3 part turn in

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vandie
Posts: 12
Joined: Fri Aug 04, 2006 6:26 pm

3 part turn in

Post by vandie »

I have worked on a small scenerio i have just two acts first act works great tillI get to the turn in stage i have 3 sets of turn in for some reason it seems to accept turn in 1 and 2 but it loops back to turn in 2 and never gets to turn in 3 so that the 2nd act will start i have checked all the conditions and nothing seems wrong there also i have noticed thatfor some reason i have several npcs set to spawn only if a specific chest is found but they are always there.
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zangan
Posts: 228
Joined: Fri Aug 11, 2006 10:10 pm

Re: 3 part turn in

Post by zangan »

vandie wrote:I have worked on a small scenerio i have just two acts first act works great tillI get to the turn in stage i have 3 sets of turn in for some reason it seems to accept turn in 1 and 2 but it loops back to turn in 2 and never gets to turn in 3 so that the 2nd act will start i have checked all the conditions and nothing seems wrong there also i have noticed thatfor some reason i have several npcs set to spawn only if a specific chest is found but they are always there.
For the npc's you most likly have them on auto-spawn. Have to change it in the properties menu.

I am not sure what you mean in the first part of your post... I'm taking it that there are 3 triggers that are suppose to work in a row and that it goes through 1 and 2 and then gets stuck? If this is the case try to say "When trigger 2 is activated, trigger 2 deactivates. When trigger 2 deactivates, trigger 3 activates."

Again..not sure wether I interpreted your post right or if my advise will work.
Zandryok, Owner of
Firewine Springs
Crazy Ring Fanatic
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