It was stated earlier in that same thread "at release", there were two factions....many of us were playing almost a year before release. And at release there was till the lore of all four races uniting against the kitin threat. And at release there was still the promise of a kitin threat and the "Ryzon Raid engine" was heavily promoted. And there was lore about factions but no implemetation. Many liked what they had for those 1st two years....and if we want to keep the game healthy, we all should want them to stay.mithur wrote:First: "Neutrals" must no be a faction of their own. Neutral are the default state, the starting state of all players. If you maintain that state, you have some strong disadvantages; so I really think that the devs could make something with that, reduce that disadvantages, so the neutral role (And never "neutral faction" could be played more easily). .
But I think the "reward" issue, the faction issue and the lore issue can all be addressed quite simply. As long as the kitin remain a threat, I think there is room for a third group (don't call it a faction if that word bothers you) who stand for uniting all peoples of Atys against that common threat. Factions got to build temples to their gods .... let those that follow this path build temples to the "heroes of old" who once united Atys. Let them build centers of learning ....let them build outposts to face and guard against the kitin threat inspired by various heroes of old.
Tornhide Dirtdigger the famous tryker forager
Chop Suey the feared zorai swordsman
Porticus Pincushion the notorious fyros pikeman
Fluvio Go Splat the indominatable matis maceman
and so on
As factionist are dedicated to their gods, let this group be dedicated to protecting all hominkind....dedicated tot he thought of a united Atys. As factionists are rewarded by their gods, let them be rewarded by the spirits of their dead heroes. Increase the dynamic of the game by adding more unique items to the game which would stimulate trade with both factions. An OP (center of learning) dedicated to the long dead hero "Tornhide Dirtdigger" could have an altar where a pick could be placed on an altar and (via suitable donation or perhaps completion of series of missions) turned into something special. Other OP's (CoL's) could do the same for various weapons armors under the same set of groundrules as what the OP mats do....like 1/20 chance of boosted stats. Let them produce cats ... or perhaps cats only good for crafting which is associated with learning. Since these heroes were alive during the time of arrival of kami and kara gods, let's just say that these gods thanked them for their efforts in uniting hominkind by granting their supporters access to ther tp's. Again, some would have been so rewarded by the kara and some by the kami....perhaps make it simple and do it "by region".
Let these outposts be defended against kitin raids instead of PvP scenarios. Let them cost a bunch for the right to start...say 500 million. Oh heck figure out the details later.....but it is a concept that seems to encompass things many players want.... it would provide a home for the people who feel disenfrachised / disadvantaged. It would have absolutely no impact on what existing factions have....they'd lose nothing but some of the advanatges that currently factions have.