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Quick Question

Posted: Thu Nov 23, 2006 9:08 am
by sygma
In a guild there are High Officers, Officers and Leaders.
I'm confused on what each can do and how many you can have.
Can anyone just quickly go over it?

Re: Quick Question

Posted: Thu Nov 23, 2006 9:38 am
by Solaya
Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.

High Officers - kick, invite, promote, demote members, officers, acess guildinventory, declare wars, troup management for outposts.

Officers - kick and invite members.

Re: Quick Question

Posted: Thu Nov 23, 2006 9:45 am
by ruslan
1 Leader

5% High Officers

10% Officers

Leader can also declare guild allegences.

Re: Quick Question

Posted: Thu Nov 23, 2006 10:59 am
by thlau
Solaya wrote:Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.
Leader can promote guildleader, too. And demote her/himself

Re: Quick Question

Posted: Thu Nov 23, 2006 4:15 pm
by sygma
Ah ok thanks.

Leader can promote guildleader, too? what do you mean?

Re: Quick Question

Posted: Thu Nov 23, 2006 4:19 pm
by ruslan
If the guild was to change leader, it can only be done by the current leader, by promoting someone else into that position.

Re: Quick Question

Posted: Fri Nov 24, 2006 9:23 am
by philu
When you create a guild, you get 1 High Officer and 1 Officer
ruslan wrote:5% High Officers
That's another HO every 20 members (21, 41...)
ruslan wrote:10% Officers
That's another officer every 10 members (11, 21, 31....)
ruslan wrote:Leader can also declare guild allegences.
This is not actually a game mechanic though, just an RP thing.

Re: Quick Question

Posted: Fri Nov 24, 2006 12:04 pm
by iwojimmy
philu wrote:...., 31....)



This is not actually a game mechanic though, just an RP thing.
actually, I think they meant faction allegiance

Re: Quick Question

Posted: Fri Nov 24, 2006 3:07 pm
by philu
iwojimmy wrote:actually, I think they meant faction allegiance
Ah yes, silly me. :D

Yes the GL is also the only one that can set the Faction and Civilisation allegiance of the guild by doing the rites.