What's wrong/right with grouping?
What's wrong/right with grouping?
How do you like the grouping in this game? Issues? What works and what doesn't work?
Re: What's wrong/right with grouping?
Couple of things.
I like how easy it is to target people from the team window and that they show up on the overhead map and can be made compass targets fairly easily.
I don't like how easy it is for someone on the team not to pull their weight yet get the same xp as everyone else. You really only need to attack once and you get the same xp as if you had pounded on it the whole fight. Do it based on damage done instead of an equal division.
One, albeit minor, quip is is that no matter who asks you to join, it always says "X has invited you to join her team" ... easy to fix...
Would help if people that were grouped had an icon next to their name so you can tell they are grouped. People in your own group would have a different colored icon.
I like how easy it is to target people from the team window and that they show up on the overhead map and can be made compass targets fairly easily.
I don't like how easy it is for someone on the team not to pull their weight yet get the same xp as everyone else. You really only need to attack once and you get the same xp as if you had pounded on it the whole fight. Do it based on damage done instead of an equal division.
One, albeit minor, quip is is that no matter who asks you to join, it always says "X has invited you to join her team" ... easy to fix...
Would help if people that were grouped had an icon next to their name so you can tell they are grouped. People in your own group would have a different colored icon.
Chuangtzu
Re: What's wrong/right with grouping?
chuangpo wrote:Couple of things.
I don't like how easy it is for someone on the team not to pull their weight yet get the same xp as everyone else. You really only need to attack once and you get the same xp as if you had pounded on it the whole fight. Do it based on damage done instead of an equal division.
It only takes a few seconds to realize that damage doesn't work and is a silly idea...
Casters do more damage than fighters.
Melee fighters do more damage than ranged fighters.
Support classes do very little or no damage at all.
Healers do no damage or very little damage.
Healers are not always needed for every single fight.
Failing to go back to a action difficulty based sliding degrading scale that was in place towards the end of open beta, the current system is just fine.
Re: What's wrong/right with grouping?
if someone is leaching xp it is simple.....REMOVE from group. problem solved.
Re: What's wrong/right with grouping?
I've noticed that group harvesting is sometimes yeilds unpredictable xp gains for people. I was harvesting with a friend the other night; I was extracting they were preserving/stablizing. I'm level 57 in harvest and they were signifigantly lower level than I. So, I would prospect the points and extract my exp earnings were consistant and reported my "normal" amounts for extracting materials of certian qualities. While my partner reported wierd fluctuations in xp earnings from extraction to extraction. I'm guessing that it is because they did not heal the source the same amount every time, but it's really hard to tell from one run to the next when it comes to using those skills. Given the way xp gained can be determined through various ways due to the explicit numbers given to the player in all other aspects of the game, it would be nice if the players could do the same for stablizing/preserving materials sources. Doing so would help the player determine why they did not gain as much xp stablizing/preserving from one source to the next.