Recently I set to clearing my inventory of miscellaneous mid-grade materials by making swords. While I was at it (odd how often a problem starts out with something like 'since I was there anyway....') I decided to use the good mats to make some better swords to sell, as well as a special one for myself. When I was done... "Whoops! Which sword is my *special* one?"
The swords made from quartered mats are easy to spot because of the odd Q#s, but the majority of the swords were all made from the materials with the same Quality: oath bark, big shell, tansy node and anete fiber - but the sword that was for ME had shaft and grip material that I had selected for a better parry modifier.
Because of the big shell and oath bark, the DMG attribute of these swords were all the same, and so high that DMG was also the primary attribute of the weapon. Now, since the sword info *STILL* does not reflect useful parry modifier information the swords were all identical - except for the weight!
With a little lot of deductive reasoning I was able to figure out which sword was the special one based on the weight alone (I'll spare you the details to prevent making a long story longer). For my future crafting, I would like to know if anyone has figured out how the "lightness" attribute (as the lightness score appears in the crafting window when making the item) affects the final weight of the item, particularly since the item weight (unlike parry modifier) is easy to see.
If you are going to reply saying that it is only the "lightness of the item in my bag", thats fine - as long as you address the relationship between lightness score and final weight.
Thanks in advance...
"Preciousssss.... it isss my Preciousssss ssssssswordsss"
Can I convert 'lightness' attribute to weight of a finished item?
Can I convert 'lightness' attribute to weight of a finished item?
Zhenns of Tryker Island
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Re: Can I convert 'lightness' attribute to weight of a finished item?
Yes, thats pretty much the answer that I expected.
Soooooooooooo.....
I'll figure it out.
The first step will be to craft some items with a lightness score of zero. That means Basic mats - yubo skin, oath bar, Kipee mandible, Gingo claw, patee wood node, some of the amber types, etc.
At the moment, I dont think Patee node, or any of the 0-lightness pelvis types are readily available in the area of Pyr, or at least I wont be able to find them soon. Thus my first project will be a Basic Magic Amplifier to establish what the 'full weight' of the item will be. Thereafter I shall use Fine and Choice materials to craft versions with enhanced lightness and take notes on the resultant weights.
See? Its easy to make your own content in Ryzom!
Soooooooooooo.....
I'll figure it out.
The first step will be to craft some items with a lightness score of zero. That means Basic mats - yubo skin, oath bar, Kipee mandible, Gingo claw, patee wood node, some of the amber types, etc.
At the moment, I dont think Patee node, or any of the 0-lightness pelvis types are readily available in the area of Pyr, or at least I wont be able to find them soon. Thus my first project will be a Basic Magic Amplifier to establish what the 'full weight' of the item will be. Thereafter I shall use Fine and Choice materials to craft versions with enhanced lightness and take notes on the resultant weights.
See? Its easy to make your own content in Ryzom!
Last edited by douph on Fri Sep 09, 2005 3:53 pm, edited 1 time in total.
Reason: argh! cant spell
Reason: argh! cant spell
Zhenns of Tryker Island
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Re: Can I convert 'lightness' attribute to weight of a finished item?
Heh... There are some issues (NTM the fact these threads are much less used since they changed the defaults and threads vanish) with lightness as it is the typical name for grind stuff (that and durability). Other than maybe HA and ammo, lightness is hardly an attribute most folks consider in a good or bad crafted itemdouph wrote:Yes, thats pretty much the answer that I expected.
Soooooooooooo.....
See? Its easy to make your own content in Ryzom!
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: Can I convert 'lightness' attribute to weight of a finished item?
Indeed. I also tend to ignore the 'lightness' trait. I cannot help but wonder what other item characteristics are affected by the 'lightness' score; speed perhaps?
For the moment, here are my findings regarding lightness in Majik Amplifiers. At the moment the study is incomplete, but work at this point indicates a simple trend. It appears that a score of 100 lightness results in an item that weighs 1/2 what the basic item weight is. Thus the basic weight (0 lightness) of majik amplifiers is 10kg (which is pretty darn heavy for a set of big gloves) and amplifiers with a 100 lightness score should weigh 5kg. If this trend continues to prove accurate (and it is a simple linear relationship so far) we should be able to predict the item weight in this manner:
Weight = base item weight - (Lightness% x 1/2item weight)
That is to say, use the lightness score as a percentage in the calculation. A simple example of amps with lightness 35:
Weight = 10kg - (35% x 5kg) = 8.25kg
The amps I made with lightness 35 resulted in a weight of 8.23kg. I cannot account for the discrepancy or claim that the discrepancy is insignificant at this time.
NOTE: When amps I was crafting degraded (due to the mix of materials I was using to get a low lightness) the item weight was not affected by the degradation. It appears that the degradation affected the Q#, but not the lightness. This is interesting for several reasons. I imagine a degradation must affect weapon DMG and armor protection factors. Does degradation affect only specific item traits?
Addenda: I had not taken into account the likelihood that Q# would factor into final weight. Duh! Much more work is necessary now, but the above calculation is valid for Q20 amps.
For the moment, here are my findings regarding lightness in Majik Amplifiers. At the moment the study is incomplete, but work at this point indicates a simple trend. It appears that a score of 100 lightness results in an item that weighs 1/2 what the basic item weight is. Thus the basic weight (0 lightness) of majik amplifiers is 10kg (which is pretty darn heavy for a set of big gloves) and amplifiers with a 100 lightness score should weigh 5kg. If this trend continues to prove accurate (and it is a simple linear relationship so far) we should be able to predict the item weight in this manner:
Weight = base item weight - (Lightness% x 1/2item weight)
That is to say, use the lightness score as a percentage in the calculation. A simple example of amps with lightness 35:
Weight = 10kg - (35% x 5kg) = 8.25kg
The amps I made with lightness 35 resulted in a weight of 8.23kg. I cannot account for the discrepancy or claim that the discrepancy is insignificant at this time.
NOTE: When amps I was crafting degraded (due to the mix of materials I was using to get a low lightness) the item weight was not affected by the degradation. It appears that the degradation affected the Q#, but not the lightness. This is interesting for several reasons. I imagine a degradation must affect weapon DMG and armor protection factors. Does degradation affect only specific item traits?
Addenda: I had not taken into account the likelihood that Q# would factor into final weight. Duh! Much more work is necessary now, but the above calculation is valid for Q20 amps.
Zhenns of Tryker Island
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Chtomelji the Merry Matisian Manipulator
Kalehar the Fiery Fyros Forager (abandoned but reincarnated)
-------------------------------------------
I know what you're thinking, did I dig 5 nodes or only 4?
Well, in all the confusion, I plumb forgot where the Ex mats are... darnit!http://karlmonster.tripod.com
Re: Can I convert 'lightness' attribute to weight of a finished item?
It has been a long time since I have had time to browse thru the boards but this caught ny eye.
One would think lightness would be a factor for melee weapons where lightness would affect the amount of stamina consumed when using say a sword.
As for descrepencies in your calculations and actual results I can attest that it is from the way the valules are displayed. a 35% lightness could actually be any where from 35.00 to 35.99 nuff said.
One would think lightness would be a factor for melee weapons where lightness would affect the amount of stamina consumed when using say a sword.
As for descrepencies in your calculations and actual results I can attest that it is from the way the valules are displayed. a 35% lightness could actually be any where from 35.00 to 35.99 nuff said.
Bakhand... bcnu