AoDs duels - pointless, resistance - unpredictable?
Posted: Sat Jun 04, 2005 5:29 pm
Last night, we spended ~6 hours dueling each other for scentifical purposes.
Now i must admit, this was wasted time.
Both duelers lvl 2xx in melee and 250 in elemental magic, same ~same amount HP, amps had same stats.
First 20 duels, we dont used HP boosted armour/jewels.
Result was 8 from 10 times - we both dead after 2nd spell cast (you die after you cast spell, then die your opponent, when you already died, and vice versa)
When we equiped HP armor and jewels, and HP went to ~4.5k - result was same but after 3rd hit.
So problem, atm, high level elementalist duels are pointless, even with big amount HP (if duelers haven't leveled melee - enough 1 hit),
In current case/state duels result affect only players ping (Quake ?) and totally unpredictable resistance..
Resistance.
We both matis, but 1 hour my resist to Cold was very low , opponent resisted to Fire and Poison but hited it "full dmg" using Shock and Electr.
After 1 hour, started resist to double cold missiles, but not to Cold + Rot... (bad random number generator ? )
Then we invited 3rd person. (250 elem, ~same hp, ~same resistance in "Identify")
Duels between them - was same 50/50...
But when i dueled 3rd person, and used spells most effective on 2nd person (dueled before) - both combos was unaffective (like 300 dmg using double Shock)...
When used spells Fire (unaffective on 2nd player) - result : again both dead, cuz hitted 3rd player full dmg.
So problems atm is:
1. Pointless AoDs duels (only mass pvp).
2.Totally different resistance on players ~same lvls, same races.
Tho i doubt, or devs will adjust again players resistance against spells (but 1-3 hits - this is duel? and also this is instant dead in some cases (eg. if 2nd dueler not ready/foraging/etc)
Also would be nice, to get some info on resistance...
If "number in 'Identify" are identical - why resistance is totally different, and can be slighty different after few hours, but same race players still have "better permanent resists" to different spells (each player to another spell/spell combo).
Also we noticed bug in duels melee vs magic:
If both player sit, and one/both used Invulnerabity - you getting message "player-name leave combat" and cant attack ~15 sec. oppponent, after Invulnerabity effect ended (you can't use offencive ...) but opponent hitting you in this time.
Happened to us 2 times from 2 duels using auras and invulnerabity, but dont happened if we dueled without power stanzas (maybe just Melee die to fast without invul and m. protection).
Now i must admit, this was wasted time.
Both duelers lvl 2xx in melee and 250 in elemental magic, same ~same amount HP, amps had same stats.
First 20 duels, we dont used HP boosted armour/jewels.
Result was 8 from 10 times - we both dead after 2nd spell cast (you die after you cast spell, then die your opponent, when you already died, and vice versa)
When we equiped HP armor and jewels, and HP went to ~4.5k - result was same but after 3rd hit.
So problem, atm, high level elementalist duels are pointless, even with big amount HP (if duelers haven't leveled melee - enough 1 hit),
In current case/state duels result affect only players ping (Quake ?) and totally unpredictable resistance..
Resistance.
We both matis, but 1 hour my resist to Cold was very low , opponent resisted to Fire and Poison but hited it "full dmg" using Shock and Electr.
After 1 hour, started resist to double cold missiles, but not to Cold + Rot... (bad random number generator ? )
Then we invited 3rd person. (250 elem, ~same hp, ~same resistance in "Identify")
Duels between them - was same 50/50...
But when i dueled 3rd person, and used spells most effective on 2nd person (dueled before) - both combos was unaffective (like 300 dmg using double Shock)...
When used spells Fire (unaffective on 2nd player) - result : again both dead, cuz hitted 3rd player full dmg.
So problems atm is:
1. Pointless AoDs duels (only mass pvp).
2.Totally different resistance on players ~same lvls, same races.
Tho i doubt, or devs will adjust again players resistance against spells (but 1-3 hits - this is duel? and also this is instant dead in some cases (eg. if 2nd dueler not ready/foraging/etc)
Also would be nice, to get some info on resistance...
If "number in 'Identify" are identical - why resistance is totally different, and can be slighty different after few hours, but same race players still have "better permanent resists" to different spells (each player to another spell/spell combo).
Also we noticed bug in duels melee vs magic:
If both player sit, and one/both used Invulnerabity - you getting message "player-name leave combat" and cant attack ~15 sec. oppponent, after Invulnerabity effect ended (you can't use offencive ...) but opponent hitting you in this time.
Happened to us 2 times from 2 duels using auras and invulnerabity, but dont happened if we dueled without power stanzas (maybe just Melee die to fast without invul and m. protection).