So, I've been getting bored with the MMO I'm currently playing, so after looking around, I thought I'd give SoR a try. After about eight hours I'm starting to wonder if I'm doing something wrong.
I can't fight anything tougher than the Suckling Yubos. I tried attacking a Weanling once and it killed me so hard it blew my mask off.
Most of the quests I can get seem to involve running from one village to another for money. Which is almost useless as almost none of the vendors seem to actually sell things. That's assuming of course, I'm not killed on the way over. Which I usually am.
I can mine and hunt and makes gloves and boots. Slowly. Most of the time the yubos quarter into stuff I can't use. I vendor it for more useless cash.
After eight hours of the same actions over and over again I'm beginning to think I've missed something. What have I missed that's preventing me from advancing?
Frustrated N00b.
Re: Frustrated N00b.
if you, after 8 hours can still only kill suckling yubo's you are doing something wrong i think. Are you still using the dagger you probably got at the start? Best to look for a decent weapon soon, if you're ingame tonight, send me a tell and i'll help you get started. Once you get going, this game is worth it. I spent over 14 months here and never took a break of more then 10 days (when i was on holiday and had to lol) 
if you want to send somebody a private message just type (in any chatbox) /tell [name] (so if you want to send a tell to me that would be /tell Amana) I'll be happy to help you out, get you some decent weapons for your level etc
Don't know where you're from, but i should be online around 6pm GMT untill about... 10pm GMT

if you want to send somebody a private message just type (in any chatbox) /tell [name] (so if you want to send a tell to me that would be /tell Amana) I'll be happy to help you out, get you some decent weapons for your level etc
Don't know where you're from, but i should be online around 6pm GMT untill about... 10pm GMT
Nikopol
Re: Frustrated N00b.
I think the first thing is get of newb isle and come to the main land. There other people can help you out and there are more people to team with. The zorai race is one of the least played races, it seems, so the n00b isle tends to be very lonely.
Also, SoR is team based, so hunting (not yubos really, but the higher classes) are designed to be taken by a group. Find some people that are close to your level and go have a little hunting adventure!
Also, SoR is team based, so hunting (not yubos really, but the higher classes) are designed to be taken by a group. Find some people that are close to your level and go have a little hunting adventure!
Morgaine
∞ Infinity ∞
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
Re: Frustrated N00b.
Are you upgrading your Constitution (HP) at the trainers?
Other important actions to get for melee are Increase Damage, Accurate Attack, and Strength (Stamina). Metabolism increases regeneration rate of HP, and Balance increases regen. of Stamina.
If you're using offensive magic instead of melee, magic is weak and difficult to level until about level 30. That was my experience, anyway.
The Zoraï merchants are almost always mostly empty because (1) the Zoraï have a low population, (2) people leave for the mainland and take their craftings with them, and (3) if there are no player-made items in a merchant, that merchant will not show NPC items. You will need money once you get to the mainland, though, as the mainland merchants are stocked by many more people than there are at any given time on the training isle.
Also, Weanling Yubos have much more HP than Suckling Yubos.
You should keep in mind that missions ("quests") are not the main content in Ryzom. They are indeed simple. Rites are more complex, but having done only one or two myself I can't tell you much about them. The only points to missions, as far as I know, are:
- The fun you can have along the way, especially if you do missions in a team. For example, my guild had an event in which we went to Pyr and got a bunch of missions. It was fun to find bandits, mission material locations, etc. together and complete each others' "kill this and that" missions.
- Fame (see CTRL+F window). Doing missions for the Kami or Karavan affects your faction alignment, and doing missions for a race or tribe increases your fame with that race or tribe. Having high fame with a race means you'll get a better price for items you sell to their merchants. Having very low fame with a tribe means that tribe will not defend you if you run into their camp while being attacked, or they'll even kill you themselves if your fame with them is low enough. Note, there are no tribes on the training isle.
- Alignment. Kami vs. Karavan, see above.
