About new patch on test server .. opinions?
Posted: Thu Oct 21, 2004 10:31 am
I spend some hours on new test server to see how it look like and get a feeling of game ... one thing i really need to know is where to submit bugs and comments? i send fey bug reports but there was not reply on this..
Harvesting ....
Harvesting changed a lot and im very glad that i see Nevrax listened to our suggestions.
1.) Harvesting is now in steps of 10 ql ... so you get on lv 45 aggresive quality 50 at lv 55 agresive quality 60 etc ...and gentile extraction is level lower ..
2.) to harvest you now must be right next to source so you cannot evade poison clouds so easy as now .. basicly this will make finally use of gentle rate and gentle speed at last and care plans as people will be very careful with nature
3.) You hae 2 separate skills one is find xx quality of materials and other is find ONLY that quality !! basicly you can search for supreme or lower AND you can search for Supreme only !!
Combat ...
i dont tested this very mucy but i have not seen any "BIG change to monster behaivor" what i have seen is that monsters hit for much more... timorous mektoub hit me for 150 ahmmm
Selling
Vendors now have new tabs "player, NPC and your sales basicly as you sell anything you get vendor base money and he by defoult is selling that for double price to other players i assume this changes with fame.
You can also set a price for what you will sell it so you will still get base money based on your fame BUT if come player buy your goods you will get double money or you can set any price you like!!
Any items you put on sale is visible to others ONLY on NPC you sold it to but your items you sold are visible from anywere and you can buy them back for same money you get by selling them (nice undo option if you sold some valuable item )
What i fear is that as items sales have duration of 7 days there will in end be too much items on vendors and we will need same filters to select what we wish to see from all that mass .. only from my playing in fey hours i have already some list of 30 40 items in "your sales" all with timer of 7 days remaining to be sold.
IMPORTANT now as you sell materials basic, fine, choice excelent and supreme from SAME material and same QL have different prices !!
Also Items Made from different materials have different price too !! it look like game keep info about ALL materials you used in cretion of item and in base of this create a new price! I made some boots from shop matrials and i sold them for 1300 and after i used some harvested materials mix i sold them for 1500 !!
Another change i noted is that Jewelery made from choice now have nice note about hoy much elemental protection it give ...
Pha amber choice earring have note "cold protection: 0%"
Now i was testing if jewelery wear off but at last in 5 fights i was wearing them on me they not lost any hit points.
CRAFTING..
BUG: descriptions on gloves are still saying SHOPAN staff and Frontline suplier in zora still wish to buy only SHOPAN STAF.
Cost for things changed ammo cost 40, health bossts cost 40 etc ... jewelery was NOT visible on my list probably this is not finished jet so it is not visible. but when i learned jewelery craft i still got earrings but i was unable to buy other plance like anklet or necklace.
Magic .. you can read much more from my dear guildie marin in this post ..
http://www.ryzom.com/forum/showthread.p ... =magic+ATS
In short.. spell SP cost reduction , damage and healing doubled link spells lowered in effect.
That is all please if anyone have other info about parch that i dont noted or if you find any info around forums to post it in this thread ar at last add link so we can have one place to list changes and reffer to them !!
Cheers and see you in atys
Harvesting ....
Harvesting changed a lot and im very glad that i see Nevrax listened to our suggestions.
1.) Harvesting is now in steps of 10 ql ... so you get on lv 45 aggresive quality 50 at lv 55 agresive quality 60 etc ...and gentile extraction is level lower ..
2.) to harvest you now must be right next to source so you cannot evade poison clouds so easy as now .. basicly this will make finally use of gentle rate and gentle speed at last and care plans as people will be very careful with nature
3.) You hae 2 separate skills one is find xx quality of materials and other is find ONLY that quality !! basicly you can search for supreme or lower AND you can search for Supreme only !!
Combat ...
i dont tested this very mucy but i have not seen any "BIG change to monster behaivor" what i have seen is that monsters hit for much more... timorous mektoub hit me for 150 ahmmm
Selling
Vendors now have new tabs "player, NPC and your sales basicly as you sell anything you get vendor base money and he by defoult is selling that for double price to other players i assume this changes with fame.
You can also set a price for what you will sell it so you will still get base money based on your fame BUT if come player buy your goods you will get double money or you can set any price you like!!
Any items you put on sale is visible to others ONLY on NPC you sold it to but your items you sold are visible from anywere and you can buy them back for same money you get by selling them (nice undo option if you sold some valuable item )
What i fear is that as items sales have duration of 7 days there will in end be too much items on vendors and we will need same filters to select what we wish to see from all that mass .. only from my playing in fey hours i have already some list of 30 40 items in "your sales" all with timer of 7 days remaining to be sold.
IMPORTANT now as you sell materials basic, fine, choice excelent and supreme from SAME material and same QL have different prices !!
Also Items Made from different materials have different price too !! it look like game keep info about ALL materials you used in cretion of item and in base of this create a new price! I made some boots from shop matrials and i sold them for 1300 and after i used some harvested materials mix i sold them for 1500 !!
Another change i noted is that Jewelery made from choice now have nice note about hoy much elemental protection it give ...
Pha amber choice earring have note "cold protection: 0%"
Now i was testing if jewelery wear off but at last in 5 fights i was wearing them on me they not lost any hit points.
CRAFTING..
BUG: descriptions on gloves are still saying SHOPAN staff and Frontline suplier in zora still wish to buy only SHOPAN STAF.
Cost for things changed ammo cost 40, health bossts cost 40 etc ... jewelery was NOT visible on my list probably this is not finished jet so it is not visible. but when i learned jewelery craft i still got earrings but i was unable to buy other plance like anklet or necklace.
Magic .. you can read much more from my dear guildie marin in this post ..
http://www.ryzom.com/forum/showthread.p ... =magic+ATS
In short.. spell SP cost reduction , damage and healing doubled link spells lowered in effect.
That is all please if anyone have other info about parch that i dont noted or if you find any info around forums to post it in this thread ar at last add link so we can have one place to list changes and reffer to them !!
Cheers and see you in atys