Can I convert 'lightness' attribute to weight of a finished item?
Posted: Wed Sep 07, 2005 2:52 am
Recently I set to clearing my inventory of miscellaneous mid-grade materials by making swords. While I was at it (odd how often a problem starts out with something like 'since I was there anyway....') I decided to use the good mats to make some better swords to sell, as well as a special one for myself. When I was done... "Whoops! Which sword is my *special* one?"
The swords made from quartered mats are easy to spot because of the odd Q#s, but the majority of the swords were all made from the materials with the same Quality: oath bark, big shell, tansy node and anete fiber - but the sword that was for ME had shaft and grip material that I had selected for a better parry modifier.
Because of the big shell and oath bark, the DMG attribute of these swords were all the same, and so high that DMG was also the primary attribute of the weapon. Now, since the sword info *STILL* does not reflect useful parry modifier information the swords were all identical - except for the weight!
With a little lot of deductive reasoning I was able to figure out which sword was the special one based on the weight alone (I'll spare you the details to prevent making a long story longer). For my future crafting, I would like to know if anyone has figured out how the "lightness" attribute (as the lightness score appears in the crafting window when making the item) affects the final weight of the item, particularly since the item weight (unlike parry modifier) is easy to see.
If you are going to reply saying that it is only the "lightness of the item in my bag", thats fine - as long as you address the relationship between lightness score and final weight.
Thanks in advance...
"Preciousssss.... it isss my Preciousssss ssssssswordsss"
The swords made from quartered mats are easy to spot because of the odd Q#s, but the majority of the swords were all made from the materials with the same Quality: oath bark, big shell, tansy node and anete fiber - but the sword that was for ME had shaft and grip material that I had selected for a better parry modifier.
Because of the big shell and oath bark, the DMG attribute of these swords were all the same, and so high that DMG was also the primary attribute of the weapon. Now, since the sword info *STILL* does not reflect useful parry modifier information the swords were all identical - except for the weight!
With a little lot of deductive reasoning I was able to figure out which sword was the special one based on the weight alone (I'll spare you the details to prevent making a long story longer). For my future crafting, I would like to know if anyone has figured out how the "lightness" attribute (as the lightness score appears in the crafting window when making the item) affects the final weight of the item, particularly since the item weight (unlike parry modifier) is easy to see.
If you are going to reply saying that it is only the "lightness of the item in my bag", thats fine - as long as you address the relationship between lightness score and final weight.
Thanks in advance...
"Preciousssss.... it isss my Preciousssss ssssssswordsss"