Bugfix patch, June 2nd

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lawrence
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Bugfix patch, June 2nd

Post by lawrence »

Tomorrow we'll be applying a row of bugfixes to the Live Servers. The patch, which is purely a bugfix patch and will not be containing new content, is scheduled to take place at 10.00 CET (9.00 am UK time, 8.00 am GMT, 4.00 am EST). We expect all Servers to be back online around 14.00 CET (1.00 pm UK Time, 12.00 am GMT, 8.00 am EST).

The patch notes will be posted tomorrow morning, during the downtime. Feel free to use this thread to discuss the patch while the servers are down, or to ask any questions you may have about it.
Last edited by lawrence on Wed Jun 01, 2005 8:12 pm, edited 1 time in total.
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helbreat
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Re: Bugfix patch, June 2nd

Post by helbreat »

eh 3 hours to fix that small ammount of stuff in the patch notes? is this a joke?

there is absolutly no mention of a fix for the mobs killing melee fights in seconds too does that mean its still not going to be fixed?

im shocked if this is all thats being fixed after the time its taken to get it patched =/
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thlau
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Re: Bugfix patch, June 2nd

Post by thlau »

lawrence wrote:Tomorrow we'll be applying a row of bugfixes to the Live Servers. The patch, which is purely a bugfix patch and will not be containing new content, is scheduled to take place at 10.00 CET (9.00 am UK time, 8.00 am GMT, 4.00 am EST). We expect all Servers to be back online around 14.00 CET (1.00 pm UK Time, 12.00 am GMT, 8.00 am EST).

The patch notes will be posted tomorrow morning, during the downtime. Feel free to use this thread to discuss the patch while the servers are down, or to ask any questions you may have about it.
The mob 'whirlwind' attack issue isn't addressed in the release notes for patch 00075.
Is it fixed, or is the fix part of one of the 'hidden' patches?
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martinr
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Re: Bugfix patch, June 2nd

Post by martinr »

If you escape from a fight, the mob will chase you over a certain distance. After that distance, the mob will leave you, and agro one of your teammates if in range.
Think thats where the bug has come from. So im guessing that the mob thinks you have escaped, then attacks next person 'in range' but does same with them. Breaking combat, re-aggroing, breaking, aggro, break agg...and so on.

Or perhaps it found its way to town and trained up in Circular Attack lol
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marct
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Re: Bugfix patch, June 2nd

Post by marct »

helbreat wrote:eh 3 hours to fix that small ammount of stuff in the patch notes? is this a joke?
Uh... They take any patch opportunity (downtime) to do other things than the items in the patch. Should they tell you "we upgraded driver X, and did some Hard drive maintenance? We switched a KVM port, and took the opportunity to reboot the login server... etc, etc, etc.

Also, It did not take 3 hours, they reserved 3 hours to set your expectation. If anythign goes slightly off plan they have time to work through it without running a long sword through your hopes.

Look at that, they exceeded your expectations!

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helbreat
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Re: Bugfix patch, June 2nd

Post by helbreat »

marct wrote:Uh... They take any patch opportunity (downtime) to do other things than the items in the patch. Should they tell you "we upgraded driver X, and did some Hard drive maintenance? We switched a KVM port, and took the opportunity to reboot the login server... etc, etc, etc.

Also, It did not take 3 hours, they reserved 3 hours to set your expectation. If anythign goes slightly off plan they have time to work through it without running a long sword through your hopes.

Look at that, they exceeded your expectations!

Noin.
most games dont have hardly any downtime especially for such a minor bug fix so please dont preach to me the "i dont know what they really do" as your right i dont know what there doing i wouldnt be asking them why there was so much downtime with it otherwise would i? :o

i have played alot of MMO's and usually they have alot smaller downtimes than this for a patch which is the size of an expansion pack if there is bugs with there big updates there usually fixed a few hours later with an emergancy patch not like our week old melee bug ;)
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vutescu
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Re: Bugfix patch, June 2nd

Post by vutescu »

theeeeeeeeey areeeeeeee freeeeeeeeeeeench mooooonseniouuuuuuur



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helbreat
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Re: Bugfix patch, June 2nd

Post by helbreat »

vutescu wrote:theeeeeeeeey areeeeeeee freeeeeeeeeeeench mooooonseniouuuuuuur



j/k
hehe that must be it :o they let there bugs mature like good cheese :D
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borg9
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Re: Bugfix patch, June 2nd

Post by borg9 »

Same question worded different ways ... please read the one in the format you like....


Format one:

The spawns are bugged nothing works! I am going to play WoW if its not fixed immediately. I pay a huge amount of money, so I have a right to insult you personally and I will post this on as many threads as I can. I will also mention this problem, forever. I will use it to justify my points even when I am talking about range weapon crafting.

*swearing has been edited out*

Format two:

I downloaded the patch last night and went hunting (Elem+healer) in GoC.
We traveled to the Hill Southwest of the Kami TP and hunted Jugs and Onxy.
The season was winter, I have previously hunted here in summer and Autumn.
The Jug spawn (6 Jugs) didn't re pop after killing all the Jugs, it used to re pop almost instantly after the last Jug was looted. This also accured at a number of other spawns. The mobs respawn timers seem to have a delay which is random and much longer that before. This didn't effect every spawn.

Is this a change that is deliberate and therefore an undocumented addition or a bug introduced in the 'bug fix patch'. As there was no mention of it in the patch notes. I am not sure whether to accept this as a game change or issue a ticket in-game as a bug. Similar timed-spawns have occured in the past so again it leaves me guessing if its correct or a new bug.


------------------------

Btw - this is a serious question about mob spawns and an answer would be appreciated, whichever formated question you choose.
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helbreat
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Re: Bugfix patch, June 2nd

Post by helbreat »

usually when mobs dont respawn its because a mob has wanderd off we keep having a problem with a spot in FF where the timmys just stop spawning after a while because one wanders off but sometimes they just stop respawning =/ maybe its to stop us grinding
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