game absturz alle 5-15 min

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gisoax
Posts: 8
Joined: Fri Jun 17, 2005 2:58 pm

game absturz alle 5-15 min

Post by gisoax »

mal ein auszug aus den Fehlermeldungen die ich ständig bekomme bin echt frustriert hab alles probiert

alte und neue treiber von nvidia
pixel shader ist deakt. da meine Grafikkarte dies nicht unterstützt
kann mir jemand helfen

THX GISOAX











Log with no filter:
-------------------------------
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 183 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 158 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 182 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:12 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 2)
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=3996/lastAck=3985/nextSentPacket=3997)
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:12 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 99 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 177 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 192 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:13 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 1)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=3999/lastAck=3988/nextSentPacket=4000)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 user_entity.cpp 2154 : Current material = 6
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 complex_source.cpp 516 : CS : Chaining to sound tryker_waave_rnd
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 complex_source.cpp 526 : Seting event for sound tryker_waave_4 in 13497 millisec (XFade = 2000).
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 212 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 135 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 user_entity.cpp 2154 : Current material = 6
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 complex_source.cpp 516 : CS : Chaining to sound tryker_wind_rnd
2005/06/20 16:35:13 client_ryzom_rd.exe DBG 772 complex_source.cpp 526 : Seting event for sound tryker_wind_1 in 12527 millisec (XFade = 2000).
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 168 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 0)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=4002/lastAck=3991/nextSentPacket=4003)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 190 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 251 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=115) at level 1 (channel 0)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 1 (channel 0), 1 actions (ReceivedAck=4003/lastAck=3993/nextSentPacket=4005)
2005/06/20 16:35:14 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=115) at level 2 (channel 2)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 2), 1 actions (ReceivedAck=4003/lastAck=3997/nextSentPacket=4005)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 user_entity.cpp 2154 : Current material = 6
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 222 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe WRN 772 character_cl.cpp 1364 : CH::updateVPName:216: name Id '166154' received but no name allocated.
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 complex_source.cpp 516 : CS : Chaining to sound tryker_waave_rnd
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 complex_source.cpp 526 : Seting event for sound tryker_waave_0 in 11395 millisec (XFade = 2000).
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 268 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 0)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 0), 1 actions (ReceivedAck=4006/lastAck=4003/nextSentPacket=4007)
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:14 client_ryzom_rd.exe WRN 772 character_cl.cpp 1364 : CH::updateVPName:229: name Id '129840' received but no name allocated.
2005/06/20 16:35:14 client_ryzom_rd.exe WRN 772 misc.cpp 802 : setVect: cannot compute the vector, keep the old one.
2005/06/20 16:35:14 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 167 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:14 client_ryzom_rd.exe WRN 772 character_cl.cpp 1364 : CH::updateVPName:214: name Id '126038' received but no name allocated.
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 189 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 217 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:15 client_ryzom_rd.exe INF 772 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 3)
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 3), 1 actions (ReceivedAck=4009/lastAck=3994/nextSentPacket=4010)
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 cdb_synchronised.cpp 167 : Update DB
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 190 bytes from peer 213.208.119.196:47851 (213.208.119.196)
2005/06/20 16:35:15 client_ryzom_rd.exe DBG 772 udp_sock.cpp 174 : LNETL0: Socket 1932 received 185 bytes from peer 213.208.119.196:47851 (213.208.119.196)
-------------------------------
User Crash Callback:
-------------------------------
UserId: 233352
ShardId: 102
Player Name: 'Skyhawk'
UserPosition: 17230.89 -32921.25 -1.58
ViewPosition: 17230.89 -32921.25 -1.58
Time in game: 0h 15min 39sec
LocalTime: 2005/06/20 16:35:18
ServerTick: 233370008
ConnectState: Connected
LocalAddress: :1124 (213.7.65.110)
Language: Deutsch
ClientVersion: 1.2.0.800
PatchVersion: 00076
Client is online
Memory: 29MB/511MB
Process Virtual Memory: 907MB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 2 (Build 2600) (5.1 2600)
Processor: AMD Athlon(tm) XP 2600+ / x86 Family 6 Model 8 Stepping 1 / AuthenticAMD / 2079MHz / 1 Processors found
CPUID: 383fbff
HT: NO
CpuMask: 1
NeL3D: OpenGL / NVIDIA Corporation / GeForce4 MX 440/AGP/SSE/3DNOW! / 1.5.3
3DCard: NVIDIA GeForce4 MX 440, version 7.1.8.9
Sound mixer:
Playing sources: 106
Available tracks: 14
Used tracks: 18
Muted sources: 0
Sources waiting for play: 0
HighestPri: 0 / 2
HighPri: 0 / 4
MidPri: 18 / 6
LowPri: 0 / 8
FreeTracks: 14 / 32
Average update time: 0.000082 msec
Average create time: 0.000000 msec
Estimated CPU: 0.000191%%
Sound driver:
FMod Driver
3d hw buffers: 63
2d hw buffers: 32
-------------------------------
User avatar
exbersi
Posts: 448
Joined: Wed Nov 10, 2004 12:53 pm

