Overall a good patch but need something in other directions
Posted: Wed Jun 10, 2009 6:51 am
Well, i tried to see the things of the new patch as much i could.
That's my opinion.
Interface:
I liked most of the things.
I disliked:
- the tooltip on action bar that's too big.
- the new 'con' system that removed the stars. I expressed in another post my opinion: this makes the game harder for new players and dumbed down for masters, exactly the opposite of what anyone would think. Now the game is more forcing groups than before (for new players), as the game was not already too group oriented.
Kitin Patrols:
I think they did a good change. They still a nasty encounter, but not insane.
Linked spells (mostly afflictions):
It seemed to me they have just fixed them and not really nerfed.
1h:
I can't judge, i leave a master 1h to do this.
New misions:
I have done the entire Tryker quest-line, 30-50 and 50-100.
I found them overall good. The long quest gave me some surprise, but only because i had a different knowledge of some place. Probably new players wouldn't be surprised as I was. The long quest is a bit insane if the people don't have tickets.
Giving weps and jewels as a reward seems not a big issue, due the fact the quest are not repeatable and stuff will be outgrown fast.
But if the devs are planning to add similar quest-lines for 100-150 and above, they will do a wrong thing.
I think no one here want to fight for 'epic' stuff, at least not in the usual 'averaged' mmo. First, give us the enciclopedya rites and new 'stanzas' as reward.
Overall this was a good patch. I hope next we will see some more 'sandbox' features:
- upkeeps for apartments, guild halls and Ops. Higher costs to declare and build.
- new building in Ops: a stable where guild can buy/sells animal services.
- Storage points (similar to ring terminal) in every towns and, maybe, even into some tribe camp. People can buy additional storage there and can even set trading paths to move mats from one storage point to another, thru a special NPC that can rent a wooded car trained by mektoubs. Rent price should be reasonable. An NPC will move the wooded car up to destination in a reasonable time (to avoid filling the world with cars, just set departure times, such as every 10 minutes, and pack more requests in one car).
- small containers box for jewels so to be able to sell a set without spreading the singles at vendor.
- customizable apartments and guild halls.
- new crafting plans for social clothes (no stats).
That's all. Hugs.
That's my opinion.
Interface:
I liked most of the things.
I disliked:
- the tooltip on action bar that's too big.
- the new 'con' system that removed the stars. I expressed in another post my opinion: this makes the game harder for new players and dumbed down for masters, exactly the opposite of what anyone would think. Now the game is more forcing groups than before (for new players), as the game was not already too group oriented.
Kitin Patrols:
I think they did a good change. They still a nasty encounter, but not insane.
Linked spells (mostly afflictions):
It seemed to me they have just fixed them and not really nerfed.
1h:
I can't judge, i leave a master 1h to do this.
New misions:
I have done the entire Tryker quest-line, 30-50 and 50-100.
I found them overall good. The long quest gave me some surprise, but only because i had a different knowledge of some place. Probably new players wouldn't be surprised as I was. The long quest is a bit insane if the people don't have tickets.
Giving weps and jewels as a reward seems not a big issue, due the fact the quest are not repeatable and stuff will be outgrown fast.
But if the devs are planning to add similar quest-lines for 100-150 and above, they will do a wrong thing.
I think no one here want to fight for 'epic' stuff, at least not in the usual 'averaged' mmo. First, give us the enciclopedya rites and new 'stanzas' as reward.
Overall this was a good patch. I hope next we will see some more 'sandbox' features:
- upkeeps for apartments, guild halls and Ops. Higher costs to declare and build.
- new building in Ops: a stable where guild can buy/sells animal services.
- Storage points (similar to ring terminal) in every towns and, maybe, even into some tribe camp. People can buy additional storage there and can even set trading paths to move mats from one storage point to another, thru a special NPC that can rent a wooded car trained by mektoubs. Rent price should be reasonable. An NPC will move the wooded car up to destination in a reasonable time (to avoid filling the world with cars, just set departure times, such as every 10 minutes, and pack more requests in one car).
- small containers box for jewels so to be able to sell a set without spreading the singles at vendor.
- customizable apartments and guild halls.
- new crafting plans for social clothes (no stats).
That's all. Hugs.