont say the GMs name. My death was my own fault for not looking.
