thx for added issues
I am lvl50+ range weap craft, and this is very hard, and expensive, and almost useless to get further :
- almost impossible to make q50 and above ammos
- "xp-craft" with q10 ammos is very slow (must craft 50 times per level), it may be not a problem if there is a rang. weap market place but there isn't.
- No ranged weapons marketplace : people tells me that range weapons warrior do craft for their own bullets... In fact, r.weps are kinda "collector" objects.
- Marketplace does exist this way : some players wants a ranged weps for "pulling" mobs, then they switch back to melee fight... (except magician/melee ones)
I am lvl40 range weap warrior, and this is useless to go further :
- aim and shoot efficiency is the same at lvl1 to lvl40.
- >1K xp/mobs are hard to kill. 3K xp/mobs one are almost lethal
- to be able to get this far, I need to be a melee fighter about twice the level of range one!! (for HP and armor used)
- okay, okay, I want go to to lvl51 at least, looking for, maybe, some sudden improvment ? not really. Just for the title
Need to add after those remarks : being so difficult to be a range weapon user made range fighter very uncommon. Sure if range weps were powerful and efficient, we will see lots of people running everywhere with them. And I like this "singularity".
So the (my) Question is : when in become efficient.
I see tribes who use r.weps doing 200+ damage per shot (against me, lol, oops dead!)
I see bandits having infinite ammo supply (lol again), and able to shoot at me further than 50m.
What level is needed to do that ?
A little chart show me that to deal 200+ damage per bullet, you need q100 pistol/rifle ammos (from at least fine mats), or q50 (at least fine mats) autolauncher ammos
Stanzas that sounds good :
- Double damage when aiming eyes (with pierce/slash/smash)
- Bleeding when aiming chest (pierce/slash)
- Stunning when aiming head (smash)
- Slowing down when aiming leg/arm (smash/pierce)
- Powerful critical hit (per ammo type) up to 4x damage (hi-lvl only)
- artillery (maximized area effect, very high cost of stamina/hp -recoil effect- and maybe consume a whole pack of ammo -cumulated damages-) (very hi-lvl only)
Craft that sounds good :
- ignore armor bullets
- twice more bullets with same amount of mats (hi-lvl)
- poisonous bullets
- stunning ammos for area effect (yay, lachrymo grenades!) (replacing smash ammo ?)
- frag ammos for area effect (replacing pierce ammo ?)
- high explosive "bleed" or "burning" ammos for area effect (replacing slash ammo ?)
err, we have to think about drawbacks also, like Kami or Karavan interferring, or shoot misses hurting teammates or wild animals.