I don't remember, is this new? Or did they finally patch this in (mentioned in the glimps of production article), but not mentioned in the patch notes?
I am talking about the auras graphics when you turned on Melee shield or Anti-Magic aura etc, there's the white shiney image surrounding you.
Another thing I noticed, wandering NPC tribes would occassionaly pick up their walking pace and start running to their destination.
I gotta tell you, whoever decided to make it like that is smurt. It adds a greater feel of urgency and immersion just seeing them running off, and not just walking slowly across the terrain.
I also had a chat with a good friend of mine tonight, she's mainly a digger, and she said that it's a new change that herbivores will sometime run from carnivores now, and sometimes stick around to fight (fight or flight!), where as before, they always fight. I am not sure on this one, I thought this has always been the case, way before the recent patches.
Anyhow, not sure if you would consider these content updates, but they are nifty to have, and for me, at least, they don't necessary have to document these kinda changes unless they actually affects game play, although the mob fight or flight behavior, if it indeed is a recent change, does. Mainly, because you have to be more careful, especially diggers, in watching herb dragging aggros to you.
Stealth Patch: Auras visual effects
Stealth Patch: Auras visual effects
Last edited by vinnyq on Wed Jun 15, 2005 7:46 am, edited 1 time in total.
Fyrx, Fyros
Re: Stealth Patch: Auras visual effects
This has been like that "always". I think they have tinkered with AI parameters so that this effect is more evident outside low level areas.vinnyq wrote: I also had a chat with a good friend of mine tonight, she's mainly a digger, and she said that it's a new change that herbivores will sometime run from carnivores now, and sometimes stick around to fight (fight or flight!), where as before, they always fight. I am not sure on this one, I thought this has always been the case, way before the recent patches.
Mikos, Abyss Eye
Re: Stealth Patch: Auras visual effects
In my opinion, the tribe NPCs run too much right now. It feels very unnatural to me to see a tribe sprinting across the land or to see the guards at a camp always running. It's like they're always in a state of panic. I thought it felt more realistic when the guards would walk around on patrol but when they had to defend, they'd run to the fight.vinnyq wrote:Another thing I noticed, wandering NPC tribes would occassionaly pick up their walking pace and start running to their destination.
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Re: Stealth Patch: Auras visual effects
its nice that they promisse to tell every change in the patch notes.. hmmmm atleast the promised to do it ohh forgot its a nevrax promisse
Re: Stealth Patch: Auras visual effects
aylwyne wrote:In my opinion, the tribe NPCs run too much right now. It feels very unnatural to me to see a tribe sprinting across the land or to see the guards at a camp always running. It's like they're always in a state of panic. I thought it felt more realistic when the guards would walk around on patrol but when they had to defend, they'd run to the fight.
I agree and its annoying to see fast movers on radar makes me jumpy as though I've not seen agro and the NPCs are running to kill it.

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Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
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Re: Stealth Patch: Auras visual effects
do we have a new whiner again that will grab each thread to complain??
anyway i also noticed the fight and flight thing for real for the first time. also the npc's running...well i dont mind them running but running all the time seems exhausting
so let them have a rest and let em walk a bit as wel 
anyway i also noticed the fight and flight thing for real for the first time. also the npc's running...well i dont mind them running but running all the time seems exhausting


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Re: Stealth Patch: Auras visual effects
pure2000 wrote:its nice that they promisse to tell every change in the patch notes.. hmmmm atleast the promised to do it ohh forgot its a nevrax promisse
I't nice to see you're enjoying your role a flame bait but remarks like this don't serve any purpose...
Re: Stealth Patch: Auras visual effects
Don't remember seeing it mentioned.vinnyq wrote:I don't remember, is this new? Or did they finally patch this in (mentioned in the glimps of production article), but not mentioned in the patch notes?
They have been around a short while. Perhaps a few patches.vinnyq wrote: I am talking about the auras graphics when you turned on Melee shield or Anti-Magic aura etc, there's the white shiney image surrounding you.
It's good except as someone else mentioned they run everywhere. This same thing used to happen around Focus Beta time 'cause I remember there used to be a karavan welcomer in the lakelands newbie island who ran in circles for years and years and years. Poor "gurl" was in pretty fine shape thovinnyq wrote: Another thing I noticed, wandering NPC tribes would occassionaly pick up their walking pace and start running to their destination.
I gotta tell you, whoever decided to make it like that is smurt. It adds a greater feel of urgency and immersion just seeing them running off, and not just walking slowly across the terrain.

Yeah herbies are pretty cool now although i reckon they should have some that group agro when attacked (by agros).vinnyq wrote: I also had a chat with a good friend of mine tonight, she's mainly a digger, and she said that it's a new change that herbivores will sometime run from carnivores now, and sometimes stick around to fight (fight or flight!), where as before, they always fight. I am not sure on this one, I thought this has always been the case, way before the recent patches.
Yeah this is how i get killed most when diggin. Nasty herbies training agro on me.vinnyq wrote: <snip>
because you have to be more careful, especially diggers, in watching herb dragging aggros to you.
Turke
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Re: Stealth Patch: Auras visual effects
I like your sense of humor girl!aelvana wrote:The running NPCs are hilarious!!
Hut! Hut! Hut!
Where we running off to boss?
NOWHERE!
Hut! Hut! HUT!
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