When choosing starter packs, take 1 magic, 1 forage, and 1 craft.

Fight is basically a free skill because you can just punch yubos to get exp in it; all the fight start pack gives you is a dagger. If you quarter everything you kill, and take all you forage, and sell it to the NPC merchants, you can save up enough dappers (money) to buy a dagger which is likely better than the one you would've gotten from the start pack.
The most important skill to learn from the NPC trainers is Constitution. Each Constitution upgrade increases your HP by 50. Metabolism is HP regeneration rate. Strength is Stamina and relates to fight, Balance is its regen. Intelligence relates to magic, Wisdom is its regen. Dexterity relates to foraging and crafting, Will is its regen.
You can see all of those stats by pressing
P and looking at the top-right panel in the Identity window that comes up.
Constitution determines what quality of armor you can wear, with the exception of light armor, which is your highest skill +25.
Heavy armor: Const +10
Medium armor: I'm not sure, someone fill in?
Strength determines what quality of weapon you can wield.
All weapons = Str +10
Intelligence determines what quality of magic amplifier gloves you can use.
All amps(magic amplifiers) = Int +10
You can see your skill levels by pressing
A.
Don't stay on the island too long, it doesn't represent the entire game, and you can get more help and socialization on the mainland. The community tends to be very friendly and helpful, so don't hesitate to ask questions.
A tip about chat: set the channel to User by clicking on the last tab on the chat box, so you can monitor all channels.
Don't spend your craft SP (Skill Points) on stats and such, just quality and crafting plans, those points are scarce and precious!
Wear heavy armor when fighting melee, medium or heavy when fighting ranged, and light for magic, foraging, and crafting.
Finally, welcome to Ryzom, I hope you enjoy your time here.
