Hello folks,
Well, I finally dedicated some time last night to level up. I finally chose Tryker and from the help of another player, was able to make some good progress.
I picked the Magic/Craft/Harvest skill packs and have been mostly working on advancing my melee and magic skills.
My question is about armor. I'm still on the Tryker island. I looked at the NPC that sells light armor and discovered you can not only buy NPC made stuff but stuff from the players as well. It was all a bit too expensive though.
I'm a little confused on the stats though. Is there a guide, or can anyone tell me what I should be looking for with the armor?
I'm realizing this game is a little more in-depth then I first thought.
Need some armor information..
Re: Need some armor information..
Well, on the Tryker island-or any refugee island-the armor available isn't that wonderful. And it will probably be a bit expensive. I do recommend now buying NPC armor tho. To my knowledge, there isn't a guide or mission that can help you learn about armor things. It is best to experiment with things first. Most people craft their own armor at the beginning I believe.
In regards to the stats. I'm not an expert. I'll let a wonderful armor crafter post that kind of help, because I do not want to give you the wrong information. If you need anything in game, /tell Keiko .
In regards to the stats. I'm not an expert. I'll let a wonderful armor crafter post that kind of help, because I do not want to give you the wrong information. If you need anything in game, /tell Keiko .
~~~~~~~
Useful Links
The Tale of Drakfot--Ballistic Mystix--Ryzom Database--Ryzom Lore--The Sanctuary--Ryzom Acronyms--Ryzom Ranger--Ryzom Wiki--Ryzom Movies--Sunswing (Ema's Videos)
Re: Need some armor information..
You may already have found this out for yourself but you can click on an item for sale at a merc and see more detailed information without commiting to buy anything.
This window will give you information on resistances it has etc and any boosts the crafter may have put on it which enables you to compare things.
As in rl the most expensive things on Atys are not always the best ones.
This window will give you information on resistances it has etc and any boosts the crafter may have put on it which enables you to compare things.
As in rl the most expensive things on Atys are not always the best ones.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum
Re: Need some armor information..
After the most important considerations of cut and style, you'll see the functional difference between Light, Medium and Heavy armours if you look at the Protection percentage. Light armour can protect you from up to about 10% of physical damage, medium armour about 25% and heavy armour about 50%. Medium and Heavy armours also give a boost, for each piece, to your HP, which is related to the quality level of the armour.
If you want to melee then look for medium or heavy armour, though player made pieces may well be in short supply on the starter isles, and look for high Protection percentage. Physical damage comes in three types - Slash, Blunt and Pierce - and below the Protection percentage you'll find "Max vs" stats corresponding to these different types. This is the maximum amount of damage the armour will absorb per blow of this type. I think the most important thing to know about these is that predators always slash or pierce, so you may be best advised to look for high values there. I think ragus and gingo always slash, goari pierce. Heavy armour tends to come with a negative dodge modifier so you're probably best to set yourself to parry and see if you can find armour that helps you to do this.
If you mean to burn your attacker or prey with acid or cold, then you'll probably find light armour most suitable because it won't add to the Sap or HP costs of your spells. In this case you're not concerned about the Protection percentage because you'd be much better off not getting hit in the first place - see if you can find clothes with a positive Dodge modifier and make sure you are set to dodge and not parry . Medium armour can work well for magic too if you don't have someone to keep the dogs from you.
If you want to melee then look for medium or heavy armour, though player made pieces may well be in short supply on the starter isles, and look for high Protection percentage. Physical damage comes in three types - Slash, Blunt and Pierce - and below the Protection percentage you'll find "Max vs" stats corresponding to these different types. This is the maximum amount of damage the armour will absorb per blow of this type. I think the most important thing to know about these is that predators always slash or pierce, so you may be best advised to look for high values there. I think ragus and gingo always slash, goari pierce. Heavy armour tends to come with a negative dodge modifier so you're probably best to set yourself to parry and see if you can find armour that helps you to do this.
