What exactly is it that makes Ryzom a good long-term bet?
I've invested approximately 20 hours in the game at this point and while it's beautiful I really don't get what is supposed to keep us playing.
What have the devs said about the long-term plans to keep people playing?
BTW, I have nothing against the leveling, crafting and harvesting systems. I've enjoyed the play so far, but at level 35 in each I feel like the game is nearly over for me.
Is there anything planned to make this more than a one or two month ooh and aah session?
Thanks for any info.
Other than the stanza system...
Re: Other than the stanza system...
Well, it depends on what your style of play is, but there's an eight year story arc in the process of being introduced globally, and guilds will be able to control outposts and such. There are also numerous events occuring often, handled by a very talented team of people.
Re: Other than the stanza system...
One thing you might want to look into is the faction system and working on improving some of your factions. I play a Zorai and part of the Zorai culture is their devotion to the Kami. So I have decided to get a really good Kami score. It's my understanding that eventually faction will play an important part in game play.
Re: Other than the stanza system...
I had the same reaction to SWG. "Now what?" Go for Jedi? Too tedious / time consuming / boring learing professions i didn't care to learn. Then I realized, unless you're invested in the galactic civil war (Imps. vs. Rebs.) then there isn't anything to do.
Immediately, I'd say form a guild, build your collective and individual fame, and get ready to spelunk the prime roots.
I think we're all feeling our way through this new world. As time passes, players will begin to form social codes of interaction and figure out ways of role playing their characters.
Immediately, I'd say form a guild, build your collective and individual fame, and get ready to spelunk the prime roots.
I think we're all feeling our way through this new world. As time passes, players will begin to form social codes of interaction and figure out ways of role playing their characters.
Re: Other than the stanza system...
Yah, SWG is what this is reminding me of.hastings wrote:I had the same reaction to SWG. "Now what?" Go for Jedi? Too tedious / time consuming / boring learing professions i didn't care to learn. Then I realized, unless you're invested in the galactic civil war (Imps. vs. Rebs.) then there isn't anything to do.
Immediately, I'd say form a guild, build your collective and individual fame, and get ready to spelunk the prime roots.
I think we're all feeling our way through this new world. As time passes, players will begin to form social codes of interaction and figure out ways of role playing their characters.
I like the graphics and that will keep me playing for awhile, but there NEEDS to be some backstory that is involved to keep me immersed. I played EQ for the better part of 5 years, always leveling up by killing a lot of critters only to find that my reward was to go and kill lots more critters at the new level.
SoR is going to have to provide something more than that to hold my attention for more than 30 days I think.
It is a beautiful game though.
Re: Other than the stanza system...
From what I have seen and read so far, I think the current system, and world is really just a foundation to which they are going to build upon, the likes we cant even imagine. Think about this.. other lands, even worlds. Story lines that include races of epic proportions. A skill system that can grow indefenantly. Plus and most important of all, the dev team has shown the vision, creativity and capability to create an almost limitless array of new content the likes the MMO world has yet to experience anywhere. Even more so than it already has.
Like someone else stated, When I played Ryzom it was like playing the first MMO of my life again. Something I have not felt since 1999-2000.
I am hyped, and in LOVE with Ryzom.
Stigian
Officer of Melinoe
Like someone else stated, When I played Ryzom it was like playing the first MMO of my life again. Something I have not felt since 1999-2000.
I am hyped, and in LOVE with Ryzom.
Stigian
Officer of Melinoe
Re: Other than the stanza system...
alugilac wrote:
Like someone else stated, When I played Ryzom it was like playing the first MMO of my life again. Something I have not felt since 1999-2000.
You n00b. Mine was 1994-1995.
Re: Other than the stanza system...
I would also think that Nevrax follows the traditional path for once in offering us new races and complete new skill trees with each new expansion
Re: Other than the stanza system...
I've played UO, EQ, AC, DAoC, SWG, CoH and now Ryzom.alugilac wrote:From what I have seen and read so far, I think the current system, and world is really just a foundation to which they are going to build upon, the likes we cant even imagine. Think about this.. other lands, even worlds. Story lines that include races of epic proportions. A skill system that can grow indefenantly. Plus and most important of all, the dev team has shown the vision, creativity and capability to create an almost limitless array of new content the likes the MMO world has yet to experience anywhere. Even more so than it already has.
Like someone else stated, When I played Ryzom it was like playing the first MMO of my life again. Something I have not felt since 1999-2000.
I am hyped, and in LOVE with Ryzom.
Stigian
Officer of Melinoe
The actual progression was UO, EQ, AC, EQ, DAoC, EQ, SWG, EQ, CoH and now Ryzom.
They all had something to recommend them but other than EQ none of them had the oomph to keep my attention for long.
I am definitely not going back to EQ this time. I've basically had it with the endless camping to achieve the levels required to camp endlessly elsewhere.
I have 2 concerns about Ryzom based on the early play that I've seen:
1. I'm very worried that this is the ultimate grind game, since it appears that there is nothing to do other than work endlessly on your skills. I recognize that this could change in future patches and I'm hoping that we see other real options develop as the game matures.
2. I'm thinking that the completely open-ended nature of the skill system may ultimately turn everybody into a grinder, and also result in a huge number of virtually identical tank/mages as the game matures.
I see nothing in the skill system that is going to prevent people from grinding 2000 levels in fight and magic and becoming the same as everybody else.