grimjim wrote:Is a rogue/ranger type skill tree.
Sneaking, thieving, reducing aggro range of creatures, camouflage, limited invisibility, better quartering, ambush/backstab attack stanzas, bargaining (to get more money from selling things) and so on.
Would be nice...
Still waiting on that alchemy input though.
Hey, we can sneak! Just not against other homins!
Yeah, I know what you're saying. It would be nice to have some sort of rogue class but, well, I think it might encroach on things that are skills in themselves. Being able to get closer to monsters would make the art of sneaking as it is, well, obsolete. We sneakers are few and don't make much noise about it but I'll say here and now, I love it. It's one of my favourite parts of the game. I don't level much but I'm still able to get to just about anywhere with a bit of time and patience. The thought of giving these skills to someone else, seeing people actively trying to level them up, it turns me inside. It just doesn't seem like Ryzom. I had the same thought about invisibility. I for one hope I don't see this sort of thing in anything but events or special occassions.