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Can't explain this one
Posted: Fri Jan 19, 2007 3:59 am
by jindo38
Gonna try and keep this short.
I've noticed something weird while crafting amps. I have a certain combination that gives me pretty good results...Basic Anete/Fine Perfling/Ex Zun. Now back when i was making normal amps those mats gave me 76% stats (82% when made). So i move up to Med Amps..i expect the stats to go up...nope exact same mats get me 73% (78% when made). Aight so i move up to High QL amps, again same mats 68% (72% when made).
I'm fine with the stats not improving...NOT. But how are the stats dropping? Am i missing something? Anybody whos got the skinny on this i'd appreciate a bone here.
Breeze
Re: Can't explain this one
Posted: Fri Jan 19, 2007 4:08 am
by iwojimmy
without looking at how the different plans affect the ratios of components, I will say..
Why bother having different plans if they all make the same result ?
It is a good thing IMHO, that the MQ and HQ plans are not simply scaled up versions of the basic plans, but do require some tuning of your previously adequate recipe.
more scope for crafter knowledge
Re: Can't explain this one
Posted: Fri Jan 19, 2007 6:13 am
by sehracii
Only the stats with those specific mats drop.
You can match the 82% and probably improve slightly by finding a different recipe for each of the MQ and HQ plans.
As Iwojimmy said, the ratio of mats is very important, but not even that is all the story. Crafting is very intricate- dive in, enjoy!
The only stat that changes inherently with the plan is durability. And simply put, the more mats the item takes to make the, moredurability it will have in general.
Re: Can't explain this one
Posted: Fri Jan 19, 2007 6:34 am
by bluefve
Because if you use mediocre materials for a basic plan, sure, they'll work fine, but you aren't going to make something of high quality with crappy materials. You need to use the finest to make the finest! Duh.
Re: Can't explain this one
Posted: Fri Jan 19, 2007 7:49 am
by putterix
This is what we call "The Art Of Ampcrafting"
You have to compensate the increased amount of ambers in the amp
with a new mix of mats as shaft and grip, it is possible to get an
83/83 with excel zun
This is why ampcraft is more complicated than other weaps.
Re: Can't explain this one
Posted: Fri Jan 19, 2007 1:08 pm
by bgraz
putterix wrote:This is what we call "The Art Of Ampcrafting"
You have to compensate the increased amount of ambers in the amp
with a new mix of mats as shaft and grip, it is possible to get an
83/83 with excel zun
This is why ampcraft is more complicated than other weaps.
i've heard rumors about an 84/84 as well
Re: Can't explain this one
Posted: Fri Jan 19, 2007 1:38 pm
by zarozina
Amp crafting is just plain wierd. End of!
Re: Can't explain this one
Posted: Fri Jan 19, 2007 3:19 pm
by putterix
bgraz wrote:i've heard rumors about an 84/84 as well
schhh!
some secrets are to be secret
in that way i keep my best crafts for myself, maybe reveal some when im lvl300 in ampcraft
Re: Can't explain this one
Posted: Fri Jan 19, 2007 3:35 pm
by iphdrunk
bgraz wrote:i've heard rumors about an 84/84 as well
If I happened to be decided to look for that recipee, I would try mixes of zun with other ambers, such beng.
Re: Can't explain this one
Posted: Fri Jan 19, 2007 7:01 pm
by ariwen
sehracii wrote:Only the stats with those specific mats drop.
You can match the 82% and probably improve slightly by finding a different recipe for each of the MQ and HQ plans.
As Iwojimmy said, the ratio of mats is very important, but not even that is all the story. Crafting is very intricate- dive in, enjoy!
The only stat that changes inherently with the plan is durability. And simply put, the more mats the item takes to make the, moredurability it will have in general.
I agree. I have different recipes for all three categories of amps, unfortunately the ratios dont always work the same with each quality of amp.