If you mean to burn your attacker or prey with acid or cold, then you'll probably find light armour most suitable because it won't add to the Sap or HP costs of your spells. In this case you're not concerned about the Protection percentage because you'd be much better off not getting hit in the first place - see if you can find clothes with a positive Dodge modifier and make sure you are set to dodge and not parry . Medium armour can work well for magic too if you don't have someone to keep the dogs from you.
Last edited by jamela on Fri Feb 17, 2006 5:29 pm, edited 1 time in total.
Re: Need some armor information..
Wow, you folks are great! This has helped a lot.jamela wrote:After the most important considerations of cut and style, you'll see the functional difference between Light, Medium and Heavy armours if you look at the Maximum Protection percentage. Light armour can protect you from up to about 10% of physical damage, medium armour about 25% and heavy armour about 50%. Medium and Heavy armours also give a boost, for each piece, to your HP, which is related to the quality level of the armour.
If you want to melee then look for medium or heavy armour, though player made pieces may well be in short supply on the starter isles, and look for high Maximum Protection percentage. Physical damage comes in three types - piercing, slashing and smashing - and below the Maximum Protection percentage you'll find stats corresponding to these different types. I think the most important thing to know about these is that predators always slash or pierce, so you may be best advised to look for high values there. I think ragus and gingo always slash, goari pierce. Heavy armour tends to come with a negative dodge modifier so you're probably best to set yourself to parry and see if you can find armour that helps you to do this.
If you mean to burn your attacker or prey with acid or cold, then you'll probably find light armour most suitable because it won't add to the Sap or HP costs of your spells. In this case you're not concerned about the Maximum Protection percentage because you'd be much better off not getting hit in the first place - see if you can find clothes with a positive Dodge modifier and make sure you are set to dodge and not parry . Medium armour can work well for magic too if you don't have someone to keep the dogs from you.
So, to put stuff for sale on the starter Isle you have to actually go there to do it? I figured it was connected to the rest of the world somehow.
I also don't understand about the two different armor types for magic and melee. I've been playing other games where you really can't be both, so all magic types just have to wear cloth for the most part.
I've been hitting the creatures mostly with melee, but pulling with an acid spell to build up some skill in that also.
Re: Need some armor information..
For the most part it is best to use light armor for magic, and heavy armor for melee. When you learn more about the game, you can then start messing medium armor.
~~~~~~~
Useful Links
The Tale of Drakfot--Ballistic Mystix--Ryzom Database--Ryzom Lore--The Sanctuary--Ryzom Acronyms--Ryzom Ranger--Ryzom Wiki--Ryzom Movies--Sunswing (Ema's Videos)
Re: Need some armor information..
Hmm, ok, does that mean then I should only try gaining xp with magic when I'm wearing light armor? And melee when I'm wearing the heavier armor? It seems you really can't do both because if your wearing heavy your magic is going to suffer (I guess) because you'll have some penalties.d29565 wrote: For the most part it is best to use light armor for magic, and heavy armor for melee. When you learn more about the game, you can then start messing medium armor.
Currently, I'm not wearing any armor. But I'm still under 20 so I guess it really doesn't matter.
Re: Need some armor information..
The reason that magic users usually wear light armour is the Action Malus stat. For light armour it's 0, for medium 5 and heavy 20. The Action Malus adds a percentage to the energy cost of any action, whether that action is a spell or an increased damage attack or a foraging extraction. Melee fighters can always use default attack without penalty because it has no action cost, and an ability to absorb damage is crucial to their survival, so the costs of wearing heavy armour can pay off. A spell caster may be interrupted when hit so they're very interested in not letting attackers get close enough for damage absorption to be important.
Last edited by jamela on Sat Feb 18, 2006 2:58 pm, edited 1 time in total.
Re: Need some armor information..
No, it doesn't really matter. Though you are probably wearing your refugee suit at the moment, which is light armour.nesrem wrote:Currently, I'm not wearing any armor. But I'm still under 20 so I guess it really doesn't matter.
Re: Need some armor information..
Ok, yeah, I guess its the refugee suit. I didn't know it was light armor, just figured it had no stats.jamela wrote:No, it doesn't really matter. Though you are probably wearing your refugee suit at the moment, which is light armour.