A demonstration or real game?

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morzyr
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A demonstration or real game?

Post by morzyr »

I’m serious wonder, are Ryzom a game or a demonstration for Nevrax mmorpg tools.

For one what been on Ryzom a over a year now I suspect this more and more.

Take a look at all the events, and think about where and how they was made.
For example some of the Tryker events.
We had to go together over and over same crash spots, next patch fixed some of the water/sound bugs,good for the game frustrating for the players
Last Zoria was clearly testing also, as the server crashed as soon the event started for real and was quietly closed off.
And now with outposts coming pvp events, gladiator matches and so.

They are roundish 50 people in Nevrax, not all are programmers this I know, but as many have said as they introduced R2 what devolvement is left for Ryzom?
If you take a look at the release notes more and more it looks like this is for some other game or engine then Ryzom. And the game it self its getting more and more like all the other games out where (taking about the core rules here)

The whole R2 also smell like more in game testing for me.
True who better then we can do this then we, but not on a live server what why we have the ats.
But ats don’t work why? Cus now one in Nevrax knows how to organise the testing.

The final touch was Raynes looking at Ryzom at E3 and the closed booth. Why a closed booth, and the need for a appointment? Smell like big sales not player sales to me.

What interest me also is why they have totally ignored the community until now.
Hmm... because to their need of testing they need players?

What do you think?
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mmatto
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Re: A demonstration or real game?

Post by mmatto »

morzyr wrote:I’m serious wonder, are Ryzom a game or a demonstration for Nevrax mmorpg tools.
Both. If Ryzom would be only demonstration, why all the detail into unique Ryzom universe? Nevrax sells their engine&tools openly, so anything they do with that engine is demonstration of engine abilities by itself.
morzyr wrote: Take a look at all the events, and think about where and how they was made.
For example some of the Tryker events.
We had to go together over and over same crash spots, next patch fixed some of the water/sound bugs,good for the game frustrating for the players
Last Zoria was clearly testing also, as the server crashed as soon the event started for real and was quietly closed off.
This argumentation doesn't make much sense. Serious bugs have been found to cause lot of problems during event and they get fixed. I don't know what Tryker event you are referring, though.

Zorai event resulted in serious problems and was abandoned to avoid further disasters and I guess that CSR started to have lots of work with responding to tickets about lost guilds etc.
morzyr wrote: And now with outposts coming pvp events, gladiator matches and so.
These doesn't do much to help balancing or whatever required for outposts. I fail to see point here, maybe except getting people more interested in PvP in general.
morzyr wrote: They are roundish 50 people in Nevrax, not all are programmers this I know, but as many have said as they introduced R2 what devolvement is left for Ryzom?
They said that they have completely separate team for R2-development and it should not hinder Ryzom development. OK, they could explain this a little more. If they can afford (new?) separate team, they could use that in Ryzom development too. Maybe they got additional funding earmarked to R2? Or maybe engine/tool devs are concentrating on R2 and level designers, artists etc continue on Ryzom content development.
morzyr wrote: If you take a look at the release notes more and more it looks like this is for some other game or engine then Ryzom.
Well, they spent months spring cleaning underlying engine and tools. It just shows in release notes too.
morzyr wrote: And the game it self its getting more and more like all the other games out where (taking about the core rules here)
There has been significant rule changes lately?
morzyr wrote: The whole R2 also smell like more in game testing for me.
I could not quite follow here. I could agree that R2 and engine business has common goals that benefit both, especially in tool development. I don't see any problem here, though.
morzyr wrote: True who better then we can do this then we, but not on a live server what why we have the ats.
But ats don’t work why? Cus now one in Nevrax knows how to organise the testing.
Poor ATS coordination sounds true. I have no personal experience about this more than handling of ATS applications, but that alone supports this point.
morzyr wrote: The final touch was Raynes looking at Ryzom at E3 and the closed booth. Why a closed booth, and the need for a appointment? Smell like big sales not player sales to me.
I wouldn't count much player sales at E3, quite limited audience. They had limited resources and they must select what to concentrate on at E3. I don't know if they should have done differently at E3 as I don't know who they spoke to. These might include reporters to tell about Ryzom, engine sale prospects, possible new investors to get some cash... Maybe all of them.
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myseren
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Re: A demonstration or real game?

