Does anyone else get tired of Ryzom's 1 dimensional combat system?
Posted: Tue Oct 31, 2006 7:21 am
damage damage Heal damage damage Heal damage damage Heal
The only combat role currently worth doing in Ryzom
Yes Ryzom does have quite a dynamic system in place, in Theory. In Practice on the other hand, the only skills/abilities worth performing are: big nukes, big weapons, big heals.
Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.
Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.
In conclusion, Combat currently is very 1 dimensional, meaning offensive is the only useful tactic.
even as a healer, your primary goal is to give damage dealers the ability to deal more damage, as opposed to playing defensively, where you would act as a shield for your team.
If the current system was fully functional, abilities like Afflictions and Aimed shots would give players many more useful tactics in any given situation, with the end result hopefully being more fun .
The system for it is in place, it's not broken, it just needs to be tweaked a little, which I think should be a much higher priority on players minds, as opposed to adding new features to the game.
so who's with me?
The only combat role currently worth doing in Ryzom
Yes Ryzom does have quite a dynamic system in place, in Theory. In Practice on the other hand, the only skills/abilities worth performing are: big nukes, big weapons, big heals.
Offensive Affliction, Defensive Affliction, fast Weapons, ranged weapons, aimed shots, its all there, but currently have no "real" use. yes they can be grinded for the sake of grinding, for amusement, or showing off to newbies,
but your never going to save the day with any of these skills, you will never save your teammates or yourself with these skills, and at the "very most" these skills don't bring anything to a situation that big nukes, big weapons, big heals can not handle more efficiently.
Affliction and link type spells, I know that amplifier power does not have any effect on them, only the speed of the amp will have an effect. not saying amp power should or shouldn't have an effect, I'm not a Ryzom dev, but just wanted to point that out nonetheless.
best example of using affliction is casting madness on a boss to help the tank, but still at the end of the day you'll help your teammates better with big nukes, big weapons, big heals.
Fast and ranged weapons probably can tie in with aimed shots to be of more practical use, which in theory it's how it currently works, the more hits the better chance of a critical. but it's still not quite working in practice.
best example, Hold aggro with fast weapons? that's right BN, BW, BH.
In conclusion, Combat currently is very 1 dimensional, meaning offensive is the only useful tactic.
even as a healer, your primary goal is to give damage dealers the ability to deal more damage, as opposed to playing defensively, where you would act as a shield for your team.
If the current system was fully functional, abilities like Afflictions and Aimed shots would give players many more useful tactics in any given situation, with the end result hopefully being more fun .
The system for it is in place, it's not broken, it just needs to be tweaked a little, which I think should be a much higher priority on players minds, as opposed to adding new features to the game.
so who's with me?