- I feel like there's one other point I forgot...
Herbivores drop less materials than carnivores (i.e. Ragus and Javing) and kitins (i.e. Kipee). But carnivores don't drop Clothes mats (materials), so unfortunately that makes crafting light armor from quartered materials a bit hard. If you harvest/forage, you can find anything you need if you know where to look and can prospect and dig it.
Lastly, keep in mind that the training isle does not represent the whole of Ryzom. Get to the mainland before your trial ends!
Other important actions to get for melee are Increase Damage, Accurate Attack, and Strength (Stamina). Metabolism increases regeneration rate of HP, and Balance increases regen. of Stamina.
If you're using offensive magic instead of melee, magic is weak and difficult to level until about level 30. That was my experience, anyway.
The Zoraï merchants are almost always mostly empty because (1) the Zoraï have a low population, (2) people leave for the mainland and take their craftings with them, and (3) if there are no player-made items in a merchant, that merchant will not show NPC items. You will need money once you get to the mainland, though, as the mainland merchants are stocked by many more people than there are at any given time on the training isle.
Also, Weanling Yubos have much more HP than Suckling Yubos.
You should keep in mind that missions ("quests") are not the main content in Ryzom. They are indeed simple. Rites are more complex, but having done only one or two myself I can't tell you much about them. The only points to missions, as far as I know, are:
- The fun you can have along the way, especially if you do missions in a team. For example, my guild had an event in which we went to Pyr and got a bunch of missions. It was fun to find bandits, mission material locations, etc. together and complete each others' "kill this and that" missions.
- Fame (see CTRL+F window). Doing missions for the Kami or Karavan affects your faction alignment, and doing missions for a race or tribe increases your fame with that race or tribe. Having high fame with a race means you'll get a better price for items you sell to their merchants. Having very low fame with a tribe means that tribe will not defend you if you run into their camp while being attacked, or they'll even kill you themselves if your fame with them is low enough. Note, there are no tribes on the training isle.
- Alignment. Kami vs. Karavan, see above.
- I feel like there's one other point I forgot...
Herbivores drop less materials than carnivores (i.e. Ragus and Javing) and kitins (i.e. Kipee). But carnivores don't drop Clothes mats (materials), so unfortunately that makes crafting light armor from quartered materials a bit hard. If you harvest/forage, you can find anything you need if you know where to look and can prospect and dig it.
Lastly, keep in mind that the training isle does not represent the whole of Ryzom. Get to the mainland before your trial ends!
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Frustrated N00b.
Welcome to the new lands refugee. The life isn't easy here, and it isn't the land where milk and honey flows, but its nearly as nice here.
I experimented with some techniques how to make ones life easier when starting a new character. And I hope I can describe understandably what I found out.
balance. I know this requires a lot of skill points, but it will pay off fast. If you think you are fine with slower regeneration rates you may concentrate on stength and constitution.
This will help to survive in longer fights.
The second hint I have for you, buy better equipment. I know that the NPC stuff isn't as nice as player crafted items, but they are not that bad, as some may want you to believe.
So if you use a sword or a long sword (2 handed sword) against an oponent, you will kill it faster, that with a dagger.
The vendors on the starter isle are actually in a vendors network. You get the same stuff in every town.
I always start with the welcomer mission, during the mission you get some information about the bachground, and you learn where some of the important NPCs are. After that you can take some missions for the different activities, like fight, magic, craft and harvesting.
If you have more questions, feel free to send me a /tell Trini I'm normally online from 19 GMT to 22 GMT on week days.
Before I forget it, this is my personal opinion, and that may differ from the opinions of other players, because there are many ways to reach ones goals.
I experimented with some techniques how to make ones life easier when starting a new character. And I hope I can describe understandably what I found out.
First I maximise the following attributes strength, constitution, metabolism andrev9204 wrote:I can't fight anything tougher than the Suckling Yubos. I tried attacking a Weanling once and it killed me so hard it blew my mask off.
balance. I know this requires a lot of skill points, but it will pay off fast. If you think you are fine with slower regeneration rates you may concentrate on stength and constitution.
