Aura line of skills

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korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Aura line of skills

Post by korin77 »

Currently I think the aura line of skills are really too expensive for what they do. They cost 50 skill points and usually have a very short active timer and a very long recharge timer. Take stamina aura for example. It lasts only for about 1 or 2 fights and if you take 5 levels of metabolism instead of the aura you regen stamina so much faster. Auras like warcry are only good for one fight and is on the same timer as the stamina aura skills. This leads to alot of skills that just sit there waiting for the timer and alot of SP wasted. Please either put them on separate timers or make them last longer.
oddie
Posts: 128
Joined: Wed Sep 22, 2004 6:04 pm

Re: Aura line of skills

Post by oddie »

I agree, at least please, separate the different types of auras, for focus, sap, and stamina.
Oddie
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eegreen
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Re: Aura line of skills

Post by eegreen »

Try making a custm action that casts multiple auras at once, then you don't have to choose. The downtime will be a bit longer maybe, but you can have them all up for a little while.
korin77
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Re: Aura line of skills

Post by korin77 »

That only works with the stamina, life, sap lines together. This does not fix the warcry lines which is a different set of aura skills but still on the same timer.
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ayne31
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Re: Aura line of skills

Post by ayne31 »

well, at least hp+sta for combat or hp+foc for harvesting are a great downtime reducer.

but the timer IS long i have to admit.
"The truth speaks for itself."
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korin77
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Re: Aura line of skills

Post by korin77 »

hp+sta is not really worth it... for the amount of sp required, you can easily get more hp and stamina regen that would more than double the heal rate for either stat. Same thing with HP + focus. There really isn't a reason to get these skills currently unless you have all your stats maxed.

That still doesn't address the problem with abilities like warcry. Totally unusable if you happened to use stamina aura recently. The two have nothing to do with each other. Without some kind of mechanism to correct your SP mistakes, you are stuck with really lousy skills.
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ayne31
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Re: Aura line of skills

Post by ayne31 »

Well, i only use the hp/sta auras only because I happened to buy them without fully realizing how they wre going to work. You use whatever you got. ;)
"The truth speaks for itself."
John Sheridan, commander and military governour of Babylon 5
sulbe
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Joined: Thu Sep 16, 2004 7:21 pm

Re: Aura line of skills

Post by sulbe »

But also the aura skills are beneficial to your whole party within range. I would guess that a tank would have put more regen into his hp than, say, a mage would. And being thet the latency is extensive, shows that this skill isn't for the last ditch effort to save a life or two, but to shorten down times between mobs. It's just an added level of team play.

Puk
korin77
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Joined: Thu Sep 23, 2004 1:32 am

Re: Aura line of skills

Post by korin77 »

sulbe wrote:But also the aura skills are beneficial to your whole party within range. I would guess that a tank would have put more regen into his hp than, say, a mage would. And being thet the latency is extensive, shows that this skill isn't for the last ditch effort to save a life or two, but to shorten down times between mobs. It's just an added level of team play.

Puk
Not really, because most of the time its down due to the long refresh time. So does it really shorten down times? no, not for the amount of SP it uses.
lucasd
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Joined: Wed Sep 22, 2004 11:50 pm

Re: Aura line of skills

Post by lucasd »

Only the first upgrade is 50 points, the ones after are only 10 like every other spell/skill just about. Since they operate off a seperate timer than power stanzas, i think they can be worth it
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