Havesting Thoughts

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Havesting Thoughts

Post by raynes »

I'm curious what other people think about the harvesting aspect of the game and all that surrounds it. I'm also curious how many people actually harvest and why.

I wanted to be a full time harvester. When I played Earth and Beyond one of the things I loved to do is mine. I found it relaxing and very enjoyable. When I played the open beta of this game, I got the same feeling from harvesting as I did from mining in EnB. So now that sometime has gone by I can really coment on harvesting.

First the good.
1) Most of the time it is a relaxing thing to do. (except when the source blows up or aggro animals are approaching)
2) You can make decent money from doing it.
3) It's easy to gain experience doing it.
4) There is a wide variety of goods that can be found.

Now the bad.
1) There is no rhyme or reason behind the location of resources.
2) Harvesting missions are impossible.
These first two go hand in hand. I am currently working on my Kami faction. There are harvesting missions given by NPC's asking for goods. Off the top of my head one of them is asking for something like bees wax. In all my harvesting I have never once come across bees wax. I've been all over the map too from around Zora to the outback, to the void. Nothing.
I've had a mission to find spiders web for quite sometime now. I have yet to find that. It got to the point that I just started to take combat missions so I could actually accomplish something. This should not be the way it is. I should be able to just as easily go find bees wax as I can go kill a yubo and ragus.
3) It's beyond confusing.
I've been harvesting for some time now and I have yet to really understand what the source mode is. Many of the skills are only now making sense. For example I finally figured out that deposit tracking and the distance at which you can find stuff go hand in hand.
4) It's next to impossible to find much of anything above choice resources.
5) The skill combos for harvesting don't work.
For example I created a skill that combined 50 m deposit tracking, execellent materials, and minor blade resources. The thought was that it would search for any blade materials of execellent or lesser value within 50 meters of my. Wrong. It finds anything with in 50 meters.

Guess that is it, so what are your thoughts on harvesting?
billg1
Posts: 109
Joined: Wed Sep 22, 2004 9:37 pm

Re: Havesting Thoughts

Post by billg1 »

You are so correct raynes on the cons of harvesting. Especially specific prospecting. It does not work as intended or as its being interpeted by many. It needs to be fixed or re-worded.

How ever the quest items are out there. I have found a few, I just dropped them. You can find several kinds near the Mektub watering hole.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Havesting Thoughts

Post by raynes »

billg1 wrote:You are so correct raynes on the cons of harvesting. Especially specific prospecting. It does not work as intended or as its being interpeted by many. It needs to be fixed or re-worded.

How ever the quest items are out there. I have found a few, I just dropped them. You can find several kinds near the Mektub watering hole.
I do believe the quest items are out there. The point I was making was that if I take a quest to find an item or to clean up an item, I could easily spend days looking for that item. However if I take a mission to kill something it can be done in under 15 minutes. So what is the point of the harvesting quests if I can get the same reward much easier crafting or killing something?
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vguerin
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Joined: Wed Sep 22, 2004 6:13 pm

Re: Havesting Thoughts

Post by vguerin »

raynes wrote:5) The skill combos for harvesting don't work.
For example I created a skill that combined 50 m deposit tracking, execellent materials, and minor blade resources. The thought was that it would search for any blade materials of execellent or lesser value within 50 meters of my. Wrong. It finds anything with in 50 meters.
I am not sure why you're having problem with this skill, it is one of the few changes to harvesting that I consider an improvement.

Using these skills allow me to find and prospect these specific resources which is awesome, especially in the areas that have several types of mats in the same area.

