Do you thik newbies shouldn't be able to join a guild for a while since they start playing?
This is something i've been thinking for long, and would like to know your opinions.. The thing is that one usual thing you see around in every town in Atys, is people "harvesting" newcommers to the game for guilds. I can't really see the point on this, and in fact i hate seeing karavans recruiting in Pyr, a thing that only tries to unbalance the faction situation even more.
Then it comes to my mind the first time I came to the mainland, not knowing much about Atys, or guilds, or factions.. I'm sure many newcommers don't even figure their guild position on pvp/fvf after a while in a guild. I know the poll may sound dramatic to some, that's why i would like to know what you think.
Newbie recruiting
Re: Newbie recruiting
I said a couple of weeks just because I have recruited a few homins that never made it past their 7 day trial and had no idea they where not coming back. 

Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: Newbie recruiting
I was recruited into a guild during the trial period. I would not have subscribed if I wasn't. So I'm biased towards the "No" option.
I believe that a guild really helps a new player connect with others and avoids a feeling of loneliness that might result from this being a small community, with most players out in various higher regions foraging or working levels. This, I think, is especially true of roleplayers, who might be encouraged to subscribe if they are able to connect with other roleplayers.
I believe that a guild really helps a new player connect with others and avoids a feeling of loneliness that might result from this being a small community, with most players out in various higher regions foraging or working levels. This, I think, is especially true of roleplayers, who might be encouraged to subscribe if they are able to connect with other roleplayers.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Newbie recruiting
I'm against restricting the new player's options. It should always be up to the individual player when and how they join (or create) a guild. However it might be nice if the first ever guild invite a player got were to be preceded by a window explaining a bit about how guilds work in SoR. If they wanted to read this information they would, if not they'd close it and make their decision without reading.
Re: Newbie recruiting
i do alot of recruiting for my guild. and try and help those that dont' want to be guilded for a bit. whilst i am hapy to prvide some things that are easy to make for those that dont' wish to join imidiately teh good equipment tends to go to guildies since i know it is going to stay in the guild and future generations are gong to be able to reuse it and gain lvls fast. if a restriction is placed on the length of time a homin has to wait before he/she cna join a guild i can see the following happen:
1. guilds are less likely to hand out low level supreme/excellent stuff for new players because the items woudl dissapear fast.
2. new players wodul have to make do with bad equipment which woudl make leveling slower for them.
3. new players woudl also find it harder to find teams since they wodul be unable to call upon the knowledge and networkign of people higher up in a guild.
4. with 2 and 3 in mind i think new players would be put off subscribing.
(i voted no for said reasons)
1. guilds are less likely to hand out low level supreme/excellent stuff for new players because the items woudl dissapear fast.
2. new players wodul have to make do with bad equipment which woudl make leveling slower for them.
3. new players woudl also find it harder to find teams since they wodul be unable to call upon the knowledge and networkign of people higher up in a guild.
4. with 2 and 3 in mind i think new players would be put off subscribing.
(i voted no for said reasons)
Sashtan
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
Re: Newbie recruiting
That's probable, but that would mean newbies not getting max equipment right after they join in.. is it that good?kayak wrote: 1. guilds are less likely to hand out low level supreme/excellent stuff for new players because the items woudl dissapear fast.
Actually, i think leveling at low levels isn't much of an issue, i find it really quick..kayak wrote: 2. new players wodul have to make do with bad equipment which woudl make leveling slower for them.
Well, maybe then they would make use of Region channels, and get to know much more "different" people, on different guilds, and not the actual "too gheto-like" for me in some aspects guild hunt parties.kayak wrote: 3. new players woudl also find it harder to find teams since they wodul be unable to call upon the knowledge and networkign of people higher up in a guild.
Don't really think so, but that's difficul to guess..kayak wrote: 4. with 2 and 3 in mind i think new players would be put off subscribing.
What I tried to say is that imho players need to learn the basics (not only about skills, but about the world, factions, civs, game possibilities...), before entering a guild that will surely guide their way and actions in Atys.
I agree in some measure to what you said sashtan, it's just that i hated receiving many guild invites when i first joined, and now i hate seeing so many guilds that do precisely that: harvesting newbies.
And btw, probably you're one of the few i've been told you offer guidance without pressures to join your guild, for what some newbies told me already. Others just use the usual "join and you'll get all" advertising.
Re: Newbie recruiting
Voted 'no' because being part of a guild can help newcomers to feel welcomed and that they are a part of something. I have heard a few tales of people being recruited and then just left to their own devices, though, achieving quite the opposite. I'd suggest that people ought to apply to join a guild, and that the game mechanics should reflect this.
Re: Newbie recruiting
newbies should without a doubt be able to join guilds,
this is just simply because I am against all rules that restrict the choice of a player.
if they get the best equipment, so what, they still need levels to use them (unless they know someone with an apt full of unresticted gear like me)
newbies are more likely to stay if they find someone to help them through the first few hundred levels, tell them whats good to hunt and whats not, pass down their experience. I would have been less likely to stay if I was still hangind about pyr killing yubos and the only people I see are high levels either afk at port/stables or running to their apt.
this is just simply because I am against all rules that restrict the choice of a player.
if they get the best equipment, so what, they still need levels to use them (unless they know someone with an apt full of unresticted gear like me)
newbies are more likely to stay if they find someone to help them through the first few hundred levels, tell them whats good to hunt and whats not, pass down their experience. I would have been less likely to stay if I was still hangind about pyr killing yubos and the only people I see are high levels either afk at port/stables or running to their apt.
