IRC wrote:(@XenoFur) k, first off a bit of theory:
(@XenoFur) the exp-gain is calculated by using the highest level that has been used in killing a mob, added to that there is an artificial cap at 3000 XP, now if you kill a very high mob it is possible that you shoudl actually get 15000 XP from it, but due to the cap it is impossible to get more
(@XenoFur) you understand that so far Jharin?
(@Jharin) yes
(@XenoFur) you also realize that is is simply stupid to hunt big mobs only to be capped to 3k, while you could get 2800 XP or similar with easier mobs
(@XenoFur) ocyx <-> clopper
(@Jharin) yes xeno, we'll search mobs that have a yellow info screen con and blue brackets, they should give 2800-3000
(@XenoFur) please wait, i'm not done yet
(@Jharin) k, i'm waiting
(@XenoFur) now add item decay, the factor for the decay is apparently calculated for the team as a whole and used on every item
(@Jharin) stop
(@XenoFur) yes?
(@Jharin) what about armor that is worn, but not subjected to attacks?
(@XenoFur) it also decays, as long as the player had at least one action that was connected with the fight
(@Jharin) k, go on
(@XenoFur) the factor is determined in the following way:
(@XenoFur) lvl of the lowest itme vs. lvl of the mob, the increase seems to be logarithmic. my armor dropped by about 80 HP against 3 ocyx yesterday near thesos, while with the same team later at 4ways it dropped by about 5 HP against several rendor herds and some cloppers and goaris
(@Jharin) so it's **** when everyone has Q50 equip and one guy has a Q20 item when fighting against a lvl 50 mob
(@Jharin) alright, i understand
(@XenoFur) now the following theory:
(@XenoFur) 1 ocyx, 3k xp, huge decay, 2-3 minutes
http://ryzom.l9c.org/mobs.php?do=view&mId=17
(@XenoFur) a herd of rendors, 5 * 800 xp, normal decay, 2-3 minutes
http://ryzom.l9c.org/mobs.php?do=view&mId=39
(@XenoFur) nevermind the fact that hunting a whiole herd of rendors is way more fun than bashing one ocyx
(@XenoFur) i'd like to see that we hunt social herds instead of single bigger mobs since this has several advantages: lower decay, more fun, more loot, more training in teamplay and if you apply a little brains, even more XP per time unit. in my eyes a herd of low lvl mobs is one medium lvl mob, as long as you hunt them with a team, it's not for nothing that they are social *g*
(@Jharin) yea xeno, and what about hunting single cloppers?
(@XenoFur) clopper hunting is okay, for relaxing after the stress of hunting herds ^^
(@XenoFur) you'll surely agreee, that it is far moe secure to kill single mobs than ful herds, when you apply correct pulling
(@Jharin) yesterday we fought agains 2-3-4 cloppers successfully and it was real fun
(@XenoFur) well, if the team is capable of that, i'm all for it
(@Jharin) great, then we have the same views
(@XenoFur) i'd simply like to keep the xp gain below 3k at any times, since xp/time is higher, decay/time is lower and every once in a while a named mob to get some high loot, and frahar hunting only when we can take on a full herd of them at once ^^
(@Jharin) k xeno, i think the same !!!
(@XenoFur) thanks jharin
Tactics, Exp, Decay and God and the World, read and learn!
Tactics, Exp, Decay and God and the World, read and learn!
lately i had a little talk with my clan leader, and upon posting it in the german forum i got replies that indicated my theory was mostly correct, so i'll post it here with the goal of helping you all get more fun out of the game
Last edited by xenofur on Sun Oct 17, 2004 2:27 pm, edited 1 time in total.
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