Did I make a mistake

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sanr1
Posts: 2
Joined: Thu Sep 30, 2004 8:16 pm

Did I make a mistake

Post by sanr1 »

Hello all, let me start off by saying I really like SoR and I'm having alot of fun.

These questions have to do with crafting. This is my 3rd char I rolled cuz I'm sure I did some things wrong with my first two when it comes to crafting, something I really wanta get into.

When I got some points I them into range weapons and ammo crafting. I'm at 22 melee, 23 long range, 14 harvesting, and 10 crafting. But I'm so poor now cuz I have to buy alot of stuff to make my pistols and ammo. I do use what I can from mobs and harvesting but it's never enought.

Did I make a mistake by not taking melee weapons and/or not getting more items to make from armor ? If so when can I start with range weapons and ammo ?

Is there some kind of template that I'm missing to work my way up to a high lvl crafter ?

Is this why I'm so poor atm ?

Should I re-roll yet again and take another path to crafting ?

Thx for any replies at all.


Hauk
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: Did I make a mistake

Post by shrike »

The problem are ranged weapons - their ammo is too expansive atm. Basically, it's more or less impossible to kill mobs at later lvls with ranged and make profit (or get even).
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
fratt37
Posts: 46
Joined: Thu Sep 23, 2004 1:25 am

Re: Did I make a mistake

Post by fratt37 »

There are no templates, I think people are a bit used to being led by the hand in their Char developement, that it must be built only a certain way. This game let's you do what you want.
I figure you know that though :)
From what I hear, ranged crafting is a troublesome choice for crafting. You can still craft other things to raise your points to get melee weapon, but that could be slow.
Try not to think about level, and think in terms of points and Quality, then you'll have an idea how powerful you are. To say: I'm level 50 melee fight, and I have bought the NPC's most expensive stuff! Means nothing versus a player with 25 points in melee fight, with Q20 Choice Mats Player made stuff.

Might I suggest harvesting, once you get the hang of it, it is the most amazing thing in the game, IMO.
I also figure after a while anyone playing this game will be working toward full skill points in everything. Why wouldn't you? :)
docsardo
Posts: 38
Joined: Sat Sep 25, 2004 10:20 pm

Re: Did I make a mistake

Post by docsardo »

The beauty of this game is that you never need to re-roll as long as you are satisfied with the look of your character. I have heard people saying that they have re-rolled 5 times and never understood why.

If you want to start melee weapon crafting then just do it. All it requires is obtaining the proper crafting tool and the appropriate skill (Weapon Crafting 1, Weapon Crafting 2, etc.), which you can get by using skill points that you received by crafting your other items. If you need money to get this started then you can kill mobs and sell the quartered items or run "fed-ex" tasks between towns.

The only limiting factor is time. You can build up every branch of every skill tree if you so desire, it will just take a lot longer to get every skill to 250 then if you specialize.

I agree though that melee weapon crafting and armor crafting are far easier to start with since you can run missions. By moving from town to town on the newbie island you can constantly do the crafting missions which advances your skill quickly and you even end up making dappers (especially if you hunt along the way and can use your quartered items for crafting too).
lupine04
Posts: 176
Joined: Fri Oct 01, 2004 12:34 am

Re: Did I make a mistake

Post by lupine04 »

I think it's great that Nevrax has provided such an open and versatile character customization/development system. It (potentially) provides a degree of individuality in how you play that many other games seem to be missing (and so many seem to desire in MMOs).

That said.. I do see the whole Template/Hand-Holding thing from both sides, and I think there's room for both...

On the one hand, you have the people who like an open-ended system that allows them to explore and experiment and see what happens. This is great, especially when the game system allows for it. One thing I think Ryzom could use, though, is a better way of explaining what the different Actions and their respective Stanzas actually *do* in relation to your character's abilities.

Every time I level up an ability a few levels, I'm going back to the Trainer and seeing a list of new abilities unlocked. The trouble is, I don't know what any of them do or which to choose. At this point, I feel like any choice is as good as any other, because I don't know what the long-term affect will be of any given choice - or if there is any real long-term affect. I mean, there's an explanation if you right-click on the Action in the Trainer's window. But what does each of them mean to my characters abilities? Is it going to enhance something they're already doing? Is it a skill that works up a different path? In other words, if I want to really focus on a specific subset of any of the skills (Harvesting, Fighting, etc) and really build on that, it would be good to know ahead of time which Actions enhance that skill, or provide Stanzas that can be used to create an enhanced version of that skill.

I think better documentation/clarification is needed for this. And I'm sure, before long, you'll see sites putting up databases and articles explaining this better. I guess it's cool, in a way, that many of us are sort of "pioneers" of all this new stuff.

On the other hand...
Templates are not a bad idea either, and I'm certain they'll pop up. Some people really want to dive into the action and don't want to spend too much time digging into all the customization. They have a set idea of what kind of character they want to build and, for them, the fun is in working their character up along that path. They just need to know the "formula".

I think that's fine, too.

Now.. for me, I'm somewhere in the middle. I like seeing Templates because I learn alot more about the different abilities, what they do and how they can be used. But from there, I like to experiment and modify the template more to my personal tastes. So it becomes more of a guideline for me, and less of a roadmap.

Whatever the preference, I think Nevrax has done an excellent job so far of putting together a very unique MMO. I'm really enjoying it so far.
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Did I make a mistake

Post by tetra »

docsardo wrote:The beauty of this game is that you never need to re-roll as long as you are satisfied with the look of your character. I have heard people saying that they have re-rolled 5 times and never understood why.
I'd guess because if you screw up badly early on before your skills have split, it can be a bit annoying to get the points needed to fix things and can be easier to just start over.
docsardo
Posts: 38
Joined: Sat Sep 25, 2004 10:20 pm

Re: Did I make a mistake

Post by docsardo »

How do you screw up badly?

Right now I am level 48 in melee weapon crafting and 41 in armor crafting. If I decided today to switch to jewelry crafting and never make another weapon or shield I could do that in a heartbeat since I have 270 unspent skill points in crafting. There would be no reason to reroll. I would just buy up whatever skills I need for jewelry crafting and forge ahead. All I would have lost is the time I spent on advancing melee weapons and armor crafting (but the extra skill points I received by doing that would still come in very handy). The fact that I started in weapon crafting would in no way gimp me as a jewelry crafter. I could potentially end up as skilled as the person who started the game as a jewelry crafter.

This is the key point in a skill-based game like this - you cannot gimp yourself.

Kraak - Fyros Crafter of Fine Weapons
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