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[DEV] Miscellaneous Bugfixes & Changes

Posted: Thu Jun 23, 2005 7:13 pm
by lawrence
Nevrax would like your feedback on a few things that are currently being tested in-house. For a full list of currently tested new features and bugfixes, please refer to the following page: http://ryzom.com/?page=player_info-in_test

Nevrax wrote:
[ I N T E R F A C E ]
  • Moved the contextual menu item "Quit Team" to a safer place.
  • Loot window on bandits will close as soon as there is nothing more to loot on the corpse.
  • Reversed the line order of Pierce/Blunt on Shield/Armor info. It is now the same as the order in the craft preview. This will avoid any misunderstanding.
  • Fixed a bug in virtual desktop where the inventory box was ticked when it should not be, thus providing you incorrect information.
  • Forage windows could end up being displayed in the wrong order; this is now fixed.
  • Items stored in players' apartment inventory were displayed with a null value on the information window; this is now fixed.
Nevrax wrote:
[ M I S S I O N ]
  • Added a default icon to the mission window. You will now have a default icon when/if needed.
Nevrax wrote:
[ F I G H T I N G ]
  • Fixed a bug to the 'icon mode' of the pad. You were not able to
    disengage by pressing the 'attack/disengage,' when you should have been
    able to.
Nevrax wrote:
[ M A C R O ]
  • Fix in the macro system when using "select shortcut bar" and "run
    shortcut". Previously, the command "run shortcut" was executed before
    "select shortcut bar", thus executing the wrong parameters.
Nevrax wrote:
[ M I S C E L L A N E O U S ]
  • You can activate the afk mode even when you are sitting. There is no
    more need to stand up for that.
  • Renamed the crafted meduim Tryker boots from Ry-Tissan to Ry-Fabren.
  • Replaced the Matis tent at the Barkers with a Fyros tent.
  • Fixed a bug in the selling system when using margins. The margin
    limit is now of +9,999% max, instead of the buggy 99,999%.
  • The name of a targeted entity will always be visible to you. Note
    that you need to target the entity; the name will then adjust itself to
    be visible in all circumstances. You will not encounter any more NPCs
    with their name lost in the ceiling.
  • Fixed bugs related to pre-requisites on various items. This was
    affecting equipment of certain items and certain items sold by NPCs.
    Those items had a red background when they should not have, because
    some values were wrong or not working as displayed in the info.
Nevrax wrote:
[ T E X T ]
  • Various text fixes were, including wrong or misspelled names on items
    and NPCs.
Nevrax wrote:
[ 3 D D A T A ]
  • Review and adjustment of Trykers collisions and some characters
    animations.
Nevrax wrote:
[ M E K T O U B ]
  • Auto-run while riding will no longer be automatically interruptedwhen
    you come out of water.
  • When you were mounting using the interface shortcut and had a mob targeted, your character was running to the targeted creature instead of mounting. This is now fixed.

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 12:12 am
by petej
Originally Posted by Nevrax

[ M I S C E L L A N E O U S ]
  • You can activate the afk mode even when you are sitting. There is no
    more need to stand up for that.

Does that include swimming and mounted positions ? , id also like to see "AFK" and "Back" in the system info window unless the animations have been changed so you can tell if you are AFK or not in any position and an error message displayed on entering the command if you can not activate AFK in your current state

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 4:03 am
by gecker
Well let's see if the Kami TP in Forbidden Depths finally has the correct text associated with it. I got tired of putting in tickets on that.

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 7:13 am
by zhidao
lNevrax wrote: Fixed a bug in the selling system when using margins. The margin
limit is now of +9,999% max, instead of the buggy 99,999%.
That`s a bad idea. I for myself usually use a margin of over 10,000% to store the valuable supreme mats in NPC trader. Further this would cause problems for crafters who sell there Items for much more than the margin of 9,999%. That will be a problem especially for ampcrafters as the current price for supreme amps 250 are around 10mio and increase as far as I can see.

