Quick weapons switch

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sentri
Posts: 15
Joined: Mon Aug 01, 2005 12:03 pm

Quick weapons switch

Post by sentri »

Hi there!

I know it requests about such function were posted some time ago ( found some post even form last year) but could find any reply not option to quick weapon switch.

What I mean I would like to witch from melee to ranged set with one shortcut - cant quite figure out how to. Is such option avaible?

Thanks in advance for reply!
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bobturke
Posts: 391
Joined: Tue Sep 21, 2004 9:23 am

Re: Quick weapons switch

Post by bobturke »

sentri wrote:Hi there!

I know it requests about such function were posted some time ago ( found some post even form last year) but could find any reply not option to quick weapon switch.

What I mean I would like to witch from melee to ranged set with one shortcut - cant quite figure out how to. Is such option avaible?

Thanks in advance for reply!
Sadly no, I don't think it is. It was suggested a fair while ago. Macro's are pretty basic in this game, but then again 'bots aren't an issue either.
Turke
Aedan Artisans
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: Quick weapons switch

Post by vinnyq »

Hullo!

Sorry sentri, I dun think there is.

Would also be nice to program a mac to switch from focus jewels to hp jewels, hvy armor to light armor, or from fully cloth to completely nekked in 1 second flat!

Too bad there isn't any inventory managment action in the macros menu :(

oh, p.s. The macros menu can be accessed thru Shift K
Fyrx, Fyros
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micrix
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Re: Quick weapons switch

Post by micrix »

Grouping of gears and fast switch was wished many times. Since there is also a timer on weapon switch this seems to be intention. The good thing is probably that a little teamplay, strategics and a somehow "calmer" gameplay come into game.
Psylo - Tryker and Homin
Shinto Digging Ltd.
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sentri
Posts: 15
Joined: Mon Aug 01, 2005 12:03 pm

Re: Quick weapons switch

Post by sentri »

micrix wrote:Grouping of gears and fast switch was wished many times. Since there is also a timer on weapon switch this seems to be intention. The good thing is probably that a little teamplay, strategics and a somehow "calmer" gameplay come into game.
Thanks everyone for reply.
Hm too bad no such function were implemented yet.
As for this calm and more strategic game play I agree that it aint bad thing.
But still would be easier to add some sweapon/armors switch macros/keys and to keep right feel there could be timer added so the action will take long enough.

BTW was there any offcial statment regarding this issue from developers?
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micrix
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Re: Quick weapons switch

Post by micrix »

sentri wrote:
BTW was there any offcial statment regarding this issue from developers?
I can not answer this today :D It would be a vutescu-raynes-badboy answer ;)
Psylo - Tryker and Homin
Shinto Digging Ltd.
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iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Quick weapons switch

Post by iwojimmy »

Post a question in the official Q&A thread, and hopefully it will be something the Devs are willing to comment on.

:)
sentri
Posts: 15
Joined: Mon Aug 01, 2005 12:03 pm

Re: Quick weapons switch

Post by sentri »

Is Q&A the Feedback forum?

Generaly where can I post suggestions por bug reports?

Thanks!
nonne
Posts: 37
Joined: Sun Jan 02, 2005 4:45 am

Re: Quick weapons switch

Post by nonne »

sentri wrote:Is Q&A the Feedback forum?

Generaly where can I post suggestions por bug reports?

Thanks!

Sentri it´s the Feedback forum they want to hear what ppl think about updates, suggestions and so on so that is right..

Click on link and it will get u there ;)
http://www.ryzom.com/forum/forumdisplay.php?f=84
Halvgalen
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vutescu
Posts: 382
Joined: Wed Feb 23, 2005 8:51 am

Re: Quick weapons switch

Post by vutescu »

micrix wrote:I can not answer this today :D It would be a vutescu-raynes-badboy answer ;)
lol. well, I did ticketed this in the past, also posted it in feedback section.
:>

EDIT: also posted about the inability to run macros for spell + melee (if you place a spell and a melee combat attack in a macro, you will end running to the mob and performing the melee combat, the spell will be ignored), the inability to run macros for prospect and harvesting, inability to place delays in execution of actions and so on. But are more pressing matters about the game. Macros are on the bottom in the list anyway [ :P @ micrix]
Last edited by vutescu on Tue Aug 09, 2005 2:11 pm, edited 1 time in total.
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