There seem to be two different possibility of handling-creating a dialouge.
I am currently using "timer"option: second sentence to start 3, 6... seconds after first sentence.
On Jyudas Scenario, at the opening , the speech bulb had an option for the player to control the sentence sequence: arrow allowing to go to next sentence..
I haven't found how to script that yet, any hint?
Question on Dialogue as per Grimjim Scenario
Question on Dialogue as per Grimjim Scenario
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote:holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Question on Dialogue as per Grimjim Scenario
Hi gillest,
It's already mentioned several times in this forum. Its {break}
*^.^*
It's already mentioned several times in this forum. Its {break}
*^.^*
Olca - The Homin of Destiny
[CENTER]
Relino - The Cutest Trykertte
~*~ An adventurer and a melee combatant ~*~
[/CENTER]
Re: Question on Dialogue as per Grimjim Scenario
Been looking everywhere, can't find where its mentioned
U just add {break} at the end of each dialogue section?
U just add {break} at the end of each dialogue section?
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote:holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Question on Dialogue as per Grimjim Scenario
Hello.{break}That was an opening sentence.{break}That wasn't.{break}You can split them up into clickable sections like this.{break}Off you go!gillest wrote:Been looking everywhere, can't find where its mentioned
U just add {break} at the end of each dialogue section?
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Question on Dialogue as per Grimjim Scenario
hehe ok,
silly me was putting it at the end of the sentence, not at the beginning .
Will give it a try later, cos it seems you put everything in same dialogue: i was creating more than one line per dialogue edition..
Thanks
silly me was putting it at the end of the sentence, not at the beginning .
Will give it a try later, cos it seems you put everything in same dialogue: i was creating more than one line per dialogue edition..
Thanks
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote:holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Question on Dialogue as per Grimjim Scenario
If you are going to add a {break} command you should remember to add spaces after the break. The reason for this is that in the chat window it will appear as one block of text, so "Hello.{break}That" will appear as "Hello.That".grimjim wrote:Hello.{break}That was an opening sentence.{break}That wasn't.{break}You can split them up into clickable sections like this.{break}Off you go!
So in the example above:
Hello.{break} That was an opening sentence.{break} That wasn't.{break} You can split them up into clickable sections like this.{break} Off you go!
Senior Guide Calebrien
Ring Forum Moderator
Ring Forum Moderator
Re: Question on Dialogue as per Grimjim Scenario
For some reason im not able to put the { } signs in when i edit my text, any ideas?
Mokdarion
Avatar of Destruction
Master Heavy-Swordsman
Expert Forest Forager
Master of Life
Avatar of Destruction
Master Heavy-Swordsman
Expert Forest Forager
Master of Life
Journeyer
Re: Question on Dialogue as per Grimjim Scenario
If you are used to press the AltGr key to reach the { and } try it by pressing the right AltGr and right Ctrl key to reach the specific characters.tr808 wrote:For some reason im not able to put the { } signs in when i edit my text, any ideas?
Trini - Darkmoor Rangers
Re: Question on Dialogue as per Grimjim Scenario
Also, it seems that they blocked typing those characters in the property window, so you can't use colors in mission broadcast and plotitem description or breaks in mission dialogs anymore. It still does work just fine in the dialog component.
Power to the Players, right...
Power to the Players, right...
- Kaetemi [[COLOR=Gold]Kami] [Fyros] [Elder of Atys] [NeL Developer][/COLOR]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance!
Freedom to the Players!
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance!
Freedom to the Players!