Dead end in game mechanics

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arfindel
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Joined: Sun Nov 06, 2005 8:14 am

Dead end in game mechanics

Post by arfindel »

While it's pretty tedious for an individual to change faction, for an old guild is plain impossible.

When we voted to go kami we purged all guild down to some 25 active members. Kicking alts and inactive members was pretty hurting for me.
Then we all went about 50 fame. The guild fame still stayed at about 10. We did missions for about 2 months and still nothing changed. Only thing that helped was attacking a temple.

Now temple guards can attack you but they cannot be targetted for aggression anymore.

Think about a real old guild: you must have like 200-300 members with max 40 active. Lots of the inactive members are lost forever, but also a good part are people who migth come back, old friends. You do not want to kick them same as you would do with an exploiter or a griefer.

And even if you do that there is probably a community work for 3-4 month to get guild fame at 30. Some people are more committed, some are less, it's a game after all and - in the few hours you have after job to get in game and do some things you like - maybe you wouldn't enjoy every day, for several months, go and kill poor NPCs in their villages, imagine yourself as a mechanic repetitive mercenary who constantly goes in same small communities killing warriors, wives, kids.

It's simply not feasible.
So, in short, any old enough guild once they chose a faction are completely stuck with it forever.

There are a lot of things that are just not ment to be easy in game, and I am happy that's the way it goes. You shouldn't be uber 10 masters only by mindlessly killing same mobs for a week. But this one is an issue because it's not ment to be hard, it's plain impossible unless you severly hurt your community or leave it alltogether.

Of course it would be awesome if faction misions would be revamped the manner the NPE area missions are conceived, but even midway solutions would be acceptable. An idea would be to make all officers, HOs and GL 30 fame in the desired faction then all vote for change. Later on they can work their guild fame to a better level if they want it. Another one could be base it on top end missions: kill very very hard mobs that only guild effort can take out.

We are now like 7 months after the OPs patch. Community is once again balanced. Most of us have a much clearer perspective on politics, power balance, usefullness of resources. But guilds choices were made 7 months ago, when nobody was sure of most information, when further developpment was not clear, nor general alliances, or manner of conceiving each guild's general strategy.

Once again I don't mean it shouldn't be hard (guild shouldn't be able to change factions like handkerchieves), it just shouldn't be impossible.

P.S. We don't want to change faction, don't worry ,)
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komissar
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Re: Dead end in game mechanics

Post by komissar »

P.S. We don't want to change faction, don't worry ,)
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Youu teaser :D The whole post kinda hints to it :)

But if you don't than what's the problem eh? :D
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dakhound
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Re: Dead end in game mechanics

Post by dakhound »

arfindel wrote:P.S. We don't want to change faction, don't worry ,)
I certainly hope not :P
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sprite
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Joined: Thu Sep 23, 2004 12:36 pm

Re: Dead end in game mechanics

Post by sprite »

Uhm. what?

You don't need guild fame for anything, definately not for the faction alignment. Unless they've changed it from the introduction of the Fame Patch, if the guild doesn't have the necessary fame (30) when its leader does the "rite", then it automatically gets boosted to 30 upon completion. As long as the GL can get close enough to the temple there's no trouble.

Otoh, it would be interesting to know whether this applies to a guild with negative fame in the faction they want to join (though I understand this isn't the case with you).

Of course if you're "complaining" (not sure if you are or not, but that's the impression I got) about something else, then ignore my answer :D
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dakhound
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Re: Dead end in game mechanics

Post by dakhound »

what surprised me is I went to do the guild alignment rite, and my brand spanking new guild was already aligned
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wardone
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Re: Dead end in game mechanics

Post by wardone »

it will be jack due to your already high positive kami fame.
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xeraphim
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Re: Dead end in game mechanics

Post by xeraphim »

I think guild fame is denoted with a weird equation from Guild leader and High officer fame.
Thats what I seemed towork out when riders was making all its alliegence desicions..
I'm not sure exactly how it works ..
If anyone could shed some light on this...
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jezabel
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Re: Dead end in game mechanics

Post by jezabel »

The fame given to the guild by the leader and officers is MORE valuable than the one given by the members. We had verified it on our guild on Aniro.
And even if you reach a fame of 100, extra points counts for the guild fame.
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riveit
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Re: Dead end in game mechanics

Post by riveit »

Since the outpost patch removed the guild fame component from player's fame scores, is the guild fame score now meaningless? I mean is guild fame of 30 completely equivalent to guild fame of 100. It appears to me to have precisely zero effect on anything in game. I guess it acts as a scoreboard for how devout the guildmembers are in doing missions.
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thlau
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Re: Dead end in game mechanics

Post by thlau »

This might be a discussion for what my failure to read the patch notes during thoroughly might be prove helpsome.

As far as I know you need to get a factional guild fame of 30 to declare allegiance to that faction. There are the following exceptions:
  1. You may become 'neutral' any time
  2. A newly created guild gets the same allegiance as the guild leader that founds the guild
  3. If the guild still has the status 'unspecified' and the guild leader meets the requirements to declare allegiance to a faction, he is allowed to do the rite to declare allegiance to that faction for her/his guild
As the second edition of the fame system was patched, I set myself and my guild to status neutral. My guild had a Karavan fame of about 13 at that time. I was mainly the only player active in my guild during that time, and I brought guild karavan fame to about 28 alone, and most percentages of it I did, by doing missions assigned to me by Karavan Welcomers.

As far as I know, the number of guildmembers does not influence the rate, how you gain fame with a faction, only who does the mission, and how high his personal fame rating is, influences the gain in fame, as well as the position in the guild. The higher the position in the guild, the higher the impact on the guidl fame.

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