My E-2 rant (it's a long-un.)
Posted: Fri Oct 21, 2005 4:49 am
Let me set some ground rules
If your sphincters pucker at words like honor and content, get over yourself. Almost everyone knows what is meant by the terms, if you have a hang up about them, it is your own hang up.
If you have been around these forums much, you have probably read my pointless ranting additions to the gank-kids/grown-ups debate. If you are a ganker, it is probable that I really do hate you, and I wish serious physical injury to you and your pets. You are the very type of player that gives MMOs a bad name.
If you work for Nevrax and are reading the forums, please be sure you have obtained the Nevrax Communal Brain. If Nevrax has lost the Communal Brain, please be aware that a squeek-toy is not an adequate substitute. Did you check under your desk for it? Where were you playing with it last? Did you bring it to the last IRL event, and leave it there?
With that out of the way, I went to the Old Lands (AKA gankers paradise), and had a good time. No one observed any rules of engagement; we just fought over a parcel of land until we had to go to bed. It was entertaining.
The Please dont kill the defenseless harvesters thing? I understand, they cant really fight back. It seems like a dirty thing to do. But every war is backed by its manufacturing capabilities. Factories and power plants are legitimate targets in combat. The goal, remember, is to build your temple, and keep the other side from theirs. Targeting harvesters is part of the mission. Should Honor points be rewarded for it? Well, think about it .who is more widely celebrated, the fighter pilot shooting down enemy fighters, or the bomber crew that razes cities? Both actions are necessary, and you could really argue the bombers do more to advance the war effort, but the honor goes to those that out smart an armed combatant. Same logic should apply on Death Isle. But then, as things are, the program simply wont support identifying between a digger and a fighter.
The Pulling Kintcher thing? I think it is a base trick that only week-minded children and really bad players would use. But then, Ma-Duks forces are full of them, so we should probably expect it, and hope the GMs can find a way to hurt those who do it.
Why the turn around on the PvP thing? (listen up, cause this is critical) THIS IS AN ENTIRELY CONSENTUAL FORM OF PVP! It isnt like there are mats here you need in order to progress. You do not have to cross it to get spawn points. There is very little other reason to voluntarily get a mission, talk to the teleport officers and head into the fray than to build a temple, or to stop the other side from building their temple. It is just like walking into the arena, you are not going to accidentally stumble into it more than once.
There isnt even any new content here. A small parcel of land where you can either dig or fight overpowered kintcher. That sounds just like the PR, doesnt it? What exactly do we see new here? To add to that, the original game is still intact. You can still grind until you pass out. No one will bother you. In fact, the PR is probably safer now than it has ever been. Go and get that here-to-fore restricted content!
To all of you good people trying to walk the neutral path stop crying.
We have known for a long time that content for the truly neutral would be limited.
Perhaps non-existent. It did not take a crystal ball, just a knowledge of how things actually work. You will never read a book titled The Great Neutral Countries of WWII. There werent any. If you can see the evil of the Kami hosts and not be filled with a desire to oppose them, then I cant say I have much sympathy for your cries for content.
There were certainly things I did not like. The 10 year old trash talk. I cant really be disappointed by the Kami death cult, after all, I expect such things from them; but even though there was less chat stupidity from the Karavan side, it was still there. Seriously now grow up.
And the magnitude of the pre-patch idiocy. Desert forage for a communal dig site? WTH were you thinking, guys? Xavier Lawrence Jessica if one of you have found the Communal Brain, would you mind terribly posting whatever justification you have for that idea? I will accept we couldnt find the brain.
Melee fighters, despite the new resistances, continue to be pointless in PvP. The main problem, ironically, seems to be related to the heal nerf. Dropped the brain on that one, didnt ya, guys? With the nukers and healers arrayed at 50 meters, a daring pike man would be torn apart once he hit the enemy lines. The cost for a double heal means that the range of the spell isnt great enough to heal the fighter, and the reduced power means that one spell alone wont do it. Combined with the difficulty of seeing an allied corpse on the other side of the field, well, you can see where it doesnt really work.
And why, oh why, do we not get honor points for killing kitin (still have the Communal Brain handy)? They are part of the threat, right? If they gave honor points, you could probably increase the spawn rate again. The Kintcher are far more dangerous than any player is, they should be worth more honor points if we get rid of them.
The biggest complaint I have, and I think many have, is the demonstrated lack on the part of Nevrax to come any where near understanding what the playerbase wants. WE DID NOT WANT GANKFEST:ATYS! We did not want an isle of PvP. Most of us wanted cooperative, PvE events utilizing the famed RAID engine. Could we still have been racing against Kami Heretics to build an apparently pointless temple? Sure!
Would that have been fun? Probably.
Would it have torn apart the community the way SURVIVOR: ATYS has? I really doubt it.
So (you still have the brain, right) as you count the discontinued subs through the next couple weeks, keep that in mind. There was a small group that wanted wonton slaughter, but most of us wanted (and still want) frequently updated team-based PvE action.
