[DEV] PvP - Faction Colours

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lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

[DEV] PvP - Faction Colours

Post by lawrence »

Nevrax would like your feedback on a couple PvP-related changes and new features currently in testing. Please refer to the "In Test"-Section on the official website for a full list of changes and updates.

[ F A C T I O N P v P ]

The following points are related to events and aim at providing you a
better visibility during PvP events. During a PvP faction event,
character names will be given special colors, according to the
following ruleset:
  • Red: the character you targeted is an opponent;
  • Light purple: the character you targeted is an ally and is in your
    team;
  • Dark Purple: the character you targeted is an ally and in your guild;
  • Dark Blue: the character you targeted is an ally;
  • Regular Blue: the character you targeted is either not engaged in the
    faction war, is out of the faction PvP zone or is not attackable yet.
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forever
Posts: 531
Joined: Wed Sep 22, 2004 5:31 pm

Re: [DEV] PvP - Faction Colours

Post by forever »

Good old red and blue, reminds me of my UO days. :)
Neva - Arispotle Server
Guild Leader - Guardians of Life
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: [DEV] PvP - Faction Colours

Post by rushin »

surely having people choose a faction (kami/kara/neutral) when entering such a zone would help? and following on from that allowing heals out team/guild for same faction players?
rushin ~ asleep
trenker
Posts: 366
Joined: Thu Sep 30, 2004 7:22 pm

Re: [DEV] PvP - Faction Colours

Post by trenker »

Excellent idea for colour differences, but this also needs to be on the compass/map please!

Thanks.
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: [DEV] PvP - Faction Colours

Post by basicart »

To be able to change these colours your self would be nice, so you can set it out how ever it works best for you (like for myself at the moment guildies are shown green to make them stand out on screen)
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norvic
Posts: 514
Joined: Tue Oct 26, 2004 6:54 pm

Re: [DEV] PvP - Faction Colours

Post by norvic »

This seems an excellent solution and should make pvp events alot less chaotic, really glad it was not just red or blue as I know some non-combatants have been abit annoyed and felt they were forced into PvP or excluded from an area when an event was on.
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jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: [DEV] PvP - Faction Colours

Post by jamela »

trenker wrote:Excellent idea for colour differences, but this also needs to be on the compass/map please!
Ooh no, I like it the way it's described, "The character you targeted ..." I think we should have to be close enough to at least target a player before we can tell their faction, rather like checking their papers. This allows for a little espionage.
jamela
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Joined: Sat Oct 02, 2004 11:16 am

Re: [DEV] PvP - Faction Colours

Post by jamela »

I hope that along with the name colouring will go automatic limitations on your actions, so that you cannot "accidentally" attack an ally or neutral, cannot heal an enemy.
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zhidao
Posts: 823
Joined: Tue Oct 19, 2004 6:49 pm

Re: [DEV] PvP - Faction Colours

Post by zhidao »

I wonder a little bit how you can get neutral.
That seems to be only possible if your fame of kami/karavan is 0 (almost impossible fact as you would have done no missions of a kami/karavan) or in a low tolerance limit of e.g. 60+/- (which was not specified here) so that only true believer are part of the conflict here.
jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: [DEV] PvP - Faction Colours

Post by jamela »

rushin wrote:surely having people choose a faction (kami/kara/neutral) when entering such a zone would help?
I'd like to see it like this too. Only, what should happen when a player joins a team then leaves the zone and reenters? Can teams be of mixed faction?

Aah, I've just seen that there is a different thread about automatic faction selection depending on your Fame.
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