The main reason is that I have a 6 months baby, and combined with more work than I had when I started playing online games, the around the clock gaming sessions are over. I've become a casual gamer.
In the typical questbased MMO you'll get a feeling of accomplishment every 15-30 minutes of playing. In Ryzom I get a few pixels in the XP bar or a bunch of new mats for crafting. The core mechanics ain't bad, but the rewards come much too seldom and in my opinion, the game need some distraction whether it is quests or something else. I suspect many new players leave when they realize the game lacks quests (ofcourse some will stay just because of it, - it's a sandbox).
So I have a few questions, for both Gameforge and the players.
1) Players and GF; do you agree with above?
2) GF; you have mentioned you are working on quests for players below 50, will you eventually continue with higher level quests?
3) Players; what would you do if shorter sessions was all you had time for? Please give me some ideas (preferably ideas that give XP, but others are welcome).
4) GF and players; are there any alternatives to quests to achieve these micro rewards, something more fitting for a sandboxy game? In terms of game mechanics.
5) GF; will we see any invasions in the near future? Is the RAID engine really broken?
I hope I'm not coming out as too whiny.