If you wont give it to us, and soon, I am pretty certain another game will.
If your sphincters pucker at words like honor and content, get over yourself. Almost everyone knows what is meant by the terms, if you have a hang up about them, it is your own hang up.
If you have been around these forums much, you have probably read my pointless ranting additions to the gank-kids/grown-ups debate. If you are a ganker, it is probable that I really do hate you, and I wish serious physical injury to you and your pets. You are the very type of player that gives MMOs a bad name.
If you work for Nevrax and are reading the forums, please be sure you have obtained the Nevrax Communal Brain. If Nevrax has lost the Communal Brain, please be aware that a squeek-toy is not an adequate substitute. Did you check under your desk for it? Where were you playing with it last? Did you bring it to the last IRL event, and leave it there?
With that out of the way, I went to the Old Lands (AKA gankers paradise), and had a good time. No one observed any rules of engagement; we just fought over a parcel of land until we had to go to bed. It was entertaining.
The Please dont kill the defenseless harvesters thing? I understand, they cant really fight back. It seems like a dirty thing to do. But every war is backed by its manufacturing capabilities. Factories and power plants are legitimate targets in combat. The goal, remember, is to build your temple, and keep the other side from theirs. Targeting harvesters is part of the mission. Should Honor points be rewarded for it? Well, think about it .who is more widely celebrated, the fighter pilot shooting down enemy fighters, or the bomber crew that razes cities? Both actions are necessary, and you could really argue the bombers do more to advance the war effort, but the honor goes to those that out smart an armed combatant. Same logic should apply on Death Isle. But then, as things are, the program simply wont support identifying between a digger and a fighter.
The Pulling Kintcher thing? I think it is a base trick that only week-minded children and really bad players would use. But then, Ma-Duks forces are full of them, so we should probably expect it, and hope the GMs can find a way to hurt those who do it.
Why the turn around on the PvP thing? (listen up, cause this is critical) THIS IS AN ENTIRELY CONSENTUAL FORM OF PVP! It isnt like there are mats here you need in order to progress. You do not have to cross it to get spawn points. There is very little other reason to voluntarily get a mission, talk to the teleport officers and head into the fray than to build a temple, or to stop the other side from building their temple. It is just like walking into the arena, you are not going to accidentally stumble into it more than once.
There isnt even any new content here. A small parcel of land where you can either dig or fight overpowered kintcher. That sounds just like the PR, doesnt it? What exactly do we see new here? To add to that, the original game is still intact. You can still grind until you pass out. No one will bother you. In fact, the PR is probably safer now than it has ever been. Go and get that here-to-fore restricted content!
To all of you good people trying to walk the neutral path stop crying.
We have known for a long time that content for the truly neutral would be limited.
Perhaps non-existent. It did not take a crystal ball, just a knowledge of how things actually work. You will never read a book titled The Great Neutral Countries of WWII. There werent any. If you can see the evil of the Kami hosts and not be filled with a desire to oppose them, then I cant say I have much sympathy for your cries for content.
There were certainly things I did not like. The 10 year old trash talk. I cant really be disappointed by the Kami death cult, after all, I expect such things from them; but even though there was less chat stupidity from the Karavan side, it was still there. Seriously now grow up.
And the magnitude of the pre-patch idiocy. Desert forage for a communal dig site? WTH were you thinking, guys? Xavier Lawrence Jessica if one of you have found the Communal Brain, would you mind terribly posting whatever justification you have for that idea? I will accept we couldnt find the brain.
Melee fighters, despite the new resistances, continue to be pointless in PvP. The main problem, ironically, seems to be related to the heal nerf. Dropped the brain on that one, didnt ya, guys? With the nukers and healers arrayed at 50 meters, a daring pike man would be torn apart once he hit the enemy lines. The cost for a double heal means that the range of the spell isnt great enough to heal the fighter, and the reduced power means that one spell alone wont do it. Combined with the difficulty of seeing an allied corpse on the other side of the field, well, you can see where it doesnt really work.
And why, oh why, do we not get honor points for killing kitin (still have the Communal Brain handy)? They are part of the threat, right? If they gave honor points, you could probably increase the spawn rate again. The Kintcher are far more dangerous than any player is, they should be worth more honor points if we get rid of them.
The biggest complaint I have, and I think many have, is the demonstrated lack on the part of Nevrax to come any where near understanding what the playerbase wants. WE DID NOT WANT GANKFEST:ATYS! We did not want an isle of PvP. Most of us wanted cooperative, PvE events utilizing the famed RAID engine. Could we still have been racing against Kami Heretics to build an apparently pointless temple? Sure!
Would that have been fun? Probably.
Would it have torn apart the community the way SURVIVOR: ATYS has? I really doubt it.
So (you still have the brain, right) as you count the discontinued subs through the next couple weeks, keep that in mind. There was a small group that wanted wonton slaughter, but most of us wanted (and still want) frequently updated team-based PvE action.
If you wont give it to us, and soon, I am pretty certain another game will.