Re: Newbie recruiting
With a community the answer has to be no.
If a player is recuited during thier trial period and they decide not to stay just ask them to let the guild know or press quit guild. So that there is not a growing list of players within the guild that do not play.
As for giving good equipment to starting players, just keep in mind that this can have a negative effect as well. A good part of this game is crafting and foraging, but there's not much point doing either if you are given everything.
This is not to say it will ruin someones game experience but could and I have known it do so.
With not too many low levels around it's difficult to see how they will see the community in it's true light. Can be quite lonely as a low level with so many high levels around even if in a guild.
Last night someone said 'hello everyone' and got no response, if this was a new player it would not give them a good impression of the community, no one likes to be ignored. This may be because we have no way of knowing when things are said as you can still read something 12 hours later. Anything said ingame should disappear from the screen after about 3 minutes.
If a player is recuited during thier trial period and they decide not to stay just ask them to let the guild know or press quit guild. So that there is not a growing list of players within the guild that do not play.
As for giving good equipment to starting players, just keep in mind that this can have a negative effect as well. A good part of this game is crafting and foraging, but there's not much point doing either if you are given everything.
This is not to say it will ruin someones game experience but could and I have known it do so.
With not too many low levels around it's difficult to see how they will see the community in it's true light. Can be quite lonely as a low level with so many high levels around even if in a guild.
Last night someone said 'hello everyone' and got no response, if this was a new player it would not give them a good impression of the community, no one likes to be ignored. This may be because we have no way of knowing when things are said as you can still read something 12 hours later. Anything said ingame should disappear from the screen after about 3 minutes.
Re: Newbie recruiting
Tricky and difficult question.
As someone stated, I'm usually against any constraint that limits player options and choice. Artificial constraints as X days do not seem to fit (X days for a player that plays 5 h / week or 40 h / week? X days for all player characters, re-rolls? only for trials? what if a guild is what makes them subscribe? what if they are a group of refugees and they want to create their own -only the first homin would create it, the others would join-? do you need to check guild creation date too? hard to define hardcoded limitations)
I understand that some players may perceive some activitites as less than noble and interested, for the sole purpose of increasing guild size and power and object to them; in this case, the systematic "harassment" of newcomers, so they join guilds ("pimping"), offering advantages as superior gear, money, powerleveling help, etc. etc.
Since it is difficult to identify the line between pimping, helping, spoon-feeding, etc. to know whether a player has created a newbieland toon for the purpose of helping newcomers or to PR and preliminary recruitement, (pretty much the same thing happens in real life, to be honest... political parties, labor unions, insurance companies, cable companies... Karavan recruiting in Pyr? since when a Fyros cannot be a Karavaneer?) it is difficult to policy. This is an "endemic" problem of MMRPGs, and imho neither Nevrax nor CSRs should interfere unless the CoC is broken.
The players themselves should regulate their actions, and newcomers should know whether they want / need that help or to be on their own. They are free to quit the guild and join another is they feel abused or treated as simple pawns. They should also do some research regarding their guild policy/stance on PvP, reputation, size, internal regulations.
And it goes both ways, guilds recruiting new members for the sole purpose of increasing their size and power and new members joining guilds for the sole purpose of easy access to money/mats, etc.
Live and let live. We can't assume to know better what it's best for a player or newcomer based on what we know / want or how we play, at most we can give some advice (e.g. "you should explore a bit on your own and discover Atys before you join a guild that will powerlevel you") but what if the player *wants* to be powerleveld?.
As someone stated, I'm usually against any constraint that limits player options and choice. Artificial constraints as X days do not seem to fit (X days for a player that plays 5 h / week or 40 h / week? X days for all player characters, re-rolls? only for trials? what if a guild is what makes them subscribe? what if they are a group of refugees and they want to create their own -only the first homin would create it, the others would join-? do you need to check guild creation date too? hard to define hardcoded limitations)
I understand that some players may perceive some activitites as less than noble and interested, for the sole purpose of increasing guild size and power and object to them; in this case, the systematic "harassment" of newcomers, so they join guilds ("pimping"), offering advantages as superior gear, money, powerleveling help, etc. etc.
Since it is difficult to identify the line between pimping, helping, spoon-feeding, etc. to know whether a player has created a newbieland toon for the purpose of helping newcomers or to PR and preliminary recruitement, (pretty much the same thing happens in real life, to be honest... political parties, labor unions, insurance companies, cable companies... Karavan recruiting in Pyr? since when a Fyros cannot be a Karavaneer?) it is difficult to policy. This is an "endemic" problem of MMRPGs, and imho neither Nevrax nor CSRs should interfere unless the CoC is broken.
The players themselves should regulate their actions, and newcomers should know whether they want / need that help or to be on their own. They are free to quit the guild and join another is they feel abused or treated as simple pawns. They should also do some research regarding their guild policy/stance on PvP, reputation, size, internal regulations.
And it goes both ways, guilds recruiting new members for the sole purpose of increasing their size and power and new members joining guilds for the sole purpose of easy access to money/mats, etc.
Live and let live. We can't assume to know better what it's best for a player or newcomer based on what we know / want or how we play, at most we can give some advice (e.g. "you should explore a bit on your own and discover Atys before you join a guild that will powerlevel you") but what if the player *wants* to be powerleveld?.
Anissa - Jena's Lost Tribe -