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				3 part turn in
				Posted: Mon Dec 04, 2006 1:16 pm
				by vandie
				I have worked on a small scenerio  i have just two acts  first act works great tillI get to the turn in stage  i have 3 sets of turn in  for some reason  it seems to accept turn in 1 and 2 but it loops back to turn in 2  and never gets to turn in 3  so that the 2nd act  will start i have checked all the conditions and  nothing seems wrong there  also i have noticed thatfor some reason i have  several npcs set to spawn only if a specific chest is found   but they are always  there.
			 
			
					
				Re: 3 part turn in
				Posted: Tue Dec 05, 2006 4:12 am
				by zangan
				vandie wrote:I have worked on a small scenerio  i have just two acts  first act works great tillI get to the turn in stage  i have 3 sets of turn in  for some reason  it seems to accept turn in 1 and 2 but it loops back to turn in 2  and never gets to turn in 3  so that the 2nd act  will start i have checked all the conditions and  nothing seems wrong there  also i have noticed thatfor some reason i have  several npcs set to spawn only if a specific chest is found   but they are always  there.
For the npc's you most likly have them on auto-spawn. Have to change it in the properties menu. 
I am not sure what you mean in the first part of your post... I'm taking it that there are 3 triggers that are suppose to work in a row and that it goes through 1 and 2 and then gets stuck? If this is the case try to say "When trigger 2 is activated, trigger 2 deactivates. When trigger 2 deactivates, trigger 3 activates." 
Again..not sure wether I interpreted your post right or if my advise will work.