New Player Questions

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vdcss
Posts: 1
Joined: Mon May 15, 2006 5:21 pm

New Player Questions

Post by vdcss »

Hello!

I have been playing SoR for a few days now and I just love it. I like the way the game looks and the fact crafting is at the heart of the game, not a sidething to do and the complexity of it all. A bit more diversity would be nice when it comes to combat actions, melee and especially ranged, which brings me to my first question.

How bad is ranged combat? Ive read the patch noted dating up to a year back and truth is i havent seen any improvements to the system. I might have missed something. And a few more specific questions:
-Why does the launcher ammo take 5% of inventory space per round? Its even bigger than a plain old pistol.
-Why do the rifles get the same action malus as (auto)launcher +50 and pistols only +30?
-What is the difference between a one handed and a two handed ranged weapon? I see it applies to pistols and rifles as well and can you dual wield the one handed ones just like you do with melee weapons?
-Which armour type is best for a ranged fighter? My guess is heavy for solo play and light for teams.
-Which race has the coolest looking guns? :P

I have read there is no skill point loss in this game and if you had the patience you could skill up in everything. At lower levels I am stuggling to get enough SP to be able to craft my preferred armour type, weapon type and ammo type. I know that is asking a lot but if the system is correct it should be doable. Suppose my combat skill is 20, and i want a ql20 armour/gun/ammo, what level my crafting should be? Or as a ratio.

Ive tried playing Zoraï just because few play them from what i heard, but truth is their male models and armour looks could use some love. Can the Matis or Tryker join a Kami guild? How could that be acomplished and how does one travel between capital cities? Where does one get training if i move to the opposing side lands?

I know its a lot of questions but they are mostly gameplay related and I havent seen any info on those elements. I figured out prospecting and custom action making through stanzas but not those.

Thank-you.
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mehanson
Posts: 284
Joined: Tue Aug 09, 2005 8:46 pm

Re: New Player Questions

Post by mehanson »

First of all, Welcome to our Giant Root Ball!


I'm gonna leave the range weapon questions to another, since I haven't dealt with them much.

As for crafting your own items, I know many who do, but most buy them from another. Unless you concentrate on harvest/craft first, and combat/magic second, you'll probably always be crafting a level or two behind what you can use. That's been my experience anyway. And If I remember correctly, items like Light Armour whose max level you can use is based on your max skill level in any skill will always be behind.

Most Crafting (all crafting?) abilities (in terms of the max QL you can craft) are 10 greater than your Crafting Skill level, so to craft level 20, you need to be at skill level 10 and have acquired the appropriate crafting/plans/etc. At the early levels (1-20) its all one craft tree, not a lot of skill points to spend there,, but at level 21 the crafting tree splits into more specific skills, then again at level 51, 101, etc. Eventualy you'll have LOTS of skill points to spend.

As for joining an "opposing" guild, any race can join any guild so long as their declared allegiances either match the guild's or are declared Neutral. Getting the correct fame for declaring an allegience can take some work if its not the "natural" choice for your race. There's also rites to perform.

There are trainers in every land, so you can get skill training anywhere. Getting from land to land the first time requires trekking, and there are folks who occassionally organize "newbie" treks to get folks the spawn points, teleporter pacts, etc. for various lands. Join those when you can, buy TPs every place you can (they're not all available to all players).

There's a lot more information, and not enough room/time to lay it all out here. Ask questions in game, read the lore and users manuals, and ask more questions here!

BTW, if you're still on the training island, don't judge the game by that, wait until you've 'ported to the mainland.

Last of all, ENJOY!
Samar d'Naz - Homin, pure and simple.
Desert Nomad

Crafter, Digger, Healer, Bug Smasher, Grey Beard, Surrogate "Uncle" to the Dodgey Duo

TANSTAAFL (unless you're a newb trying to kill Master Kincher, then its YOU!)

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