This will help to survive in longer fights.
The second hint I have for you, buy better equipment. I know that the NPC stuff isn't as nice as player crafted items, but they are not that bad, as some may want you to believe.
So if you use a sword or a long sword (2 handed sword) against an oponent, you will kill it faster, that with a dagger.
If you ask a corporal, s/he will give you missions to hunt down things. And don't go for the harvesting missions, they are extremly difficult and time consuming in the early foraging level.rev9204 wrote: Most of the quests I can get seem to involve running from one village to another for money. Which is almost useless as almost none of the vendors seem to actually sell things. That's assuming of course, I'm not killed on the way over. Which I usually am.
The vendors on the starter isle are actually in a vendors network. You get the same stuff in every town.
I normally go not for they higher grade stuff, I dig basic and maybe fine mats during the first harvesting levels, and its easier to learn if you look for mats, at spots, where you know there are mats. eg. Prospect at the spots where the green bubbles are, because you get more xp for sources you prospected yourself.rev9204 wrote: I can mine and hunt and makes gloves and boots. Slowly. Most of the time the yubos quarter into stuff I can't use. I vendor it for more useless cash.
It is a complex learning process, and I don't think you missed much.rev9204 wrote: After eight hours of the same actions over and over again I'm beginning to think I've missed something. What have I missed that's preventing me from advancing?
I always start with the welcomer mission, during the mission you get some information about the bachground, and you learn where some of the important NPCs are. After that you can take some missions for the different activities, like fight, magic, craft and harvesting.
If you have more questions, feel free to send me a /tell Trini I'm normally online from 19 GMT to 22 GMT on week days.
Before I forget it, this is my personal opinion, and that may differ from the opinions of other players, because there are many ways to reach ones goals.
Trini - Darkmoor Rangers
Re: Frustrated N00b.
Oh I didn't know that, sorry if I gave missleading information about that issue.katriell wrote:(3) if there are no player-made items in a merchant, that merchant will not show NPC items.
I agree with Jelathnia in this point. And remember to contact other player in game. Be it with direct tells or via region chatkatriell wrote: Lastly, keep in mind that the training isle does not represent the whole of Ryzom. Get to the mainland before your trial ends!

Trini - Darkmoor Rangers
Re: Frustrated N00b.
as above, but also look again in the weapons mercahnts on the zorai island - i put about 30 pikes, axes and amps for sale there on saturday. There are 2 melee merchants. In the central village one is in the building selling 1h and the other ouside selling 2h (check this one)
Only other thing that might be the problem is if you have changed your filters. check they are showing everything.
Only other thing that might be the problem is if you have changed your filters. check they are showing everything.
rushin ~ asleep
Re: Frustrated N00b.
Wow, thanks for all the suggestions! From your replies I'm realizing that I should probably not have started off trying to focus on magic (I was trying to end up as a healer, as they're almost always welcome in a group). I'll look for a nice beating stick and work out with that for a bit. Anyway, I must be away to work now, but i'll try and put your suggestions into practice later tonight.
Once again, thanks for all the helpful replies.
Once again, thanks for all the helpful replies.
Re: Frustrated N00b.
If you want to level your magic, I've found it's easiest to use acid (or cold) for the first hit or 2, then switch to your melee to kill the beast. I often don't even use my amp; I just keep my sword (or axe) in hand. The xp gets split between melee and magic, but you're a lot safer. 

Re: Frustrated N00b.
It is also key on magic solo early on to edit your stanzas. You can have a long range spell with no range credit and time credits for your first shot, and then have a close in spell with full range credit and no time credit.
The use of the old nuke, nuke, fear, nuke, nuke, fear... works well too.
Noin.
The use of the old nuke, nuke, fear, nuke, nuke, fear... works well too.
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~