Post by myseren »

i think im playing a game, enjoying a game, and every company is here to make money. As long as i can keep playing my favourite game i dont really care
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magick1
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Re: A demonstration or real game?

Post by magick1 »

morzyr wrote:I’m serious wonder, are Ryzom a game or a demonstration for Nevrax mmorpg tools.
Feels like a game to me.
morzyr wrote:Take a look at all the events, and think about where and how they was made.
For example some of the Tryker events.
We had to go together over and over same crash spots, next patch fixed some of the water/sound bugs,good for the game frustrating for the players
Last Zoria was clearly testing also, as the server crashed as soon the event started for real and was quietly closed off.
And now with outposts coming pvp events, gladiator matches and so.
Don't really see your point(s) here, there have been cases when the game or the server have crashed, but as far as I know most have been fixed.
Unless I missed a Zorai event, the one you are mentioing is an "old" one, and the only one I remember which crashed the server.
Surely adding more events is a good thing, or am I missing something again?
morzyr wrote:What interest me also is why they have totally ignored the community until now.
Hmm... because to their need of testing they need players?
There have been a lot of thread lately with Nevrax involvement, case in point are the RFC threads.
To say that they are totally ignoring us is a blatant misconcept of what is happening.
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magick1
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Re: A demonstration or real game?

Post by magick1 »

morzyr wrote:If you take a look at the release notes more and more it looks like this is for some other game or engine then Ryzom. And the game it self its getting more and more like all the other games out where (taking about the core rules here).
I am curious, what changes have been made that makes SoR more like other games?
There have been changes, but none so far that appears to move SoR away from where it was, or was planned to be {heading} (at least that is how I remember the changes).
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aylwyne
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Re: A demonstration or real game?

Post by aylwyne »

I can't say that I've never had this thought myself. At times, it certainly feels like Nevrax isn't putting a lot of effort into developing the game into what it could be or what their initial vision seemed to be.

Developing and selling a game and developing and selling tools to other companies to make games can definitely lead to conflicting interests. I'm sure there's been times when the game itself has suffered due to allocating resources to work on game development tools.

I'm not sure it's quite as deliberate as you make it sound, however. It feels to me more like they've bitten off more than they can really chew and they're trying hard to recover and make it all work.

In the end, one of the best selling points for their engine and tools will be a successful game made using their engine and tools. If the game itself dies out, they'll have a much harder time selling their tools to other companies. I'm sure they want Ryzom to be hugely successful as much as we do. I'm also sure that they're aware of some of the key things that need to be in place for that to ever have a chance of happening (engaging storyline that matters, promised features such as outposts, etc.). It's just a question of whether they can balance the creation of their tools with the effort needed to improve the game.
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mmatto
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Re: A demonstration or real game?

Post by mmatto »

If I would like to add morzyr's points I might ask what have those level designers, graphic & music artists etc have been doing since release.

So far, we have got only couple of new models (meks, bandit bosses, some mob bosses), couple of new combat animations, short town themes, only a handful of rites and couple of new encounters. On website we can download 1 new theme music and see pics of 2 new mobs.

Conspiracy theory would say that they were laid off during reorganization when new Ryzom development was dropped and Nevrax continued maintaining what there is currently and collecting fees from testers and keeping them happy with vague promises and odd trailers.

I like to think that there is something coming that we do not know yet but all the reorganization insecurity, bug & process problems have been slowing down development :)
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Re: A demonstration or real game?

Post by kibsword »

I have to disagree with Tyrisha, Ryzom is the most enjoyable game I have ever played. It feels like a game not a testbed to me.
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Re: A demonstration or real game?

Post by ozric »

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vinnyq
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Re: A demonstration or real game?

Post by vinnyq »

morzyr, I think you're over thinking things, I think.
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