Can I make a non-aggro bandit camp?

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olepi
Posts: 145
Joined: Sun Jul 17, 2005 10:00 pm

Can I make a non-aggro bandit camp?

Post by olepi »

I want to make a small village, and teh bandit camp seems a good way to populate it. However, they are aggro to the player; is there any way to make them non-aggro?

If not, is there another easy way to make a small village population fight together against something?
2007 -- 30 years on the Net!
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kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Can I make a non-aggro bandit camp?

Post by kaetemi »

Set aggro range to 0 should do the trick, iirc.
Though, the most logical would be using guards or something, no? ^^
Or make civilians attackable, depending on the behaviour you want.
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
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olepi
Posts: 145
Joined: Sun Jul 17, 2005 10:00 pm

Re: Can I make a non-aggro bandit camp?

Post by olepi »

Hi, thanks, I ended up using guards. I liked the way bandits troop around, sit down, etc, but I can;t figure out a way to make them attack some NPC's, not others, and not the players.
2007 -- 30 years on the Net!
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Can I make a non-aggro bandit camp?

Post by sidusar »

I usually just use normal bandits and uncheck their "attack players". They'll still fight against aggro mobs, and you can use sequences to make them act somewhat like a 'bandit camp', though not quite as pretty.

There's no way to make them attack some NPCs but not others though. The AI is set in stone in that regard. Bandits will always still fight civilians, guards, kami and karavan. Unless you set them to not fight any mobs at all.

Setting aggro range to 0 will make them not attack anything, but still fight back against anything that attacks them. They'll not help a player that storms into their village with a kincher in tow, though, until the kincher is done with the player and turns on them. :p
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