Gonna try and keep this short.
I've noticed something weird while crafting amps. I have a certain combination that gives me pretty good results...Basic Anete/Fine Perfling/Ex Zun. Now back when i was making normal amps those mats gave me 76% stats (82% when made). So i move up to Med Amps..i expect the stats to go up...nope exact same mats get me 73% (78% when made). Aight so i move up to High QL amps, again same mats 68% (72% when made).
I'm fine with the stats not improving...NOT. But how are the stats dropping? Am i missing something? Anybody whos got the skinny on this i'd appreciate a bone here.
Breeze
Can't explain this one
Re: Can't explain this one
without looking at how the different plans affect the ratios of components, I will say..
Why bother having different plans if they all make the same result ?
It is a good thing IMHO, that the MQ and HQ plans are not simply scaled up versions of the basic plans, but do require some tuning of your previously adequate recipe.
more scope for crafter knowledge
Why bother having different plans if they all make the same result ?
It is a good thing IMHO, that the MQ and HQ plans are not simply scaled up versions of the basic plans, but do require some tuning of your previously adequate recipe.
more scope for crafter knowledge
Re: Can't explain this one
Only the stats with those specific mats drop.
You can match the 82% and probably improve slightly by finding a different recipe for each of the MQ and HQ plans.
As Iwojimmy said, the ratio of mats is very important, but not even that is all the story. Crafting is very intricate- dive in, enjoy!
The only stat that changes inherently with the plan is durability. And simply put, the more mats the item takes to make the, moredurability it will have in general.
You can match the 82% and probably improve slightly by finding a different recipe for each of the MQ and HQ plans.
As Iwojimmy said, the ratio of mats is very important, but not even that is all the story. Crafting is very intricate- dive in, enjoy!
The only stat that changes inherently with the plan is durability. And simply put, the more mats the item takes to make the, moredurability it will have in general.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Can't explain this one
Because if you use mediocre materials for a basic plan, sure, they'll work fine, but you aren't going to make something of high quality with crappy materials. You need to use the finest to make the finest! Duh.
Lokire of Pyr
Wayfarer | Fyros Protector
Gameforge France
Wayfarer | Fyros Protector
Gameforge France
Re: Can't explain this one
This is what we call "The Art Of Ampcrafting"
You have to compensate the increased amount of ambers in the amp
with a new mix of mats as shaft and grip, it is possible to get an
83/83 with excel zun
This is why ampcraft is more complicated than other weaps.
You have to compensate the increased amount of ambers in the amp
with a new mix of mats as shaft and grip, it is possible to get an
83/83 with excel zun
This is why ampcraft is more complicated than other weaps.
XYCLONE
THE REANIMATED SOUL OF GROOM
PROUD HIGHOFFICER OF
NEXUS
WAITING FOR THE LEVELCAP TO BECOME 300 OR MORE
WANTS THE LOVELY KIROSTAPATROLS BACK INGAME
Re: Can't explain this one
i've heard rumors about an 84/84 as wellputterix wrote:This is what we call "The Art Of Ampcrafting"
You have to compensate the increased amount of ambers in the amp
with a new mix of mats as shaft and grip, it is possible to get an
83/83 with excel zun
This is why ampcraft is more complicated than other weaps.
Re: Can't explain this one
Amp crafting is just plain wierd. End of!
3:1, 2:1, 1:1 ... probability factor of one to one; we have normality. I repeat: we have normality. Anything you still can't handle is therefore your own problem.
Ffionnys:
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Re: Can't explain this one
bgraz wrote:i've heard rumors about an 84/84 as well
schhh!
some secrets are to be secret
in that way i keep my best crafts for myself, maybe reveal some when im lvl300 in ampcraft
XYCLONE
THE REANIMATED SOUL OF GROOM
PROUD HIGHOFFICER OF
NEXUS
WAITING FOR THE LEVELCAP TO BECOME 300 OR MORE
WANTS THE LOVELY KIROSTAPATROLS BACK INGAME
Re: Can't explain this one
If I happened to be decided to look for that recipee, I would try mixes of zun with other ambers, such beng.bgraz wrote:i've heard rumors about an 84/84 as well
Anissa - Jena's Lost Tribe -
Re: Can't explain this one
I agree. I have different recipes for all three categories of amps, unfortunately the ratios dont always work the same with each quality of amp.sehracii wrote:Only the stats with those specific mats drop.
You can match the 82% and probably improve slightly by finding a different recipe for each of the MQ and HQ plans.
As Iwojimmy said, the ratio of mats is very important, but not even that is all the story. Crafting is very intricate- dive in, enjoy!
The only stat that changes inherently with the plan is durability. And simply put, the more mats the item takes to make the, moredurability it will have in general.
Ariwen
<NotExist:title00079>
The human spirit soars with hope when lifted by an encouraging word