Further the ZUN price uses a much higher margin. If they reduce it to 9,999% the current worth of ZUN cannot be met.

To speak short. Reducing the margin limit will cause reduction of sold items via NPC Traders.

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 8:16 am
by sprite
Auto-run while riding will no longer be automatically interrupted when you come out of water.
Yaaaaaaaaay

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 6:25 pm
by keoni
Originally Posted by Nevrax

[ M A C R O ]

* Fix in the macro system when using "select shortcut bar" and "run
shortcut". Previously, the command "run shortcut" was executed before
"select shortcut bar", thus executing the wrong parameters.
Yay! I've had ideas for nifty macros that would rely on switching to a different shortcut bar, running a brick there, and then switching back. Unfortunately, up until now this hasn't worked - hopefully this fix will make those sort of macros possible, and I can come up with some snazzy macros to share with the community.
Originally Posted by Nevrax

[ M I S C E L L A N E O U S ]

* You can activate the afk mode even when you are sitting. There is no
more need to stand up for that
Yay! This will be absatively loverly for focus waits during crafting while I wander off to watch another five minutes of Stargate or something. The current /afk while standing up just looks *too* retarded to use, and I figured if I was standing I wasn't recharging my focus as fast regardless.
Originally Posted by Nevrax

[ T E X T ]

* Various text fixes were, including wrong or misspelled names on items
and NPCs.
Any chance this will include fixing those silly gender inversions in emotes and such? Those have been lingering for *way* too long...

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Fri Jun 24, 2005 8:31 pm
by rushin
zhidao wrote:That`s a bad idea. I for myself usually use a margin of over 10,000% to store the valuable supreme mats in NPC trader. Further this would cause problems for crafters who sell there Items for much more than the margin of 9,999%. That will be a problem especially for ampcrafters as the current price for supreme amps 250 are around 10mio and increase as far as I can see.

Further the ZUN price uses a much higher margin. If they reduce it to 9,999% the current worth of ZUN cannot be met.

To speak short. Reducing the margin limit will cause reduction of sold items via NPC Traders.
Agreed.. The 'uber' items and materials need more than 9999%. short term set the max resale to 50000%, long term introduce a global auction house accessable from all the merchants for zun, 100/100 weapons, etc. could be controlled a little by only allowing supreme items to be listed? Infact instead of hard coding this you could run an event at weekends where a CSR member auctioned player items, would be more immersive than bidding on the forum ;)

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Sat Jun 25, 2005 6:55 am
by iphdrunk
rushin wrote:Agreed.. The 'uber' items and materials need more than 9999%.
Don't store uber materials in NPC then ;)

Ani

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Sat Jun 25, 2005 8:04 am
by zhidao
aahh, /sign rushin, I miss this kind of a feature here. In a game I played recently I loved that. An auction room where you can buy and sell the best items of the planet (if you offer high enough) ATM prices are quite a guess and not real market prices. While choicemats don`t have market prices that are worth worrieng about (you can get as much as you like from Atys) supreme mats and items made of them are really rare and many homins pay lots of dappers for them. Problem: These items are limited and only those who is ready to pay most will get them. ATM you cannot balance this effect though :(
Does not even be a worldwide auction that you can reach from all over the world but only by visiting the auctions or via local messengers.

Re: [DEV] Miscellaneous Bugfixes & Changes

Posted: Sat Jun 25, 2005 10:08 am
by kostika
rushin wrote:Agreed.. The 'uber' items and materials need more than 9999%. short term set the max resale to 50000%, long term introduce a global auction house accessable from all the merchants for zun, 100/100 weapons, etc. could be controlled a little by only allowing supreme items to be listed? Infact instead of hard coding this you could run an event at weekends where a CSR member auctioned player items, would be more immersive than bidding on the forum ;)
Nothing against you Rushin, but I really can't get upset over people not being able to sell things at stupid high prices.

An auction house/NPC or a buying/selling chat channel would be good. That wya people who wanna sell at prices higher than 9k% can.