Feel free to comment on this feature :
Any thoughts, positive or negative feedback are welcome !Aggro Distance: Before Patch 71, if a creature aggro'd a player (the distance a mob will follow you before disengaging combat), it would follow that player forever or until it or the player died. This would often result in players being unable to escape a risky encounter to heal or rest.
In patch 71, we reduced the aggro distance from "forever" to a much shorter range. However, we're now getting reports from players that the aggro range is far too short and it is now very hard to use any strategy to pull creatures in some cases. As a tuning move, the aggro range limit will be increased.
Be also aware that there are two aggro range limits :
The first one is relative to the place you last hit the mob; the second one to the place the mob was on your first attack. If you go out of one of the two ranges, the mob disengages you.
- The first one is the distance you have to run before the mob disengages you *if you don't keep attacking it* (currently 50 meters; the new, increased, range will be between 100 and 200 meters).
- The second one, larger, is the distance you need to run before the mob disengages you *if you keep attacking it while running away* (currently 100 meters; the new, increased, range will be between 150 and 250 meters).
We are currently running additional tests to choose the new range more precisely, and are looking forward for your comments.
--
Xavier
(aka the feedback poster bot
