Question on Dialogue as per Grimjim Scenario

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gillest
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Question on Dialogue as per Grimjim Scenario

Post by gillest »

There seem to be two different possibility of handling-creating a dialouge.

I am currently using "timer"option: second sentence to start 3, 6... seconds after first sentence.

On Jyudas Scenario, at the opening , the speech bulb had an option for the player to control the sentence sequence: arrow allowing to go to next sentence..

I haven't found how to script that yet, any hint?
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clyne
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Re: Question on Dialogue as per Grimjim Scenario

Post by clyne »

Hi gillest,

It's already mentioned several times in this forum. Its {break}

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gillest
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Re: Question on Dialogue as per Grimjim Scenario

Post by gillest »

Been looking everywhere, can't find where its mentioned :(
U just add {break} at the end of each dialogue section?
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote:holy crap I went to bed as jackoba and woke up sounding like jyudas :P
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grimjim
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Re: Question on Dialogue as per Grimjim Scenario

Post by grimjim »

gillest wrote:Been looking everywhere, can't find where its mentioned :(
U just add {break} at the end of each dialogue section?
Hello.{break}That was an opening sentence.{break}That wasn't.{break}You can split them up into clickable sections like this.{break}Off you go!
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gillest
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Re: Question on Dialogue as per Grimjim Scenario

Post by gillest »

hehe ok,
silly me was putting it at the end of the sentence, not at the beginning .
Will give it a try later, cos it seems you put everything in same dialogue: i was creating more than one line per dialogue edition..
Thanks :)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote:holy crap I went to bed as jackoba and woke up sounding like jyudas :P
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calebrie
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Re: Question on Dialogue as per Grimjim Scenario

Post by calebrie »

grimjim wrote:Hello.{break}That was an opening sentence.{break}That wasn't.{break}You can split them up into clickable sections like this.{break}Off you go!
If you are going to add a {break} command you should remember to add spaces after the break. The reason for this is that in the chat window it will appear as one block of text, so "Hello.{break}That" will appear as "Hello.That".

So in the example above:

Hello.{break} That was an opening sentence.{break} That wasn't.{break} You can split them up into clickable sections like this.{break} Off you go!
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tr808
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Re: Question on Dialogue as per Grimjim Scenario

Post by tr808 »

For some reason im not able to put the { } signs in when i edit my text, any ideas?
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thlau
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Re: Question on Dialogue as per Grimjim Scenario

Post by thlau »

tr808 wrote:For some reason im not able to put the { } signs in when i edit my text, any ideas?
If you are used to press the AltGr key to reach the { and } try it by pressing the right AltGr and right Ctrl key to reach the specific characters.
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kaetemi
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Re: Question on Dialogue as per Grimjim Scenario

Post by kaetemi »

Also, it seems that they blocked typing those characters in the property window, so you can't use colors in mission broadcast and plotitem description or breaks in mission dialogs anymore. It still does work just fine in the dialog component.

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