Aura line of skills
Aura line of skills
Currently I think the aura line of skills are really too expensive for what they do. They cost 50 skill points and usually have a very short active timer and a very long recharge timer. Take stamina aura for example. It lasts only for about 1 or 2 fights and if you take 5 levels of metabolism instead of the aura you regen stamina so much faster. Auras like warcry are only good for one fight and is on the same timer as the stamina aura skills. This leads to alot of skills that just sit there waiting for the timer and alot of SP wasted. Please either put them on separate timers or make them last longer.
Re: Aura line of skills
I agree, at least please, separate the different types of auras, for focus, sap, and stamina.
Oddie
One day I will have it all
One day I will have it all
Re: Aura line of skills
Try making a custm action that casts multiple auras at once, then you don't have to choose. The downtime will be a bit longer maybe, but you can have them all up for a little while.
Re: Aura line of skills
That only works with the stamina, life, sap lines together. This does not fix the warcry lines which is a different set of aura skills but still on the same timer.
Re: Aura line of skills
well, at least hp+sta for combat or hp+foc for harvesting are a great downtime reducer.
but the timer IS long i have to admit.
but the timer IS long i have to admit.
"The truth speaks for itself."
John Sheridan, commander and military governour of Babylon 5
John Sheridan, commander and military governour of Babylon 5
Re: Aura line of skills
hp+sta is not really worth it... for the amount of sp required, you can easily get more hp and stamina regen that would more than double the heal rate for either stat. Same thing with HP + focus. There really isn't a reason to get these skills currently unless you have all your stats maxed.
That still doesn't address the problem with abilities like warcry. Totally unusable if you happened to use stamina aura recently. The two have nothing to do with each other. Without some kind of mechanism to correct your SP mistakes, you are stuck with really lousy skills.
That still doesn't address the problem with abilities like warcry. Totally unusable if you happened to use stamina aura recently. The two have nothing to do with each other. Without some kind of mechanism to correct your SP mistakes, you are stuck with really lousy skills.
Re: Aura line of skills
Well, i only use the hp/sta auras only because I happened to buy them without fully realizing how they wre going to work. You use whatever you got.
"The truth speaks for itself."
John Sheridan, commander and military governour of Babylon 5
John Sheridan, commander and military governour of Babylon 5
Re: Aura line of skills
But also the aura skills are beneficial to your whole party within range. I would guess that a tank would have put more regen into his hp than, say, a mage would. And being thet the latency is extensive, shows that this skill isn't for the last ditch effort to save a life or two, but to shorten down times between mobs. It's just an added level of team play.
Puk
Puk
Re: Aura line of skills
Not really, because most of the time its down due to the long refresh time. So does it really shorten down times? no, not for the amount of SP it uses.sulbe wrote:But also the aura skills are beneficial to your whole party within range. I would guess that a tank would have put more regen into his hp than, say, a mage would. And being thet the latency is extensive, shows that this skill isn't for the last ditch effort to save a life or two, but to shorten down times between mobs. It's just an added level of team play.
Puk
Re: Aura line of skills
Only the first upgrade is 50 points, the ones after are only 10 like every other spell/skill just about. Since they operate off a seperate timer than power stanzas, i think they can be worth it