Re: game absturz alle 5-15 min

Post by exbersi »

Sieht nachm Sound Problem aus. Schalte den mal aus.
gisoax
Posts: 8
Joined: Fri Jun 17, 2005 2:58 pm

Re: game absturz alle 5-15 min

Post by gisoax »

werds gleich versuchen danke
gisoax
Posts: 8
Joined: Fri Jun 17, 2005 2:58 pm

Re: game absturz alle 5-15 min

Post by gisoax »

sound ist es nicht ging gerade noch schneller habe sämtliche direktx ausprobiert geht einfach nicht
habe bios ist auch richtig konfiguriert
User avatar
exbersi
Posts: 448
Joined: Wed Nov 10, 2004 12:53 pm

Re: game absturz alle 5-15 min

Post by exbersi »

Was vernünftiges plausibles fällt mir jetzt auch nicht ein.

Grafik und Sound kann man sicher ausschliessen. Könntest höchstens deinen Hauptspeicher mal durchtesten lassen. Das geht ganz gut mit "memtest86", einfach mal über Google suchen.

Ist das das erste Spiel wo du solche Probleme hast ?

In der Fehlermeldung deutet für mich nichts aufn Fehler hin :( , mal schauen gibt sicher nochn paar Spezies die was wissen.
gisoax
Posts: 8
Joined: Fri Jun 17, 2005 2:58 pm

Re: game absturz alle 5-15 min

Post by gisoax »

ist das erste mal alle andern games laufen

speicher ist ok
User avatar
oneof1
Posts: 930
Joined: Tue Sep 21, 2004 2:26 am

Re: game absturz alle 5-15 min

Post by oneof1 »

hast auch den kopf der fehlermeldung? dort steht der fehler auch oft oder zumindest einer der gründe
Thelon, Krieger aus Zora

It's nice to be important, but it's more important to be nice.

"Es gibt keinen Grund, warum irgend jemand einen Computer in seinem Haus wollen würde."
Ken Olson, Präsident, Vorsitzender und Gründer von Digital Equipment Corp., 1977

3D-Weltengenerator

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gisoax
Posts: 8
Joined: Fri Jun 17, 2005 2:58 pm

Re: game absturz alle 5-15 min

Post by gisoax »

Der kopf lautet so weiß aber damit nichts anzufangen





Access Violation exception generated at 0x33A91BB, thread attempts to write at 0xE52893C0.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
-------------------------------
User avatar
oneof1
Posts: 930
Joined: Tue Sep 21, 2004 2:26 am

Re: game absturz alle 5-15 min

Post by oneof1 »

dann tipp ich auf speicherfehler.

damit kann man nach fehlern suchen: http://www.memtest86.com/
Thelon, Krieger aus Zora

It's nice to be important, but it's more important to be nice.

"Es gibt keinen Grund, warum irgend jemand einen Computer in seinem Haus wollen würde."
Ken Olson, Präsident, Vorsitzender und Gründer von Digital Equipment Corp., 1977

3D-Weltengenerator

(\__/)
(o.0 )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
User avatar
exbersi
Posts: 448
Joined: Wed Nov 10, 2004 12:53 pm

Re: game absturz alle 5-15 min

Post by exbersi »

gisoax wrote:Der kopf lautet so weiß aber damit nichts anzufangen





Access Violation exception generated at 0x33A91BB, thread attempts to write at 0xE52893C0.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
-------------------------------
Also entweder ist das ein Fehler auf der Festplatte wo dein virtueller Speicher liegt oder dein Ram hatn Schuss weg. Lagere mal deine Swap Datei auf ne andere festplatte aus, und mach ne feste grösse 999/1000 Min/Max.
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