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Ultimate Harvesting Guide
billg1
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Joined: Wed Sep 22, 2004 9:37 pm

Re: Havesting Thoughts

Post by billg1 »

If I prospect for Choice blade mats in a 100m area using the locate specific mats skill, 1 of 4 things happens

1) Finds the nearest Choice source no matter what mat type it is.
2) Finds the nearest Blade mat no matter what QL Basic/Fine/Choice
3) Finds a Dead node no matter what it is
4) No mats in the area

Maybe I am doing it wrong but I have yet to get it to work.
So far all I can think is I wasted alot of Skill points getting locate blades/grips/counterweights/shaft skills.
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vguerin
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Re: Havesting Thoughts

Post by vguerin »

billg1 wrote:If I prospect for Choice blade mats in a 100m area using the locate specific mats skill, 1 of 4 things happens

1) Finds the nearest Choice source no matter what mat type it is.
2) Finds the nearest Blade mat no matter what QL Basic/Fine/Choice
2) Finds a Dead node no matter what it is
3) No mats in the area

Maybe I am doing it wrong but I have yet to get it to work.
So far all I can think is I wasted alot of Skill points getting locate blades/grips/counterweights/shaft skills.
When your using the "deposit tracking" brick your not truly prospecting, you're searching. Create another stanza with the same specialty in it (minus the tracker brick, but including the specialty) and prospect the area it leads you to.

This should produce ONLY BLADE or whatever your looking for if the rest of the bricks in your stanza are correct and you're looking in the right direction.

It will never find non-blade mats if your doing it properly.

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Ultimate Harvesting Guide
kierstad
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Joined: Fri Sep 24, 2004 11:17 pm

Re: Havesting Thoughts

Post by kierstad »

vguerin wrote:When your using the "deposit tracking" brick your not truly prospecting, you're searching. Create another stanza with the same specialty in it (minus the tracker brick, but including the specialty) and prospect the area it leads you to.

This should produce ONLY BLADE or whatever your looking for if the rest of the bricks in your stanza are correct and you're looking in the right direction.

It will never find non-blade mats if your doing it properly.
Thank you for that clarification DT! I was wondering about that, wasn't quite sure if combining tracking with prospecting for specific resources would really pinpoint that specific resource, or the general area.

So what you're saying is create a tracking action to look for your specific item, once you are in range, switch to the prospecting for that specific item?
raynes
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Joined: Thu Sep 23, 2004 10:00 am

Re: Havesting Thoughts

Post by raynes »

vguerin wrote:When your using the "deposit tracking" brick your not truly prospecting, you're searching. Create another stanza with the same specialty in it (minus the tracker brick, but including the specialty) and prospect the area it leads you to.

This should produce ONLY BLADE or whatever your looking for if the rest of the bricks in your stanza are correct and you're looking in the right direction.

It will never find non-blade mats if your doing it properly.
Thats simply not true. I have a stanza set up that is the 50m tracking with the added component to find blade materials. And it doesn't work. I get all sorts of results.
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svayvti
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Re: Havesting Thoughts

Post by svayvti »

Harvesting really needs an overhaul, I've said it many places, many times.

The whole harvesting balance has been neglected.

There is no major philosophical difference with harmful/gentle. It makes no difference to Kami/Karavan how we harvest.. and yet it is supposed to.

The missions. So far I've found plenty of the mission items in Zora lands. But as far as I can tell they each only appear once in all of zorai lands. Looking for one resource spot on the whole entire freaking lands... and it is buried to boot. How about changing hunter/corporal missions to looking for unique mobs and quartering them? It would still be easier compared to what harvesters have to do.

Furthermore, some of the larger guilds are almost entirely side-stepping any need for harvesters. They get almost all mats from quartering non-stop, and get a plethora of excellent mats by killing special monsters. Better and in much more quantity than anything a harvester can do. Which I'm noticing is leading to a lot of people dropping out of harvesting.

The funds aren't even comparable to what I can get for killing ragus for an hour instead and selling the craftable mats.

Harvesting needs a massive overhaul, because right now it just isn't working like it is supposed to.

Harvesting is sorely in need of a massive overhaul it should have gotten in beta. The longer it takes to do it, the more upsetting it will be to the general player base as they get used to it as well. Please have a good long hard look at harvesting and what exactly Nevrax wants it to do. Because it sure isn't living up to the roles that were mentioned so far.
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vguerin
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Re: Havesting Thoughts

Post by vguerin »

Sorry raynes, there is no real way for me to tell what you may be doing wrong, but I assure you, your doing something wrong.

Granted our guild is heavy harvest, but we can go into any area and pull specific materials from an area that has several. We do this often and in many places... if you can be more specific I can try and help more, but you are doing something wrong.

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